[PATCH 1/3] wined3d: Move OpenGL initialisation code to adapter_gl.c.

Henri Verbeet hverbeet at codeweavers.com
Fri Aug 17 09:54:09 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/Makefile.in                 |    1 +
 dlls/wined3d/{directx.c => adapter_gl.c} | 2970 ++------------------
 dlls/wined3d/directx.c                   | 4372 +-----------------------------
 dlls/wined3d/wined3d_private.h           |   43 +
 4 files changed, 341 insertions(+), 7045 deletions(-)
 copy dlls/wined3d/{directx.c => adapter_gl.c} (59%)

diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index 58fc2d5f42d..39fed381d97 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -3,6 +3,7 @@ IMPORTLIB = wined3d
 IMPORTS   = opengl32 user32 gdi32 advapi32
 
 C_SRCS = \
+	adapter_gl.c \
 	arb_program_shader.c \
 	ati_fragment_shader.c \
 	buffer.c \
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/adapter_gl.c
similarity index 59%
copy from dlls/wined3d/directx.c
copy to dlls/wined3d/adapter_gl.c
index 65a1bb1fabe..686c79ac73f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4,7 +4,7 @@
  * Copyright 2004 Christian Costa
  * Copyright 2005 Oliver Stieber
  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009-2011 Henri Verbeet for CodeWeavers
+ * Copyright 2009-2011, 2018 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -27,47 +27,11 @@
 #include <stdio.h>
 
 #include "wined3d_private.h"
-#include "winternl.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
 WINE_DECLARE_DEBUG_CHANNEL(winediag);
 
-#define DEFAULT_REFRESH_RATE 0
-
-/* The driver names reflect the lowest GPU supported
- * by a certain driver, so DRIVER_AMD_R300 supports
- * R3xx, R4xx and R5xx GPUs. */
-enum wined3d_display_driver
-{
-    DRIVER_AMD_RAGE_128PRO,
-    DRIVER_AMD_R100,
-    DRIVER_AMD_R300,
-    DRIVER_AMD_R600,
-    DRIVER_AMD_RX,
-    DRIVER_INTEL_GMA800,
-    DRIVER_INTEL_GMA900,
-    DRIVER_INTEL_GMA950,
-    DRIVER_INTEL_GMA3000,
-    DRIVER_INTEL_HD4000,
-    DRIVER_NVIDIA_TNT,
-    DRIVER_NVIDIA_GEFORCE2MX,
-    DRIVER_NVIDIA_GEFORCEFX,
-    DRIVER_NVIDIA_GEFORCE6,
-    DRIVER_NVIDIA_GEFORCE8,
-    DRIVER_VMWARE,
-    DRIVER_UNKNOWN
-};
-
-enum wined3d_driver_model
-{
-    DRIVER_MODEL_GENERIC,
-    DRIVER_MODEL_WIN9X,
-    DRIVER_MODEL_NT40,
-    DRIVER_MODEL_NT5X,
-    DRIVER_MODEL_NT6X
-};
-
 enum wined3d_gl_vendor
 {
     GL_VENDOR_UNKNOWN,
@@ -77,10 +41,6 @@ enum wined3d_gl_vendor
     GL_VENDOR_NVIDIA,
 };
 
-/* The d3d device ID */
-static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
-
-/* Extension detection */
 struct wined3d_extension_map
 {
     const char *extension_string;
@@ -270,24 +230,6 @@ static const struct wined3d_extension_map wgl_extension_map[] =
     {"WGL_WINE_query_renderer",             WGL_WINE_QUERY_RENDERER          },
 };
 
-/**********************************************************
- * Utility functions follow
- **********************************************************/
-
-const struct min_lookup minMipLookup[] =
-{
-    /* NONE         POINT                       LINEAR */
-    {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
-    {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
-    {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
-};
-
-const GLenum magLookup[] =
-{
-    /* NONE     POINT       LINEAR */
-    GL_NEAREST, GL_NEAREST, GL_LINEAR,
-};
-
 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
 {
     const struct wined3d_gl_info *gl_info = ctx->gl_info;
@@ -423,51 +365,6 @@ fail:
     return FALSE;
 }
 
-/* Adjust the amount of used texture memory */
-UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
-{
-    adapter->vram_bytes_used += amount;
-    TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
-            wine_dbgstr_longlong(amount),
-            wine_dbgstr_longlong(adapter->vram_bytes_used));
-    return adapter->vram_bytes_used;
-}
-
-static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
-{
-    heap_free(adapter->gl_info.formats);
-    heap_free(adapter->cfgs);
-}
-
-ULONG CDECL wined3d_incref(struct wined3d *wined3d)
-{
-    ULONG refcount = InterlockedIncrement(&wined3d->ref);
-
-    TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
-
-    return refcount;
-}
-
-ULONG CDECL wined3d_decref(struct wined3d *wined3d)
-{
-    ULONG refcount = InterlockedDecrement(&wined3d->ref);
-
-    TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
-
-    if (!refcount)
-    {
-        unsigned int i;
-
-        for (i = 0; i < wined3d->adapter_count; ++i)
-        {
-            wined3d_adapter_cleanup(&wined3d->adapters[i]);
-        }
-        heap_free(wined3d);
-    }
-
-    return refcount;
-}
-
 /* Context activation is done by the caller. */
 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
 {
@@ -508,47 +405,42 @@ static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct
         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
 {
-    if (card_vendor != HW_VENDOR_AMD) return FALSE;
-    if (device == CARD_AMD_RADEON_9500) return TRUE;
-    if (device == CARD_AMD_RADEON_X700) return TRUE;
-    if (device == CARD_AMD_RADEON_X1600) return TRUE;
-    return FALSE;
+    return card_vendor == HW_VENDOR_AMD
+            && (device == CARD_AMD_RADEON_9500
+            || device == CARD_AMD_RADEON_X700
+            || device == CARD_AMD_RADEON_X1600);
 }
 
 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
 {
-    if (card_vendor == HW_VENDOR_NVIDIA)
-    {
-        if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
-            device == CARD_NVIDIA_GEFORCEFX_5600 ||
-            device == CARD_NVIDIA_GEFORCEFX_5800)
-        {
-            return TRUE;
-        }
-    }
-    return FALSE;
+    return card_vendor == HW_VENDOR_NVIDIA
+            && (device == CARD_NVIDIA_GEFORCEFX_5200
+            || device == CARD_NVIDIA_GEFORCEFX_5600
+            || device == CARD_NVIDIA_GEFORCEFX_5800);
 }
 
 static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
 {
-    /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
-     * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
-     * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
+    /* MacOS has various specialities in the extensions it advertises. Some
+     * have to be loaded from the OpenGL 1.2+ core, while other extensions are
+     * advertised, but software emulated. So try to detect the Apple OpenGL
+     * implementation to apply some extension fixups afterwards.
      *
-     * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
-     * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
-     * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
-     * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
-     * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
-     * the chance that other implementations support them is rather small since Win32 QuickTime uses
-     * DirectDraw, not OpenGL.
+     * Detecting this isn't really easy. The vendor string doesn't mention
+     * Apple. Compile-time checks aren't sufficient either because a Linux
+     * binary may display on a MacOS X server via remote X11. So try to detect
+     * the OpenGL implementation by looking at certain Apple extensions. Some
+     * extensions like client storage might be supported on other
+     * implementations too, but GL_APPLE_flush_render is specific to the
+     * MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
+     * specific. So the chance that other implementations support them is
+     * rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
      *
-     * This test has been moved into wined3d_guess_gl_vendor()
-     */
+     * This test has been moved into wined3d_guess_gl_vendor(). */
     return gl_vendor == GL_VENDOR_APPLE;
 }
 
@@ -639,13 +531,15 @@ static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct win
         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
         enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
 {
-    /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
-     * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
-     * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
-     * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
-     * hardcoded
+    /* Direct3D 9 cards support 40 single float varyings in hardware, most
+     * drivers report 32. ATI misreports 44 varyings. So assume that if we
+     * have more than 44 varyings we have a Direct3D 10+ card. This detection
+     * is for the gl_ClipPos varying quirk. If a Direct3D 9 card really
+     * supports more than 44 varyings and we subtract one in Direct3D 9
+     * shaders it's not going to hurt us because the Direct3D 9 limit is
+     * hardcoded.
      *
-     * dx10 cards usually have 64 varyings */
+     * Direct3D 10 cards usually have 64 varyings. */
     return gl_info->limits.glsl_varyings > 44;
 }
 
@@ -935,27 +829,33 @@ static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl
 
 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
 {
-    /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
-     * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
-     * allow 48 different offsets or other helper immediate values. */
+    /* MacOS needs uniforms for relative addressing offsets. This can
+     * accumulate to quite a few uniforms. Beyond that the general uniform
+     * isn't optimal, so reserve a number of uniforms. 12 vec4's should allow
+     * 48 different offsets or other helper immediate values. */
     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
 }
 
 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
 {
-    /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
-     * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
-     * If real NP2 textures are used, the driver falls back to software. We could just remove the
-     * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
-     * due to the non-normalized texture coordinates. Thus set an internal extension flag,
-     * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
-     * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
+    /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and
+     * earlier cards, although these cards only support
+     * GL_ARB_texture_rectangle (D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
      *
-     * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
-     * has this extension promoted to core. The extension loading code sets this extension supported
-     * due to that, so this code works on fglrx as well. */
-    if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
+     * If real NP2 textures are used, the driver falls back to software. We
+     * could just disable the extension and use GL_ARB_texture_rectangle
+     * instead, but texture_rectangle is inconvenient due to the
+     * non-normalised texture coordinates. Thus set an internal extension
+     * flag, GL_WINE_normalized_texrect, which signals the code that it can
+     * use non-power-of-two textures as per GL_ARB_texture_non_power_of_two,
+     * but has to stick to the texture_rectangle limits.
+     *
+     * Fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it
+     * advertises OpenGL 2.0, which has this extension promoted to core. The
+     * extension loading code sets this extension supported due to that, so
+     * this code works on fglrx as well. */
+    if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
     {
         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
@@ -965,20 +865,26 @@ static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
 
 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
 {
-    /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
-     *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
-     *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
-     *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
-     *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
-     *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
+    /*  The NVIDIA GeForce FX series reports OpenGL 2.0 capabilities with the
+     *  latest drivers versions, but doesn't explicitly advertise the
+     *  ARB_tex_npot extension in the OpenGL extension string. This usually
+     *  means that ARB_tex_npot is supported in hardware as long as the
+     *  application is staying within the limits enforced by the
+     *  ARB_texture_rectangle extension. This however is not true for the
+     *  FX series, which instantly falls back to a slower software path as
+     *  soon as ARB_tex_npot is used. We therefore completely remove
+     *  ARB_tex_npot from the list of supported extensions.
+     *
+     *  Note that WINE_normalized_texrect can't be used in this case because
+     *  internally it uses ARB_tex_npot, triggering the software fallback.
+     *  There is not much we can do here apart from disabling the
+     *  software-emulated extension and re-enable ARB_tex_rect (which was
+     *  previously disabled in wined3d_adapter_init_gl_caps).
      *
-     *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
-     *  triggering the software fallback. There is not much we can do here apart from disabling the
-     *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
-     *  in wined3d_adapter_init_gl_caps).
-     *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
-     *  post-processing effects in the game "Max Payne 2").
-     *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
+     *  This fixup removes performance problems on both the FX 5900 and
+     *  FX 5700 (e.g. for framebuffer post-processing effects in the game
+     *  "Max Payne 2"). The behaviour can be verified through a simple test
+     *  app attached in bugreport #14724. */
     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
@@ -986,19 +892,24 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
 
 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
 {
-    /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
-     * with fixed function fragment processing. Ideally this flag should be detected with a test shader
-     * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
-     * do not like vertex shaders in feedback mode and return an error, even though it should be valid
-     * according to the spec.
+    /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by
+     * default, which causes problems with fixed-function fragment processing.
+     * Ideally this flag should be detected with a test shader and OpenGL
+     * feedback mode, but some OpenGL implementations (MacOS ATI at least,
+     * probably all MacOS ones) do not like vertex shaders in feedback mode
+     * and return an error, even though it should be valid according to the
+     * spec.
      *
-     * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
-     * makes the shader slower and eats instruction slots which should be available to the d3d app.
+     * We don't want to enable this on all cards, as it adds an extra
+     * instruction per texcoord used. This makes the shader slower and eats
+     * instruction slots which should be available to the Direct3D
+     * application.
      *
-     * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
-     * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
-     * this workaround is activated on cards that do not need it, it won't break things, just affect
-     * performance negatively. */
+     * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking
+     * for the buggy cards, blacklist all Radeon cards on MacOS and whitelist
+     * the good ones. That way we're prepared for the future. If this
+     * workaround is activated on cards that do not need it, it won't break
+     * things, just affect performance negatively. */
     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
 }
@@ -1035,23 +946,23 @@ static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
 
 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
 {
-    /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
-       selected texture formats. They are apparently the only DX9 class GPUs
-       supporting VTF.
-       Also, DX9-era GPUs are somewhat limited with float textures
-       filtering and blending. */
+    /* NVIDIA GeForce 6xxx and 7xxx support accelerated VTF only on a few
+     * selected texture formats. They are apparently the only Direct3D 9 class
+     * GPUs supporting VTF. Also, Direct3D 9-era GPUs are somewhat limited
+     * with float texture filtering and blending. */
     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
 }
 
 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
 {
-    /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
-     * loads some fog parameters (start, end, exponent, but not the color) into the
-     * program.
+    /* The Mesa r200 driver (and there is no other driver for this GPU Wine
+     * would run on) loads some fog parameters (start, end, exponent, but not
+     * the colour) into the program.
      *
-     * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
-     * and it is the responsibility of the vertex pipeline to handle non-linear fog and
-     * linear fog with start and end other than 0.0 and 1.0. */
+     * Apparently the fog hardware is only able to handle linear fog with a
+     * range of 0.0;1.0, and it is the responsibility of the vertex pipeline
+     * to handle non-linear fog and linear fog with start and end other than
+     * 0.0 and 1.0. */
     TRACE("Reserving 1 ARB constant for compiler private use.\n");
     gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
 }
@@ -1070,496 +981,12 @@ static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
     }
 }
 
-struct driver_quirk
-{
-    BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-            const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-            enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
-    void (*apply)(struct wined3d_gl_info *gl_info);
-    const char *description;
-};
-
-static const struct driver_quirk quirk_table[] =
-{
-    {
-        match_amd_r300_to_500,
-        quirk_amd_dx9,
-        "AMD normalized texrect quirk"
-    },
-    {
-        match_apple,
-        quirk_apple_glsl_constants,
-        "Apple GLSL uniform override"
-    },
-    {
-        match_geforce5,
-        quirk_no_np2,
-        "Geforce 5 NP2 disable"
-    },
-    {
-        match_apple_intel,
-        quirk_texcoord_w,
-        "Init texcoord .w for Apple Intel GPU driver"
-    },
-    {
-        match_apple_nonr500ati,
-        quirk_texcoord_w,
-        "Init texcoord .w for Apple ATI >= r600 GPU driver"
-    },
-    {
-        match_dx10_capable,
-        quirk_clip_varying,
-        "Reserved varying for gl_ClipPos"
-    },
-    {
-        /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
-         * GL implementations accept it. The Mac GL is the only implementation known to
-         * reject it.
-         *
-         * If we can pass 4 component specular colors, do it, because (a) we don't have
-         * to screw around with the data, and (b) the D3D fixed function vertex pipeline
-         * passes specular alpha to the pixel shader if any is used. Otherwise the
-         * specular alpha is used to pass the fog coordinate, which we pass to opengl
-         * via GL_EXT_fog_coord.
-         */
-        match_allows_spec_alpha,
-        quirk_allows_specular_alpha,
-        "Allow specular alpha quirk"
-    },
-    {
-        match_broken_nv_clip,
-        quirk_disable_nvvp_clip,
-        "Apple NV_vertex_program clip bug quirk"
-    },
-    {
-        match_fbo_tex_update,
-        quirk_fbo_tex_update,
-        "FBO rebind for attachment updates"
-    },
-    {
-        match_broken_rgba16,
-        quirk_broken_rgba16,
-        "True RGBA16 is not available"
-    },
-    {
-        match_fglrx,
-        quirk_infolog_spam,
-        "Not printing GLSL infolog"
-    },
-    {
-        match_not_dx10_capable,
-        quirk_limited_tex_filtering,
-        "Texture filtering, blending and VTF support is limited"
-    },
-    {
-        match_r200,
-        quirk_r200_constants,
-        "r200 vertex shader constants"
-    },
-    {
-        match_broken_arb_fog,
-        quirk_broken_arb_fog,
-        "ARBfp fogstart == fogend workaround"
-    },
-    {
-        match_broken_viewport_subpixel_bits,
-        quirk_broken_viewport_subpixel_bits,
-        "Nvidia viewport subpixel bits bug"
-    },
-};
-
-/* Certain applications (Steam) complain if we report an outdated driver version. In general,
- * reporting a driver version is moot because we are not the Windows driver, and we have different
- * bugs, features, etc.
- *
- * The driver version has the form "x.y.z.w".
- *
- * "x" is the Windows version the driver is meant for:
- * 4 -> 95/98/NT4
- * 5 -> 2000
- * 6 -> 2000/XP
- * 7 -> Vista
- * 8 -> Win 7
- *
- * "y" is the maximum Direct3D version the driver supports.
- * y  -> d3d version mapping:
- * 11 -> d3d6
- * 12 -> d3d7
- * 13 -> d3d8
- * 14 -> d3d9
- * 15 -> d3d10
- * 16 -> d3d10.1
- * 17 -> d3d11
- *
- * "z" is the subversion number.
- *
- * "w" is the vendor specific driver build number.
- */
-
-struct driver_version_information
-{
-    enum wined3d_display_driver driver;
-    enum wined3d_driver_model driver_model;
-    const char *driver_name;            /* name of Windows driver */
-    WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
-    WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
-    WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
-};
-
-/* The driver version table contains driver information for different devices on several OS versions. */
-static const struct driver_version_information driver_version_table[] =
-{
-    /* AMD
-     * - Radeon HD2x00 (R600) and up supported by current drivers.
-     * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
-     * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
-     * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
-    {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
-    {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
-    {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
-    {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 17, 10, 1280},
-    {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
-    {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 17, 10, 1280},
-    {DRIVER_AMD_RX,             DRIVER_MODEL_NT6X,  "aticfx32.dll", 17, 10, 1474},
-
-    /* Intel
-     * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
-     * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
-     * igxprd32.dll but the GMA800 driver was never updated. */
-    {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
-    {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
-    {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
-    {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
-    {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
-    {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
-    {DRIVER_INTEL_HD4000,       DRIVER_MODEL_NT6X,  "igdumdim32.dll", 19, 15, 4352},
-
-    /* Nvidia
-     * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
-     * - Geforce6 and 7 support is up to 307.83 on XP-Win8
-     * - GeforceFX support is up to 173.x on <= XP
-     * - Geforce2MX/3/4 up to 96.x on <= XP
-     * - TNT/Geforce1/2 up to 71.x on <= XP
-     * All version numbers used below are from the Linux nvidia drivers. */
-    {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
-    {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
-    {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
-    {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 18, 13,  783},
-    {DRIVER_NVIDIA_GEFORCE8,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 18, 13, 4052},
-    {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  18, 13,  783},
-    {DRIVER_NVIDIA_GEFORCE8,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  18, 13, 4052},
-
-    /* VMware */
-    {DRIVER_VMWARE,             DRIVER_MODEL_NT5X,  "vm3dum.dll",   14, 1,  1134},
-};
-
-struct gpu_description
-{
-    WORD vendor;                    /* reported PCI card vendor ID  */
-    WORD card;                      /* reported PCI card device ID  */
-    const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
-    enum wined3d_display_driver driver;
-    unsigned int vidmem;
-};
-
-/* The amount of video memory stored in the gpu description table is the minimum amount of video memory
- * found on a board containing a specific GPU. */
-static const struct gpu_description gpu_description_table[] =
-{
-    /* Nvidia cards */
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_128,           "NVIDIA RIVA 128",                  DRIVER_NVIDIA_TNT,       4   },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8200,       "NVIDIA GeForce 8200",              DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE8,  128 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE8,  128 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8500GT,     "NVIDIA GeForce 8500 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE8,  320 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE8,  768 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE8,  256 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9700MGT,    "NVIDIA GeForce 9700M GT",          DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS250,     "NVIDIA GeForce GTS 250",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE8,  896 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_315M,       "NVIDIA GeForce 315M",              DRIVER_NVIDIA_GEFORCE8,  512 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE8,  256},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_410M,       "NVIDIA GeForce 410M",              DRIVER_NVIDIA_GEFORCE8,  512},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT425M,     "NVIDIA GeForce GT 425M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE8,  768 },
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE8,  1536},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE8,  1280},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE8,  1536},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT525M,     "NVIDIA GeForce GT 525M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560M,    "NVIDIA GeForce GTX 560M",          DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE8,  1280},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE8,  1536},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630,      "NVIDIA GeForce GT 630",            DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650,     "NVIDIA GeForce GTX 650",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650TI,   "NVIDIA GeForce GTX 650 Ti",        DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660,     "NVIDIA GeForce GTX 660",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660M,    "NVIDIA GeForce GTX 660M",          DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660TI,   "NVIDIA GeForce GTX 660 Ti",        DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670MX,   "NVIDIA GeForce GTX 670MX",         DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX675MX,   "NVIDIA GeForce GTX 675MX",         DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX690,     "NVIDIA GeForce GTX 690",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT730,      "NVIDIA GeForce GT 730",            DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT730M,     "NVIDIA GeForce GT 730M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT740M,     "NVIDIA GeForce GT 740M",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT750M,     "NVIDIA GeForce GT 750M",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX750,     "NVIDIA GeForce GTX 750",           DRIVER_NVIDIA_GEFORCE8,  1024},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX750TI,   "NVIDIA GeForce GTX 750 Ti",        DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX760,     "NVIDIA GeForce GTX 760",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX760TI,   "NVIDIA GeForce GTX 760 Ti",        DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX765M,    "NVIDIA GeForce GTX 765M",          DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX770M,    "NVIDIA GeForce GTX 770M",          DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX770,     "NVIDIA GeForce GTX 770",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX780,     "NVIDIA GeForce GTX 780",           DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX780TI,   "NVIDIA GeForce GTX 780 Ti",        DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITAN,   "NVIDIA GeForce GTX TITAN",         DRIVER_NVIDIA_GEFORCE8,  6144},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITANB,  "NVIDIA GeForce GTX TITAN Black",   DRIVER_NVIDIA_GEFORCE8,  6144},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITANX,  "NVIDIA GeForce GTX TITAN X",       DRIVER_NVIDIA_GEFORCE8,  12288},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTXTITANZ,  "NVIDIA GeForce GTX TITAN Z",       DRIVER_NVIDIA_GEFORCE8,  12288},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_820M,       "NVIDIA GeForce 820M",              DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_830M,       "NVIDIA GeForce 830M",              DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_840M,       "NVIDIA GeForce 840M",              DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_845M,       "NVIDIA GeForce 845M",              DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX850M,    "NVIDIA GeForce GTX 850M",          DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX860M,    "NVIDIA GeForce GTX 860M",          DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX870M,    "NVIDIA GeForce GTX 870M",          DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX880M,    "NVIDIA GeForce GTX 880M",          DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_940M,       "NVIDIA GeForce 940M",              DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX950,     "NVIDIA GeForce GTX 950",           DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX950M,    "NVIDIA GeForce GTX 950M",          DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX960,     "NVIDIA GeForce GTX 960",           DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX960M,    "NVIDIA GeForce GTX 960M",          DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX970,     "NVIDIA GeForce GTX 970",           DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX970M,    "NVIDIA GeForce GTX 970M",          DRIVER_NVIDIA_GEFORCE8,  3072},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX980,     "NVIDIA GeForce GTX 980",           DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX980TI,   "NVIDIA GeForce GTX 980 Ti",        DRIVER_NVIDIA_GEFORCE8,  6144},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1050,    "NVIDIA GeForce GTX 1050",          DRIVER_NVIDIA_GEFORCE8,  2048},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1050TI,  "NVIDIA GeForce GTX 1050 Ti",       DRIVER_NVIDIA_GEFORCE8,  4096},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1060,    "NVIDIA GeForce GTX 1060",          DRIVER_NVIDIA_GEFORCE8,  6144},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1070,    "NVIDIA GeForce GTX 1070",          DRIVER_NVIDIA_GEFORCE8,  8192},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1080,    "NVIDIA GeForce GTX 1080",          DRIVER_NVIDIA_GEFORCE8,  8192},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX1080TI,  "NVIDIA GeForce GTX 1080 Ti",       DRIVER_NVIDIA_GEFORCE8,  11264},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_TITANX_PASCAL,      "NVIDIA TITAN X (Pascal)",          DRIVER_NVIDIA_GEFORCE8,  12288},
-    {HW_VENDOR_NVIDIA,     CARD_NVIDIA_TITANV,             "NVIDIA TITAN V",                   DRIVER_NVIDIA_GEFORCE8,  12288},
-
-    /* AMD cards */
-    {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3850,         "ATI Radeon HD 3850 AGP",           DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4200M,        "ATI Mobility Radeon HD 4200",      DRIVER_AMD_R600,         256 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6480G,        "AMD Radeon HD 6480G",              DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7660D,        "AMD Radeon HD 7660D",              DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD8600M,        "AMD Radeon HD 8600M Series",       DRIVER_AMD_R600,         1024},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD8670,         "AMD Radeon HD 8670",               DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD8770,         "AMD Radeon HD 8770",               DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_R3,             "AMD Radeon HD 8400 / R3 Series",   DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_R7,             "AMD Radeon(TM) R7 Graphics",       DRIVER_AMD_R600,         2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_R9_285,         "AMD Radeon R9 285",                DRIVER_AMD_RX,           2048},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_R9_290,         "AMD Radeon R9 290",                DRIVER_AMD_RX,           4096},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_R9_FURY,        "AMD Radeon (TM) R9 Fury Series",   DRIVER_AMD_RX,           4096},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_RX_460,         "Radeon(TM) RX 460 Graphics",       DRIVER_AMD_RX,           4096},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_RX_480,         "Radeon (TM) RX 480 Graphics",      DRIVER_AMD_RX,           4096},
-    {HW_VENDOR_AMD,        CARD_AMD_RADEON_RX_VEGA,        "Radeon RX Vega",                   DRIVER_AMD_RX,           8192},
-
-    /* VMware */
-    {HW_VENDOR_VMWARE,     CARD_VMWARE_SVGA3D,             "VMware SVGA 3D (Microsoft Corporation - WDDM)",             DRIVER_VMWARE,        1024},
-
-    /* Intel cards */
-    {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
-    {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
-    {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
-    {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
-    {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
-    {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
-    {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
-    {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
-    {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
-    {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
-    {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
-    {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) HD Graphics",                                      DRIVER_INTEL_GMA3000, 1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) HD Graphics",                                      DRIVER_INTEL_GMA3000, 1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) HD Graphics 3000",                                 DRIVER_INTEL_GMA3000, 1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) HD Graphics 3000",                                 DRIVER_INTEL_GMA3000, 1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) HD Graphics Family",                               DRIVER_INTEL_GMA3000, 1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) HD Graphics 4000",                                 DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) HD Graphics 4000",                                 DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) HD Graphics Family",                               DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HWD,                 "Intel(R) HD Graphics 4600",                                 DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HWM,                 "Intel(R) HD Graphics 4600",                                 DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD5000,              "Intel(R) HD Graphics 5000",                                 DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I5100_1,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I5100_2,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I5100_3,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I5100_4,             "Intel(R) Iris(TM) Graphics 5100",                           DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_1,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_2,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_3,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_4,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP5200_5,            "Intel(R) Iris(TM) Pro Graphics 5200",                       DRIVER_INTEL_HD4000,  1536},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD5300,              "Intel(R) HD Graphics 5300",                                 DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD5500,              "Intel(R) HD Graphics 5500",                                 DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD5600,              "Intel(R) HD Graphics 5600",                                 DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD6000,              "Intel(R) HD Graphics 6000",                                 DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I6100,               "Intel(R) Iris(TM) Graphics 6100",                           DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP6200,              "Intel(R) Iris(TM) Pro Graphics 6200",                       DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IPP6300,             "Intel(R) Iris(TM) Pro Graphics P6300",                      DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD510_1,             "Intel(R) HD Graphics 510",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD510_2,             "Intel(R) HD Graphics 510",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD510_3,             "Intel(R) HD Graphics 510",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD515,               "Intel(R) HD Graphics 515",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD520_1,             "Intel(R) HD Graphics 520",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD520_2,             "Intel(R) HD Graphics 520",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD530_1,             "Intel(R) HD Graphics 530",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD530_2,             "Intel(R) HD Graphics 530",                                  DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HDP530,              "Intel(R) HD Graphics P530",                                 DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I540,                "Intel(R) Iris(TM) Graphics 540",                            DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I550,                "Intel(R) Iris(TM) Graphics 550",                            DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_I555,                "Intel(R) Iris(TM) Graphics 555",                            DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP555,               "Intel(R) Iris(TM) Graphics P555",                           DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP580_1,             "Intel(R) Iris(TM) Pro Graphics 580",                        DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IP580_2,             "Intel(R) Iris(TM) Pro Graphics 580",                        DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IPP580_1,            "Intel(R) Iris(TM) Pro Graphics P580",                       DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_IPP580_2,            "Intel(R) Iris(TM) Pro Graphics P580",                       DRIVER_INTEL_HD4000,  2048},
-    {HW_VENDOR_INTEL,      CARD_INTEL_HD630,               "Intel(R) HD Graphics 630",                                  DRIVER_INTEL_HD4000,  3072},
-};
-
-static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
-        enum wined3d_driver_model driver_model)
-{
-    unsigned int i;
-
-    TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
-    for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
-    {
-        const struct driver_version_information *entry = &driver_version_table[i];
-
-        if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
-                || entry->driver_model == driver_model))
-        {
-            TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
-                    entry->driver_name, entry->version, entry->subversion, entry->build);
-            return entry;
-        }
-    }
-    return NULL;
-}
-
-static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
-        enum wined3d_pci_device device)
-{
-    unsigned int i;
-
-    for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
-    {
-        if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
-            return &gpu_description_table[i];
-    }
-
-    return NULL;
-}
-
-static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
+static const struct wined3d_gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info,
+        UINT64 *vram_bytes)
 {
+    const struct wined3d_gpu_description *gpu_description;
     enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
     enum wined3d_pci_device device = PCI_DEVICE_NONE;
-    const struct gpu_description *gpu_description;
     static unsigned int once;
 
     if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
@@ -1595,7 +1022,7 @@ static const struct gpu_description *query_gpu_description(const struct wined3d_
                 wine_dbgstr_longlong(*vram_bytes));
     }
 
-    if (!(gpu_description = get_gpu_description(vendor, device))
+    if (!(gpu_description = wined3d_get_gpu_description(vendor, device))
             && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
             || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
         ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
@@ -1603,128 +1030,6 @@ static const struct gpu_description *query_gpu_description(const struct wined3d_
     return gpu_description;
 }
 
-static void init_driver_info(struct wined3d_driver_info *driver_info,
-        const struct gpu_description *gpu_desc, UINT64 vram_bytes)
-{
-    OSVERSIONINFOW os_version;
-    WORD driver_os_version;
-    enum wined3d_display_driver driver;
-    enum wined3d_driver_model driver_model;
-    const struct driver_version_information *version_info;
-
-    memset(&os_version, 0, sizeof(os_version));
-    os_version.dwOSVersionInfoSize = sizeof(os_version);
-    if (!GetVersionExW(&os_version))
-    {
-        ERR("Failed to get OS version, reporting 2000/XP.\n");
-        driver_os_version = 6;
-        driver_model = DRIVER_MODEL_NT5X;
-    }
-    else
-    {
-        TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
-        switch (os_version.dwMajorVersion)
-        {
-            case 4:
-                /* If needed we could distinguish between 9x and NT4, but this code won't make
-                 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
-                 */
-                driver_os_version = 4;
-                driver_model = DRIVER_MODEL_WIN9X;
-                break;
-
-            case 5:
-                driver_os_version = 6;
-                driver_model = DRIVER_MODEL_NT5X;
-                break;
-
-            case 6:
-                if (os_version.dwMinorVersion == 0)
-                {
-                    driver_os_version = 7;
-                    driver_model = DRIVER_MODEL_NT6X;
-                }
-                else if (os_version.dwMinorVersion == 1)
-                {
-                    driver_os_version = 8;
-                    driver_model = DRIVER_MODEL_NT6X;
-                }
-                else
-                {
-                    if (os_version.dwMinorVersion > 2)
-                    {
-                        FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
-                                os_version.dwMajorVersion, os_version.dwMinorVersion);
-                    }
-                    driver_os_version = 9;
-                    driver_model = DRIVER_MODEL_NT6X;
-                }
-                break;
-
-            case 10:
-                driver_os_version = 10;
-                driver_model = DRIVER_MODEL_NT6X;
-                break;
-
-            default:
-                FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
-                        os_version.dwMajorVersion, os_version.dwMinorVersion);
-                driver_os_version = 6;
-                driver_model = DRIVER_MODEL_NT5X;
-                break;
-        }
-    }
-
-    driver_info->vendor = gpu_desc->vendor;
-    driver_info->device = gpu_desc->card;
-    driver_info->description = gpu_desc->description;
-    driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
-    driver = gpu_desc->driver;
-
-    /**
-     * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
-     * In order to avoid this application bug we limit the amount of video memory
-     * to LONG_MAX for older Windows versions.
-     */
-    if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
-    {
-        TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
-        driver_info->vram_bytes = LONG_MAX;
-    }
-
-    /* Try to obtain driver version information for the current Windows version. This fails in
-     * some cases:
-     * - the gpu is not available on the currently selected OS version:
-     *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
-     *     version information for the current Windows version is returned instead of faked info.
-     *     We do the same and assume the default Windows version to emulate is WinXP.
-     *
-     *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
-     *     For now return the XP driver info. Perhaps later on we should return VESA.
-     *
-     * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
-     *   This could be an indication that our database is not up to date, so this should be fixed.
-     */
-    if ((version_info = get_driver_version_info(driver, driver_model))
-            || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
-    {
-        driver_info->name = version_info->driver_name;
-        driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
-        driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
-    }
-    else
-    {
-        ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
-                driver_info->vendor, driver_info->device, driver_model);
-        driver_info->name = "Display";
-        driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
-        driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
-    }
-
-    TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
-            driver_info->version_high, driver_info->version_low);
-}
-
 /* Context activation is done by the caller. */
 static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
         const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
@@ -1732,6 +1037,103 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_cap
 {
     unsigned int i;
 
+    static const struct driver_quirk
+    {
+        BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
+                const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
+                enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
+        void (*apply)(struct wined3d_gl_info *gl_info);
+        const char *description;
+    }
+    quirk_table[] =
+    {
+        {
+            match_amd_r300_to_500,
+            quirk_amd_dx9,
+            "AMD normalised texrect quirk"
+        },
+        {
+            match_apple,
+            quirk_apple_glsl_constants,
+            "Apple GLSL uniform override"
+        },
+        {
+            match_geforce5,
+            quirk_no_np2,
+            "Geforce 5 NP2 disable"
+        },
+        {
+            match_apple_intel,
+            quirk_texcoord_w,
+            "Init texcoord .w for Apple Intel GPU driver"
+        },
+        {
+            match_apple_nonr500ati,
+            quirk_texcoord_w,
+            "Init texcoord .w for Apple ATI >= r600 GPU driver"
+        },
+        {
+            match_dx10_capable,
+            quirk_clip_varying,
+            "Reserved varying for gl_ClipPos"
+        },
+        {
+            /* GL_EXT_secondary_color does not allow 4 component secondary
+             * colours, but most OpenGL implementations accept it. Apple's
+             * is the only OpenGL implementation known to reject it.
+             *
+             * If we can pass 4-component specular colours, do it, because
+             * (a) we don't have to screw around with the data, and (b) the
+             * Direct3D fixed-function vertex pipeline passes specular alpha
+             * to the pixel shader if any is used. Otherwise the specular
+             * alpha is used to pass the fog coordinate, which we pass to
+             * OpenGL via GL_EXT_fog_coord. */
+            match_allows_spec_alpha,
+            quirk_allows_specular_alpha,
+            "Allow specular alpha quirk"
+        },
+        {
+            match_broken_nv_clip,
+            quirk_disable_nvvp_clip,
+            "Apple NV_vertex_program clip bug quirk"
+        },
+        {
+            match_fbo_tex_update,
+            quirk_fbo_tex_update,
+            "FBO rebind for attachment updates"
+        },
+        {
+            match_broken_rgba16,
+            quirk_broken_rgba16,
+            "True RGBA16 is not available"
+        },
+        {
+            match_fglrx,
+            quirk_infolog_spam,
+            "Not printing GLSL infolog"
+        },
+        {
+            match_not_dx10_capable,
+            quirk_limited_tex_filtering,
+            "Texture filtering, blending and VTF support is limited"
+        },
+        {
+            match_r200,
+            quirk_r200_constants,
+            "r200 vertex shader constants"
+        },
+        {
+            match_broken_arb_fog,
+            quirk_broken_arb_fog,
+            "ARBfp fogstart == fogend workaround"
+        },
+        {
+            match_broken_viewport_subpixel_bits,
+            quirk_broken_viewport_subpixel_bits,
+            "NVIDIA viewport subpixel bits bug"
+        },
+    };
+
     for (i = 0; i < ARRAY_SIZE(quirk_table); ++i)
     {
         if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
@@ -2057,7 +1459,7 @@ cards_nvidia_binary[] =
 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
  *
  * Beware: renderer string do not match exact card model,
- * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
+ * e.g. HD 4800 is returned for multiple cards, even for RV790 based ones. */
 cards_amd_binary[] =
 {
     {"RX 480",                      CARD_AMD_RADEON_RX_480},
@@ -2405,7 +1807,7 @@ nvidia_gl_vendor_table[] =
 {
     {GL_VENDOR_APPLE,   "Apple OSX NVidia binary driver",   cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
     {GL_VENDOR_MESA,    "Mesa Nouveau driver",              cards_nvidia_mesa,      ARRAY_SIZE(cards_nvidia_mesa)},
-    {GL_VENDOR_NVIDIA,  "Nvidia binary driver",             cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
+    {GL_VENDOR_NVIDIA,  "NVIDIA binary driver",             cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
 },
 vmware_gl_vendor_table[] =
 {
@@ -2417,44 +1819,6 @@ intel_gl_vendor_table[] =
     {GL_VENDOR_MESA,    "Mesa Intel driver",                cards_intel,            ARRAY_SIZE(cards_intel)},
 };
 
-static const enum wined3d_pci_device
-card_fallback_nvidia[] =
-{
-    CARD_NVIDIA_RIVA_128,           /* D3D5 */
-    CARD_NVIDIA_RIVA_TNT,           /* D3D6 */
-    CARD_NVIDIA_GEFORCE,            /* D3D7 */
-    CARD_NVIDIA_GEFORCE3,           /* D3D8 */
-    CARD_NVIDIA_GEFORCEFX_5800,     /* D3D9_SM2 */
-    CARD_NVIDIA_GEFORCE_6800,       /* D3D9_SM3 */
-    CARD_NVIDIA_GEFORCE_8800GTX,    /* D3D10 */
-    CARD_NVIDIA_GEFORCE_GTX470,     /* D3D11 */
-},
-card_fallback_amd[] =
-{
-    CARD_AMD_RAGE_128PRO,           /* D3D5 */
-    CARD_AMD_RAGE_128PRO,           /* D3D6 */
-    CARD_AMD_RADEON_7200,           /* D3D7 */
-    CARD_AMD_RADEON_8500,           /* D3D8 */
-    CARD_AMD_RADEON_9500,           /* D3D9_SM2 */
-    CARD_AMD_RADEON_X1600,          /* D3D9_SM3 */
-    CARD_AMD_RADEON_HD2900,         /* D3D10 */
-    CARD_AMD_RADEON_HD5600,         /* D3D11 */
-},
-card_fallback_intel[] =
-{
-    CARD_INTEL_845G,                /* D3D5 */
-    CARD_INTEL_845G,                /* D3D6 */
-    CARD_INTEL_845G,                /* D3D7 */
-    CARD_INTEL_915G,                /* D3D8 */
-    CARD_INTEL_915G,                /* D3D9_SM2 */
-    CARD_INTEL_945G,                /* D3D9_SM3 */
-    CARD_INTEL_G45,                 /* D3D10 */
-    CARD_INTEL_IVBD,                /* D3D11 */
-};
-C_ASSERT(ARRAY_SIZE(card_fallback_nvidia)  == WINED3D_FEATURE_LEVEL_COUNT);
-C_ASSERT(ARRAY_SIZE(card_fallback_amd)     == WINED3D_FEATURE_LEVEL_COUNT);
-C_ASSERT(ARRAY_SIZE(card_fallback_intel)   == WINED3D_FEATURE_LEVEL_COUNT);
-
 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
         unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
 {
@@ -2486,22 +1850,13 @@ static const struct
     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
     const struct gl_vendor_selection *gl_vendor_selection;
     unsigned int gl_vendor_count;
-    const enum wined3d_pci_device *card_fallback; /* An array with FEATURE_LEVEL_COUNT elements */
 }
 card_vendor_table[] =
 {
-    {HW_VENDOR_AMD,         "AMD",      amd_gl_vendor_table,
-            ARRAY_SIZE(amd_gl_vendor_table),
-            card_fallback_amd},
-    {HW_VENDOR_NVIDIA,      "Nvidia",   nvidia_gl_vendor_table,
-            ARRAY_SIZE(nvidia_gl_vendor_table),
-            card_fallback_nvidia},
-    {HW_VENDOR_VMWARE,      "VMware",   vmware_gl_vendor_table,
-            ARRAY_SIZE(vmware_gl_vendor_table),
-            card_fallback_amd},
-    {HW_VENDOR_INTEL,       "Intel",    intel_gl_vendor_table,
-            ARRAY_SIZE(intel_gl_vendor_table),
-            card_fallback_intel},
+    {HW_VENDOR_AMD,    "AMD",    amd_gl_vendor_table,    ARRAY_SIZE(amd_gl_vendor_table)},
+    {HW_VENDOR_NVIDIA, "NVIDIA", nvidia_gl_vendor_table, ARRAY_SIZE(nvidia_gl_vendor_table)},
+    {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, ARRAY_SIZE(vmware_gl_vendor_table)},
+    {HW_VENDOR_INTEL,  "Intel",  intel_gl_vendor_table,  ARRAY_SIZE(intel_gl_vendor_table)},
 };
 
 static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level feature_level,
@@ -2520,7 +1875,7 @@ static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level fea
      * Various games depend on the PCI id, so somehow we need to provide one.
      * A simple option is to parse the renderer string and translate this to
      * the right PCI id. This is a lot of work because there are more than 200
-     * GPUs just for Nvidia. Various cards share the same renderer string, so
+     * GPUs just for NVIDIA. Various cards share the same renderer string, so
      * the amount of code might be 'small' but there are quite a number of
      * exceptions which would make this a pain to maintain. Another way would
      * be to query the PCI id from the operating system (assuming this is the
@@ -2535,7 +1890,7 @@ static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level fea
      *
      * The code below checks the OpenGL capabilities of a videocard and matches
      * that to a certain level of Direct3D functionality. Once a card passes
-     * the Direct3D9 check, we know that the card (in case of Nvidia) is at
+     * the Direct3D9 check, we know that the card (in case of NVIDIA) is at
      * least a GeforceFX. To give a better estimate we do a basic check on the
      * renderer string but if that won't pass we return a default card. This
      * way is better than maintaining a full card database as even without a
@@ -2573,15 +1928,14 @@ static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level fea
             return device;
 
         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
-        return card_vendor_table[i].card_fallback[feature_level];
+
+        return wined3d_gpu_from_feature_level(card_vendor, feature_level);
     }
 
     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
             *card_vendor, debugstr_a(gl_renderer));
 
-    /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
-    *card_vendor = HW_VENDOR_NVIDIA;
-    return card_fallback_nvidia[feature_level];
+    return wined3d_gpu_from_feature_level(card_vendor, feature_level);
 }
 
 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
@@ -3573,20 +2927,26 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
             gl_info->limits.vertex_attribs = gl_max;
 
-            /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
-             * is known at shader link time. In a vertex shader + pixel shader combination this isn't
-             * an issue because then the sampler setup only depends on the two shaders. If a pixel
-             * shader is used with fixed function vertex processing we're fine too because fixed function
-             * vertex processing doesn't use any samplers. If fixed function fragment processing is
-             * used we have to make sure that all vertex sampler setups are valid together with all
-             * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
-             * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
-             * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
-             * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
-             * a fixed function pipeline anymore.
+            /* Loading GLSL sampler uniforms is much simpler if we can assume
+             * that the sampler setup is known at shader link time. In a
+             * vertex shader + pixel shader combination this isn't an issue
+             * because then the sampler setup only depends on the two shaders.
+             * If a pixel shader is used with fixed-function vertex processing
+             * we're fine too because fixed-function vertex processing doesn't
+             * use any samplers. If fixed-function fragment processing is used
+             * we have to make sure that all vertex sampler setups are valid
+             * together with all possible fixed-function fragment processing
+             * setups. This is true if vsamplers + MAX_TEXTURES <= max_samplers.
+             * This is true on all Direct3D 9 cards that support vertex
+             * texture fetch (GeForce 6 and GeForce 7 cards). Direct3D 9
+             * Radeon cards do not support vertex texture fetch. Direct3D 10
+             * cards have 128 samplers, and Direct3D 9 is limited to 8
+             * fixed-function texture stages and 4 vertex samplers.
+             * Direct3D 10 does not have a fixed-function pipeline anymore.
              *
-             * So this is just a check to check that our assumption holds true. If not, write a warning
-             * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
+             * So this is just a check to check that our assumption holds
+             * true. If not, write a warning and reduce the number of vertex
+             * samplers or probably disable vertex texture fetch. */
             if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
                     && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
             {
@@ -3957,8 +3317,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
     struct wined3d_driver_info *driver_info = &adapter->driver_info;
     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
     struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
+    const struct wined3d_gpu_description *gpu_description;
     struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    const struct gpu_description *gpu_description;
     struct wined3d_vertex_caps vertex_caps;
     struct fragment_caps fragment_caps;
     struct shader_caps shader_caps;
@@ -4332,8 +3692,9 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
 
     if (!d3d_info->shader_color_key)
     {
-        /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
-        WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
+        /* We do not want to deal with re-creating immutable texture storage
+         * for colour-keying emulation. */
+        WARN("Disabling ARB_texture_storage because fragment pipe doesn't support colour-keying.\n");
         gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
     }
 
@@ -4440,15 +3801,17 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
                 gl_renderer_str, &gl_vendor, &vendor);
         TRACE("Guessed device PCI ID 0x%04x.\n", device);
 
-        if (!(gpu_description = get_gpu_description(vendor, device)))
+        if (!(gpu_description = wined3d_get_gpu_description(vendor, device)))
         {
             ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
             return FALSE;
         }
     }
     fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
-            gpu_description->vendor, gpu_description->card);
-    init_driver_info(driver_info, gpu_description, vram_bytes);
+            gpu_description->vendor, gpu_description->device);
+    wined3d_driver_info_init(driver_info, gpu_description, vram_bytes);
+    TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
+            driver_info->version_high, driver_info->version_low);
 
     gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
             | adapter->fragment_pipe->get_emul_mask(gl_info);
@@ -4460,1792 +3823,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
     return TRUE;
 }
 
-UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
-{
-    TRACE("wined3d %p, reporting %u adapters.\n",
-            wined3d, wined3d->adapter_count);
-
-    return wined3d->adapter_count;
-}
-
-HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
-{
-    FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
-        struct wined3d_output_desc *desc)
-{
-    enum wined3d_display_rotation rotation;
-    const struct wined3d_adapter *adapter;
-    struct wined3d_display_mode mode;
-    HMONITOR monitor;
-    HRESULT hr;
-
-    TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter = &wined3d->adapters[adapter_idx];
-    if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
-        return WINED3DERR_INVALIDCALL;
-
-    if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
-        return hr;
-
-    memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
-    SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
-    OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
-    /* FIXME: We should get this from EnumDisplayDevices() when the adapters
-     * are created. */
-    desc->attached_to_desktop = TRUE;
-    desc->rotation = rotation;
-    desc->monitor = monitor;
-
-    return WINED3D_OK;
-}
-
-/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
-     of the same bpp but different resolutions                                  */
-
-/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
-UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
-{
-    const struct wined3d_adapter *adapter;
-    const struct wined3d_format *format;
-    unsigned int i = 0;
-    unsigned int j = 0;
-    UINT format_bits;
-    DEVMODEW mode;
-
-    TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
-            wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return 0;
-
-    adapter = &wined3d->adapters[adapter_idx];
-    format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
-    format_bits = format->byte_count * CHAR_BIT;
-
-    memset(&mode, 0, sizeof(mode));
-    mode.dmSize = sizeof(mode);
-
-    while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
-    {
-        if (mode.dmFields & DM_DISPLAYFLAGS)
-        {
-            if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
-                    && (mode.u2.dmDisplayFlags & DM_INTERLACED))
-                continue;
-
-            if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
-                    && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
-                continue;
-        }
-
-        if (format_id == WINED3DFMT_UNKNOWN)
-        {
-            /* This is for d3d8, do not enumerate P8 here. */
-            if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
-        }
-        else if (mode.dmBitsPerPel == format_bits)
-        {
-            ++i;
-        }
-    }
-
-    TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
-
-    return i;
-}
-
-/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
-HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
-        UINT mode_idx, struct wined3d_display_mode *mode)
-{
-    const struct wined3d_adapter *adapter;
-    const struct wined3d_format *format;
-    UINT format_bits;
-    DEVMODEW m;
-    UINT i = 0;
-    int j = 0;
-
-    TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
-            wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
-
-    if (!mode || adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter = &wined3d->adapters[adapter_idx];
-    format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
-    format_bits = format->byte_count * CHAR_BIT;
-
-    memset(&m, 0, sizeof(m));
-    m.dmSize = sizeof(m);
-
-    while (i <= mode_idx)
-    {
-        if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
-        {
-            WARN("Invalid mode_idx %u.\n", mode_idx);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (m.dmFields & DM_DISPLAYFLAGS)
-        {
-            if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
-                    && (m.u2.dmDisplayFlags & DM_INTERLACED))
-                continue;
-
-            if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
-                    && !(m.u2.dmDisplayFlags & DM_INTERLACED))
-                continue;
-        }
-
-        if (format_id == WINED3DFMT_UNKNOWN)
-        {
-            /* This is for d3d8, do not enumerate P8 here. */
-            if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
-        }
-        else if (m.dmBitsPerPel == format_bits)
-        {
-            ++i;
-        }
-    }
-
-    mode->width = m.dmPelsWidth;
-    mode->height = m.dmPelsHeight;
-    mode->refresh_rate = DEFAULT_REFRESH_RATE;
-    if (m.dmFields & DM_DISPLAYFREQUENCY)
-        mode->refresh_rate = m.dmDisplayFrequency;
-
-    if (format_id == WINED3DFMT_UNKNOWN)
-        mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
-    else
-        mode->format_id = format_id;
-
-    if (!(m.dmFields & DM_DISPLAYFLAGS))
-        mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
-    else if (m.u2.dmDisplayFlags & DM_INTERLACED)
-        mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
-    else
-        mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
-
-    TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
-            m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
-        unsigned int adapter_idx, struct wined3d_display_mode *mode)
-{
-    unsigned int i, j, mode_count, matching_mode_count, closest;
-    struct wined3d_display_mode **matching_modes;
-    struct wined3d_display_mode *modes;
-    HRESULT hr;
-
-    TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
-
-    if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
-            mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
-    {
-        WARN("Adapter has 0 matching modes.\n");
-        return E_FAIL;
-    }
-
-    if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
-        return E_OUTOFMEMORY;
-    if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
-    {
-        heap_free(modes);
-        return E_OUTOFMEMORY;
-    }
-
-    for (i = 0; i < mode_count; ++i)
-    {
-        if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
-                mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
-        {
-            heap_free(matching_modes);
-            heap_free(modes);
-            return hr;
-        }
-        matching_modes[i] = &modes[i];
-    }
-
-    matching_mode_count = mode_count;
-
-    if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
-    {
-        for (i = 0, j = 0; i < matching_mode_count; ++i)
-        {
-            if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
-                matching_modes[j++] = matching_modes[i];
-        }
-        if (j > 0)
-            matching_mode_count = j;
-    }
-
-    if (mode->refresh_rate)
-    {
-        for (i = 0, j = 0; i < matching_mode_count; ++i)
-        {
-            if (matching_modes[i]->refresh_rate == mode->refresh_rate)
-                matching_modes[j++] = matching_modes[i];
-        }
-        if (j > 0)
-            matching_mode_count = j;
-    }
-
-    if (!mode->width || !mode->height)
-    {
-        struct wined3d_display_mode current_mode;
-        if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
-                &current_mode, NULL)))
-        {
-            heap_free(matching_modes);
-            heap_free(modes);
-            return hr;
-        }
-        mode->width = current_mode.width;
-        mode->height = current_mode.height;
-    }
-
-    closest = ~0u;
-    for (i = 0, j = 0; i < matching_mode_count; ++i)
-    {
-        unsigned int d = abs(mode->width - matching_modes[i]->width)
-                + abs(mode->height - matching_modes[i]->height);
-
-        if (closest > d)
-        {
-            closest = d;
-            j = i;
-        }
-    }
-
-    *mode = *matching_modes[j];
-
-    heap_free(matching_modes);
-    heap_free(modes);
-
-    TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
-            mode->refresh_rate, debug_d3dformat(mode->format_id),
-            mode->scanline_ordering);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
-        struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
-{
-    const struct wined3d_adapter *adapter;
-    DEVMODEW m;
-
-    TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
-            wined3d, adapter_idx, mode, rotation);
-
-    if (!mode || adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter = &wined3d->adapters[adapter_idx];
-
-    memset(&m, 0, sizeof(m));
-    m.dmSize = sizeof(m);
-
-    EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
-    mode->width = m.dmPelsWidth;
-    mode->height = m.dmPelsHeight;
-    mode->refresh_rate = DEFAULT_REFRESH_RATE;
-    if (m.dmFields & DM_DISPLAYFREQUENCY)
-        mode->refresh_rate = m.dmDisplayFrequency;
-    mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
-
-    /* Lie about the format. X11 can't change the color depth, and some apps
-     * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
-     * that GetDisplayMode still returns 24 bpp. This should probably be
-     * handled in winex11 instead. */
-    if (adapter->screen_format && adapter->screen_format != mode->format_id)
-    {
-        WARN("Overriding format %s with stored format %s.\n",
-                debug_d3dformat(mode->format_id),
-                debug_d3dformat(adapter->screen_format));
-        mode->format_id = adapter->screen_format;
-    }
-
-    if (!(m.dmFields & DM_DISPLAYFLAGS))
-        mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
-    else if (m.u2.dmDisplayFlags & DM_INTERLACED)
-        mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
-    else
-        mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
-
-    if (rotation)
-    {
-        switch (m.u1.s2.dmDisplayOrientation)
-        {
-            case DMDO_DEFAULT:
-                *rotation = WINED3D_DISPLAY_ROTATION_0;
-                break;
-            case DMDO_90:
-                *rotation = WINED3D_DISPLAY_ROTATION_90;
-                break;
-            case DMDO_180:
-                *rotation = WINED3D_DISPLAY_ROTATION_180;
-                break;
-            case DMDO_270:
-                *rotation = WINED3D_DISPLAY_ROTATION_270;
-                break;
-            default:
-                FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
-                *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
-                break;
-        }
-    }
-
-    TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
-            mode->refresh_rate, debug_d3dformat(mode->format_id),
-            mode->scanline_ordering);
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
-        UINT adapter_idx, const struct wined3d_display_mode *mode)
-{
-    struct wined3d_adapter *adapter;
-    DEVMODEW new_mode, current_mode;
-    RECT clip_rc;
-    LONG ret;
-    enum wined3d_format_id new_format_id;
-
-    TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-    adapter = &wined3d->adapters[adapter_idx];
-
-    memset(&new_mode, 0, sizeof(new_mode));
-    new_mode.dmSize = sizeof(new_mode);
-    memset(&current_mode, 0, sizeof(current_mode));
-    current_mode.dmSize = sizeof(current_mode);
-    if (mode)
-    {
-        const struct wined3d_format *format;
-
-        TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
-                debug_d3dformat(mode->format_id), mode->scanline_ordering);
-
-        format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
-
-        new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-        new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
-        new_mode.dmPelsWidth = mode->width;
-        new_mode.dmPelsHeight = mode->height;
-
-        new_mode.dmDisplayFrequency = mode->refresh_rate;
-        if (mode->refresh_rate)
-            new_mode.dmFields |= DM_DISPLAYFREQUENCY;
-
-        if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
-        {
-            new_mode.dmFields |= DM_DISPLAYFLAGS;
-            if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
-                new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
-        }
-        new_format_id = mode->format_id;
-    }
-    else
-    {
-        if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
-        {
-            ERR("Failed to read mode from registry.\n");
-            return WINED3DERR_NOTAVAILABLE;
-        }
-        new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
-    }
-
-    /* Only change the mode if necessary. */
-    if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
-    {
-        ERR("Failed to get current display mode.\n");
-    }
-    else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
-            && current_mode.dmPelsHeight == new_mode.dmPelsHeight
-            && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
-            && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
-            || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
-            && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
-            || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
-    {
-        TRACE("Skipping redundant mode setting call.\n");
-        adapter->screen_format = new_format_id;
-        return WINED3D_OK;
-    }
-
-    ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
-    if (ret != DISP_CHANGE_SUCCESSFUL)
-    {
-        if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
-        {
-            WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
-            new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
-            new_mode.dmDisplayFrequency = 0;
-            ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
-        }
-        if (ret != DISP_CHANGE_SUCCESSFUL)
-            return WINED3DERR_NOTAVAILABLE;
-    }
-
-    /* Store the new values. */
-    adapter->screen_format = new_format_id;
-
-    /* And finally clip mouse to our screen. */
-    SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
-    ClipCursor(&clip_rc);
-
-    return WINED3D_OK;
-}
-
-/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
-   and fields being inserted in the middle, a new structure is used in place    */
-HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
-        UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
-{
-    const struct wined3d_adapter *adapter;
-    size_t len;
-
-    TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
-            wined3d, adapter_idx, flags, identifier);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter = &wined3d->adapters[adapter_idx];
-
-    if (identifier->driver_size)
-    {
-        const char *name = adapter->driver_info.name;
-        len = min(strlen(name), identifier->driver_size - 1);
-        memcpy(identifier->driver, name, len);
-        memset(&identifier->driver[len], 0, identifier->driver_size - len);
-    }
-
-    if (identifier->description_size)
-    {
-        const char *description = adapter->driver_info.description;
-        len = min(strlen(description), identifier->description_size - 1);
-        memcpy(identifier->description, description, len);
-        memset(&identifier->description[len], 0, identifier->description_size - len);
-    }
-
-    /* Note that d3d8 doesn't supply a device name. */
-    if (identifier->device_name_size)
-    {
-        if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
-                identifier->device_name_size, NULL, NULL))
-        {
-            ERR("Failed to convert device name, last error %#x.\n", GetLastError());
-            return WINED3DERR_INVALIDCALL;
-        }
-    }
-
-    identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
-    identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
-    identifier->vendor_id = adapter->driver_info.vendor;
-    identifier->device_id = adapter->driver_info.device;
-    identifier->subsystem_id = 0;
-    identifier->revision = 0;
-    memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
-    identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
-    memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
-    identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
-        struct wined3d_raster_status *raster_status)
-{
-    LONGLONG freq_per_frame, freq_per_line;
-    LARGE_INTEGER counter, freq_per_sec;
-    struct wined3d_display_mode mode;
-    static UINT once;
-
-    if (!once++)
-        FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
-                wined3d, adapter_idx, raster_status);
-    else
-        WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
-                wined3d, adapter_idx, raster_status);
-
-    /* Obtaining the raster status is a widely implemented but optional
-     * feature. When this method returns OK StarCraft 2 expects the
-     * raster_status->InVBlank value to actually change over time.
-     * And Endless Alice Crysis doesn't care even if this method fails.
-     * Thus this method returns OK and fakes raster_status by
-     * QueryPerformanceCounter. */
-
-    if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
-        return WINED3DERR_INVALIDCALL;
-    if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
-        return WINED3DERR_INVALIDCALL;
-    if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
-        mode.refresh_rate = 60;
-
-    freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
-    /* Assume 20 scan lines in the vertical blank. */
-    freq_per_line = freq_per_frame / (mode.height + 20);
-    raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
-    if (raster_status->scan_line < mode.height)
-        raster_status->in_vblank = FALSE;
-    else
-    {
-        raster_status->scan_line = 0;
-        raster_status->in_vblank = TRUE;
-    }
-
-    TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
-            raster_status->in_vblank, raster_status->scan_line);
-
-    return WINED3D_OK;
-}
-
-static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
-        const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
-{
-    /* Float formats need FBOs. If FBOs are used this function isn't called */
-    if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
-        return FALSE;
-
-    /* Probably a RGBA_float or color index mode. */
-    if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
-        return FALSE;
-
-    if (cfg->redSize < format->red_size
-            || cfg->greenSize < format->green_size
-            || cfg->blueSize < format->blue_size
-            || cfg->alphaSize < format->alpha_size)
-        return FALSE;
-
-    return TRUE;
-}
-
-static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
-        const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
-{
-    BOOL lockable = FALSE;
-
-    /* Float formats need FBOs. If FBOs are used this function isn't called */
-    if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
-        return FALSE;
-
-    if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
-        lockable = TRUE;
-
-    /* On some modern cards like the Geforce8/9, GLX doesn't offer some
-     * depth/stencil formats which D3D9 reports. We can safely report
-     * "compatible" formats (e.g. D24 can be used for D16) as long as we
-     * aren't dealing with a lockable format. This also helps D3D <= 7 as they
-     * expect D16 which isn't offered without this on Geforce8 cards. */
-    if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
-        return FALSE;
-
-    /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
-     * need a format without stencil. We can allow a mismatch if the format
-     * doesn't have any stencil bits. If it does have stencil bits the size
-     * must match, or stencil wrapping would break. */
-    if (format->stencil_size && cfg->stencilSize != format->stencil_size)
-        return FALSE;
-
-    return TRUE;
-}
-
-HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
-        UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
-        enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
-{
-    const struct wined3d_format *rt_format;
-    const struct wined3d_format *ds_format;
-    const struct wined3d_adapter *adapter;
-
-    TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
-            "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
-            debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter = &wined3d->adapters[adapter_idx];
-    rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
-    ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
-    if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
-    {
-        if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
-                && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
-        {
-            TRACE("Formats match.\n");
-            return WINED3D_OK;
-        }
-    }
-    else
-    {
-        const struct wined3d_pixel_format *cfgs;
-        unsigned int cfg_count;
-        unsigned int i;
-
-        cfgs = adapter->cfgs;
-        cfg_count = adapter->cfg_count;
-        for (i = 0; i < cfg_count; ++i)
-        {
-            if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
-                    && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
-            {
-                TRACE("Formats match.\n");
-                return WINED3D_OK;
-            }
-        }
-    }
-
-    TRACE("Unsupported format pair: %s and %s.\n",
-            debug_d3dformat(render_target_format_id),
-            debug_d3dformat(depth_stencil_format_id));
-
-    return WINED3DERR_NOTAVAILABLE;
-}
-
-HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
-        enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
-{
-    const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
-    const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
-    HRESULT hr = WINED3D_OK;
-
-    TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
-            "windowed %#x, multisample_type %#x, quality_levels %p.\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
-            windowed, multisample_type, quality_levels);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-    if (surface_format_id == WINED3DFMT_UNKNOWN)
-        return WINED3DERR_INVALIDCALL;
-    if (multisample_type < WINED3D_MULTISAMPLE_NONE)
-        return WINED3DERR_INVALIDCALL;
-    if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
-    {
-        FIXME("multisample_type %u not handled yet.\n", multisample_type);
-        return WINED3DERR_NOTAVAILABLE;
-    }
-
-    if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
-        hr = WINED3DERR_NOTAVAILABLE;
-
-    if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
-    {
-        if (quality_levels)
-        {
-            if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
-                *quality_levels = wined3d_popcount(format->multisample_types);
-            else
-                *quality_levels = 1;
-        }
-        return WINED3D_OK;
-    }
-
-    TRACE("Returning not supported.\n");
-    return hr;
-}
-
-/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
-static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
-        const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
-        enum wined3d_gl_resource_type gl_type)
-{
-    /* Only allow depth/stencil formats */
-    if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
-
-    /* Blacklist formats not supported on Windows */
-    switch (ds_format->id)
-    {
-        case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
-        case WINED3DFMT_S4X4_UINT_D24_UNORM:
-            TRACE("[FAILED] - not supported on windows.\n");
-            return FALSE;
-
-        default:
-            break;
-    }
-
-    if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
-    {
-        /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
-        if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
-            return TRUE;
-    }
-    else
-    {
-        unsigned int i;
-
-        /* Walk through all WGL pixel formats to find a match */
-        for (i = 0; i < adapter->cfg_count; ++i)
-        {
-            const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
-            if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
-                    && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
-                return TRUE;
-        }
-    }
-
-    return FALSE;
-}
-
-/* Check the render target capabilities of a format */
-static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
-        const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
-        enum wined3d_gl_resource_type gl_type)
-{
-    /* Filter out non-RT formats */
-    if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
-        return FALSE;
-    if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
-        return TRUE;
-    if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
-    {
-        const struct wined3d_pixel_format *cfgs = adapter->cfgs;
-        unsigned int i;
-
-        /* In backbuffer mode the front and backbuffer share the same WGL
-         * pixelformat. The format must match in RGB, alpha is allowed to be
-         * different. (Only the backbuffer can have alpha.) */
-        if (adapter_format->red_size != check_format->red_size
-                || adapter_format->green_size != check_format->green_size
-                || adapter_format->blue_size != check_format->blue_size)
-        {
-            TRACE("[FAILED]\n");
-            return FALSE;
-        }
-
-        /* Check if there is a WGL pixel format matching the requirements, the format should also be window
-         * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
-        for (i = 0; i < adapter->cfg_count; ++i)
-        {
-            if (cfgs[i].windowDrawable
-                    && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
-            {
-                TRACE("Pixel format %d is compatible with format %s.\n",
-                        cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
-                return TRUE;
-            }
-        }
-    }
-    return FALSE;
-}
-
-static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
-{
-    if (no3d)
-    {
-        switch (format->id)
-        {
-            case WINED3DFMT_B8G8R8_UNORM:
-                TRACE("[FAILED] - Not enumerated on Windows.\n");
-                return FALSE;
-            case WINED3DFMT_B8G8R8A8_UNORM:
-            case WINED3DFMT_B8G8R8X8_UNORM:
-            case WINED3DFMT_B5G6R5_UNORM:
-            case WINED3DFMT_B5G5R5X1_UNORM:
-            case WINED3DFMT_B5G5R5A1_UNORM:
-            case WINED3DFMT_B4G4R4A4_UNORM:
-            case WINED3DFMT_B2G3R3_UNORM:
-            case WINED3DFMT_A8_UNORM:
-            case WINED3DFMT_B2G3R3A8_UNORM:
-            case WINED3DFMT_B4G4R4X4_UNORM:
-            case WINED3DFMT_R10G10B10A2_UNORM:
-            case WINED3DFMT_R8G8B8A8_UNORM:
-            case WINED3DFMT_R8G8B8X8_UNORM:
-            case WINED3DFMT_R16G16_UNORM:
-            case WINED3DFMT_B10G10R10A2_UNORM:
-            case WINED3DFMT_R16G16B16A16_UNORM:
-            case WINED3DFMT_P8_UINT:
-                TRACE("[OK]\n");
-                return TRUE;
-            default:
-                TRACE("[FAILED] - Not available on GDI surfaces.\n");
-                return FALSE;
-        }
-    }
-
-    if (format->glInternal)
-    {
-        TRACE("[OK]\n");
-        return TRUE;
-    }
-
-    if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
-            == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
-    {
-        TRACE("[OK]\n");
-        return TRUE;
-    }
-
-    /* Reject other formats */
-    TRACE("[FAILED]\n");
-    return FALSE;
-}
-
-/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
- * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
- * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
- * show that wrapping is supported. The lack of filtering will sort out the
- * mipmapping capability anyway.
- *
- * For now lets report this on all formats, but in the future we may want to
- * restrict it to some should applications need that. */
-HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
-        enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
-{
-    const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
-    const struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    const struct wined3d_format *adapter_format, *format;
-    enum wined3d_gl_resource_type gl_type, gl_type_end;
-    BOOL mipmap_gen_supported = TRUE;
-    DWORD format_flags = 0;
-    DWORD allowed_usage;
-
-    TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
-            "resource_type %s, check_format %s.\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
-            debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
-            debug_d3dformat(check_format_id));
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
-    format = wined3d_get_format(gl_info, check_format_id, usage);
-
-    switch (resource_type)
-    {
-        case WINED3D_RTYPE_NONE:
-            allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
-                    | WINED3DUSAGE_RENDERTARGET;
-            gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
-            gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
-            break;
-
-        case WINED3D_RTYPE_TEXTURE_1D:
-            allowed_usage = WINED3DUSAGE_DYNAMIC
-                    | WINED3DUSAGE_SOFTWAREPROCESSING
-                    | WINED3DUSAGE_TEXTURE
-                    | WINED3DUSAGE_QUERY_FILTER
-                    | WINED3DUSAGE_QUERY_GENMIPMAP
-                    | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
-                    | WINED3DUSAGE_QUERY_SRGBREAD
-                    | WINED3DUSAGE_QUERY_SRGBWRITE
-                    | WINED3DUSAGE_QUERY_VERTEXTEXTURE
-                    | WINED3DUSAGE_QUERY_WRAPANDMIP;
-            gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
-            break;
-
-        case WINED3D_RTYPE_TEXTURE_2D:
-            allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
-                    | WINED3DUSAGE_RENDERTARGET
-                    | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
-            if (usage & WINED3DUSAGE_RENDERTARGET)
-                allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
-            if (!(usage & WINED3DUSAGE_TEXTURE))
-            {
-                if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
-                {
-                    TRACE("[FAILED] - Not supported for plain surfaces.\n");
-                    return WINED3DERR_NOTAVAILABLE;
-                }
-
-                gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
-                break;
-            }
-            allowed_usage |= WINED3DUSAGE_DYNAMIC
-                    | WINED3DUSAGE_LEGACY_CUBEMAP
-                    | WINED3DUSAGE_SOFTWAREPROCESSING
-                    | WINED3DUSAGE_TEXTURE
-                    | WINED3DUSAGE_QUERY_FILTER
-                    | WINED3DUSAGE_QUERY_GENMIPMAP
-                    | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
-                    | WINED3DUSAGE_QUERY_SRGBREAD
-                    | WINED3DUSAGE_QUERY_SRGBWRITE
-                    | WINED3DUSAGE_QUERY_VERTEXTEXTURE
-                    | WINED3DUSAGE_QUERY_WRAPANDMIP;
-            gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
-            if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
-            {
-                allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
-                gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
-            }
-            else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
-                    && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
-                    && !gl_info->supported[ARB_SHADOW])
-            {
-                TRACE("[FAILED] - No shadow sampler support.\n");
-                return WINED3DERR_NOTAVAILABLE;
-            }
-            break;
-
-        case WINED3D_RTYPE_TEXTURE_3D:
-            allowed_usage = WINED3DUSAGE_DYNAMIC
-                    | WINED3DUSAGE_SOFTWAREPROCESSING
-                    | WINED3DUSAGE_TEXTURE
-                    | WINED3DUSAGE_QUERY_FILTER
-                    | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
-                    | WINED3DUSAGE_QUERY_SRGBREAD
-                    | WINED3DUSAGE_QUERY_SRGBWRITE
-                    | WINED3DUSAGE_QUERY_VERTEXTEXTURE
-                    | WINED3DUSAGE_QUERY_WRAPANDMIP;
-            gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
-            break;
-
-        default:
-            FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
-            return WINED3DERR_NOTAVAILABLE;
-    }
-
-    if ((usage & allowed_usage) != usage)
-    {
-        TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
-                usage, debug_d3dresourcetype(resource_type), allowed_usage);
-        return WINED3DERR_NOTAVAILABLE;
-    }
-
-    if (usage & WINED3DUSAGE_TEXTURE)
-        format_flags |= WINED3DFMT_FLAG_TEXTURE;
-    if (usage & WINED3DUSAGE_QUERY_FILTER)
-        format_flags |= WINED3DFMT_FLAG_FILTERING;
-    if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
-        format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
-    if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
-        format_flags |= WINED3DFMT_FLAG_SRGB_READ;
-    if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
-        format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
-    if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
-        format_flags |= WINED3DFMT_FLAG_VTF;
-    if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
-        format_flags |= WINED3DFMT_FLAG_BUMPMAP;
-
-    if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
-    {
-        TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
-        return WINED3DERR_NOTAVAILABLE;
-    }
-
-    for (; gl_type <= gl_type_end; ++gl_type)
-    {
-        if ((format->flags[gl_type] & format_flags) != format_flags)
-        {
-            TRACE("Requested format flags %#x, but format %s only has %#x.\n",
-                    format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        if ((usage & WINED3DUSAGE_RENDERTARGET)
-                && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
-        {
-            TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
-                    debug_d3dformat(check_format_id));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        /* 3D depth / stencil textures are never supported. */
-        if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
-            continue;
-
-        if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
-                && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
-        {
-            TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
-                    debug_d3dformat(check_format_id));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
-            mipmap_gen_supported = FALSE;
-    }
-
-    if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
-    {
-        TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
-        return WINED3DOK_NOMIPGEN;
-    }
-
-    return WINED3D_OK;
-}
-
-UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_format_id format_id, UINT width)
-{
-    const struct wined3d_gl_info *gl_info;
-    unsigned int row_pitch, slice_pitch;
-
-    TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
-            wined3d, adapter_idx, debug_d3dformat(format_id), width);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return ~0u;
-
-    gl_info = &wined3d->adapters[adapter_idx].gl_info;
-    wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
-            1, width, 1, &row_pitch, &slice_pitch);
-
-    return row_pitch;
-}
-
-HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
-{
-    FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
-            debug_d3dformat(dst_format));
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_device_type device_type, enum wined3d_format_id display_format,
-        enum wined3d_format_id backbuffer_format, BOOL windowed)
-{
-    BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
-
-    TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
-            debug_d3dformat(backbuffer_format), windowed);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    /* The task of this function is to check whether a certain display / backbuffer format
-     * combination is available on the given adapter. In fullscreen mode microsoft specified
-     * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
-     * and display format should match exactly.
-     * In windowed mode format conversion can occur and this depends on the driver. */
-
-    /* There are only 4 display formats. */
-    if (!(display_format == WINED3DFMT_B5G6R5_UNORM
-            || display_format == WINED3DFMT_B5G5R5X1_UNORM
-            || display_format == WINED3DFMT_B8G8R8X8_UNORM
-            || display_format == WINED3DFMT_B10G10R10A2_UNORM))
-    {
-        TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
-        return WINED3DERR_NOTAVAILABLE;
-    }
-
-    if (!windowed)
-    {
-        /* If the requested display format is not available, don't continue. */
-        if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
-                display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
-        {
-            TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        present_conversion = FALSE;
-    }
-    else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
-    {
-        /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
-        TRACE("Unsupported format combination %s / %s in windowed mode.\n",
-                debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
-        return WINED3DERR_NOTAVAILABLE;
-    }
-
-    if (present_conversion)
-    {
-        /* Use the display format as back buffer format if the latter is
-         * WINED3DFMT_UNKNOWN. */
-        if (backbuffer_format == WINED3DFMT_UNKNOWN)
-            backbuffer_format = display_format;
-
-        if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
-                device_type, backbuffer_format, display_format)))
-        {
-            TRACE("Format conversion from %s to %s not supported.\n",
-                    debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-    }
-    else
-    {
-        /* When format conversion from the back buffer format to the display
-         * format is not allowed, only a limited number of combinations are
-         * valid. */
-
-        if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
-        {
-            TRACE("Unsupported format combination %s / %s.\n",
-                    debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        if (display_format == WINED3DFMT_B5G5R5X1_UNORM
-                && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
-        {
-            TRACE("Unsupported format combination %s / %s.\n",
-                    debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        if (display_format == WINED3DFMT_B8G8R8X8_UNORM
-                && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
-        {
-            TRACE("Unsupported format combination %s / %s.\n",
-                    debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-
-        if (display_format == WINED3DFMT_B10G10R10A2_UNORM
-                && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
-        {
-            TRACE("Unsupported format combination %s / %s.\n",
-                    debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
-            return WINED3DERR_NOTAVAILABLE;
-        }
-    }
-
-    /* Validate that the back buffer format is usable for render targets. */
-    if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
-            WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
-    {
-        TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
-        return WINED3DERR_NOTAVAILABLE;
-    }
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_device_type device_type, struct wined3d_caps *caps)
-{
-    const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
-    const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
-    const struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    struct wined3d_vertex_caps vertex_caps;
-    DWORD ckey_caps, blit_caps, fx_caps;
-    struct fragment_caps fragment_caps;
-    struct shader_caps shader_caps;
-
-    TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
-            wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
-
-    if (adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
-    caps->AdapterOrdinal           = adapter_idx;
-
-    caps->Caps                     = 0;
-    caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
-                                     WINED3DCAPS2_FULLSCREENGAMMA |
-                                     WINED3DCAPS2_DYNAMICTEXTURES;
-    if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
-        caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
-
-    caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
-                                     WINED3DCAPS3_COPY_TO_VIDMEM                   |
-                                     WINED3DCAPS3_COPY_TO_SYSTEMMEM;
-
-    caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
-                                     WINED3DCURSORCAPS_LOWRES;
-
-    caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
-                                     WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
-                                     WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
-                                     WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
-                                     WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
-                                     WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
-                                     WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
-                                     WINED3DDEVCAPS_PUREDEVICE          |
-                                     WINED3DDEVCAPS_HWRASTERIZATION     |
-                                     WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
-                                     WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
-                                     WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
-                                     WINED3DDEVCAPS_DRAWPRIMITIVES2     |
-                                     WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
-
-    caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
-                                     WINED3DPMISCCAPS_CULLCCW               |
-                                     WINED3DPMISCCAPS_CULLCW                |
-                                     WINED3DPMISCCAPS_COLORWRITEENABLE      |
-                                     WINED3DPMISCCAPS_CLIPTLVERTS           |
-                                     WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
-                                     WINED3DPMISCCAPS_MASKZ                 |
-                                     WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
-                                    /* TODO:
-                                        WINED3DPMISCCAPS_NULLREFERENCE
-                                        WINED3DPMISCCAPS_FOGANDSPECULARALPHA
-                                        WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
-                                        WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
-
-    if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
-        caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
-    if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
-        caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
-    if (gl_info->supported[EXT_DRAW_BUFFERS2])
-        caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
-    if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
-        caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
-
-    caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
-                                     WINED3DPRASTERCAPS_PAT       |
-                                     WINED3DPRASTERCAPS_WFOG      |
-                                     WINED3DPRASTERCAPS_ZFOG      |
-                                     WINED3DPRASTERCAPS_FOGVERTEX |
-                                     WINED3DPRASTERCAPS_FOGTABLE  |
-                                     WINED3DPRASTERCAPS_STIPPLE   |
-                                     WINED3DPRASTERCAPS_SUBPIXEL  |
-                                     WINED3DPRASTERCAPS_ZTEST     |
-                                     WINED3DPRASTERCAPS_SCISSORTEST   |
-                                     WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
-                                     WINED3DPRASTERCAPS_DEPTHBIAS;
-
-    if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
-    {
-        caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
-                             WINED3DPRASTERCAPS_ZBIAS         |
-                             WINED3DPRASTERCAPS_MIPMAPLODBIAS;
-    }
-
-    caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
-                      WINED3DPCMPCAPS_EQUAL        |
-                      WINED3DPCMPCAPS_GREATER      |
-                      WINED3DPCMPCAPS_GREATEREQUAL |
-                      WINED3DPCMPCAPS_LESS         |
-                      WINED3DPCMPCAPS_LESSEQUAL    |
-                      WINED3DPCMPCAPS_NEVER        |
-                      WINED3DPCMPCAPS_NOTEQUAL;
-
-    /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
-     * are legacy settings for srcblend only. */
-    caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
-                           WINED3DPBLENDCAPS_BOTHSRCALPHA    |
-                           WINED3DPBLENDCAPS_DESTALPHA       |
-                           WINED3DPBLENDCAPS_DESTCOLOR       |
-                           WINED3DPBLENDCAPS_INVDESTALPHA    |
-                           WINED3DPBLENDCAPS_INVDESTCOLOR    |
-                           WINED3DPBLENDCAPS_INVSRCALPHA     |
-                           WINED3DPBLENDCAPS_INVSRCCOLOR     |
-                           WINED3DPBLENDCAPS_ONE             |
-                           WINED3DPBLENDCAPS_SRCALPHA        |
-                           WINED3DPBLENDCAPS_SRCALPHASAT     |
-                           WINED3DPBLENDCAPS_SRCCOLOR        |
-                           WINED3DPBLENDCAPS_ZERO;
-
-    caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
-                           WINED3DPBLENDCAPS_DESTCOLOR       |
-                           WINED3DPBLENDCAPS_INVDESTALPHA    |
-                           WINED3DPBLENDCAPS_INVDESTCOLOR    |
-                           WINED3DPBLENDCAPS_INVSRCALPHA     |
-                           WINED3DPBLENDCAPS_INVSRCCOLOR     |
-                           WINED3DPBLENDCAPS_ONE             |
-                           WINED3DPBLENDCAPS_SRCALPHA        |
-                           WINED3DPBLENDCAPS_SRCCOLOR        |
-                           WINED3DPBLENDCAPS_ZERO;
-
-    if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
-        caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
-
-    if (gl_info->supported[EXT_BLEND_COLOR])
-    {
-        caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
-        caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
-    }
-
-
-    caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
-                          WINED3DPCMPCAPS_EQUAL        |
-                          WINED3DPCMPCAPS_GREATER      |
-                          WINED3DPCMPCAPS_GREATEREQUAL |
-                          WINED3DPCMPCAPS_LESS         |
-                          WINED3DPCMPCAPS_LESSEQUAL    |
-                          WINED3DPCMPCAPS_NEVER        |
-                          WINED3DPCMPCAPS_NOTEQUAL;
-
-    caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
-                           WINED3DPSHADECAPS_COLORGOURAUDRGB    |
-                           WINED3DPSHADECAPS_ALPHAFLATBLEND     |
-                           WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
-                           WINED3DPSHADECAPS_COLORFLATRGB       |
-                           WINED3DPSHADECAPS_FOGFLAT            |
-                           WINED3DPSHADECAPS_FOGGOURAUD         |
-                           WINED3DPSHADECAPS_SPECULARFLATRGB;
-
-    caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
-                          WINED3DPTEXTURECAPS_ALPHAPALETTE       |
-                          WINED3DPTEXTURECAPS_TRANSPARENCY       |
-                          WINED3DPTEXTURECAPS_BORDER             |
-                          WINED3DPTEXTURECAPS_MIPMAP             |
-                          WINED3DPTEXTURECAPS_PROJECTED          |
-                          WINED3DPTEXTURECAPS_PERSPECTIVE;
-
-    if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
-    {
-        caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
-        if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
-            caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
-    }
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-    {
-        caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
-                               WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
-        if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
-        {
-            caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
-        }
-    }
-
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
-    {
-        caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
-                              WINED3DPTEXTURECAPS_MIPCUBEMAP;
-        if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
-        {
-            caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
-        }
-    }
-
-    caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
-                               WINED3DPTFILTERCAPS_MAGFPOINT        |
-                               WINED3DPTFILTERCAPS_MINFLINEAR       |
-                               WINED3DPTFILTERCAPS_MINFPOINT        |
-                               WINED3DPTFILTERCAPS_MIPFLINEAR       |
-                               WINED3DPTFILTERCAPS_MIPFPOINT        |
-                               WINED3DPTFILTERCAPS_LINEAR           |
-                               WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
-                               WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
-                               WINED3DPTFILTERCAPS_MIPLINEAR        |
-                               WINED3DPTFILTERCAPS_MIPNEAREST       |
-                               WINED3DPTFILTERCAPS_NEAREST;
-
-    if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
-    {
-        caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
-                                    WINED3DPTFILTERCAPS_MINFANISOTROPIC;
-    }
-
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
-    {
-        caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
-                                       WINED3DPTFILTERCAPS_MAGFPOINT        |
-                                       WINED3DPTFILTERCAPS_MINFLINEAR       |
-                                       WINED3DPTFILTERCAPS_MINFPOINT        |
-                                       WINED3DPTFILTERCAPS_MIPFLINEAR       |
-                                       WINED3DPTFILTERCAPS_MIPFPOINT        |
-                                       WINED3DPTFILTERCAPS_LINEAR           |
-                                       WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
-                                       WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
-                                       WINED3DPTFILTERCAPS_MIPLINEAR        |
-                                       WINED3DPTFILTERCAPS_MIPNEAREST       |
-                                       WINED3DPTFILTERCAPS_NEAREST;
-
-        if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
-        {
-            caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
-                                            WINED3DPTFILTERCAPS_MINFANISOTROPIC;
-        }
-    }
-    else
-    {
-        caps->CubeTextureFilterCaps = 0;
-    }
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-    {
-        caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
-                                         WINED3DPTFILTERCAPS_MAGFPOINT        |
-                                         WINED3DPTFILTERCAPS_MINFLINEAR       |
-                                         WINED3DPTFILTERCAPS_MINFPOINT        |
-                                         WINED3DPTFILTERCAPS_MIPFLINEAR       |
-                                         WINED3DPTFILTERCAPS_MIPFPOINT        |
-                                         WINED3DPTFILTERCAPS_LINEAR           |
-                                         WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
-                                         WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
-                                         WINED3DPTFILTERCAPS_MIPLINEAR        |
-                                         WINED3DPTFILTERCAPS_MIPNEAREST       |
-                                         WINED3DPTFILTERCAPS_NEAREST;
-    }
-    else
-    {
-        caps->VolumeTextureFilterCaps = 0;
-    }
-
-    caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
-                                 WINED3DPTADDRESSCAPS_CLAMP  |
-                                 WINED3DPTADDRESSCAPS_WRAP;
-
-    if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
-    {
-        caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
-    }
-    if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
-    {
-        caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
-    }
-    if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
-    {
-        caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
-    }
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-    {
-        caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
-                                           WINED3DPTADDRESSCAPS_CLAMP  |
-                                           WINED3DPTADDRESSCAPS_WRAP;
-        if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
-        {
-            caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
-        }
-        if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
-        {
-            caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
-        }
-        if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
-        {
-            caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
-        }
-    }
-    else
-    {
-        caps->VolumeTextureAddressCaps = 0;
-    }
-
-    caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
-                      WINED3DLINECAPS_ZTEST         |
-                      WINED3DLINECAPS_BLEND         |
-                      WINED3DLINECAPS_ALPHACMP      |
-                      WINED3DLINECAPS_FOG;
-    /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
-     * idea how generating the smoothing alpha values works; the result is different
-     */
-
-    caps->MaxTextureWidth = gl_info->limits.texture_size;
-    caps->MaxTextureHeight = gl_info->limits.texture_size;
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-        caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
-    else
-        caps->MaxVolumeExtent = 0;
-
-    caps->MaxTextureRepeat = 32768;
-    caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
-    caps->MaxVertexW = 1.0f;
-
-    caps->GuardBandLeft = 0.0f;
-    caps->GuardBandTop = 0.0f;
-    caps->GuardBandRight = 0.0f;
-    caps->GuardBandBottom = 0.0f;
-
-    caps->ExtentsAdjust = 0.0f;
-
-    caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
-                          WINED3DSTENCILCAPS_INCRSAT |
-                          WINED3DSTENCILCAPS_INVERT  |
-                          WINED3DSTENCILCAPS_KEEP    |
-                          WINED3DSTENCILCAPS_REPLACE |
-                          WINED3DSTENCILCAPS_ZERO;
-    if (gl_info->supported[EXT_STENCIL_WRAP])
-    {
-        caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
-                              WINED3DSTENCILCAPS_INCR;
-    }
-    if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
-            || gl_info->supported[ATI_SEPARATE_STENCIL])
-    {
-        caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
-    }
-
-    caps->MaxAnisotropy = gl_info->limits.anisotropy;
-    caps->MaxPointSize = gl_info->limits.pointsize_max;
-
-    caps->MaxPrimitiveCount   = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
-    caps->MaxVertexIndex      = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
-    caps->MaxStreams          = MAX_STREAMS;
-    caps->MaxStreamStride     = 1024;
-
-    /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
-    caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
-                                              WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
-    caps->MaxNpatchTessellationLevel        = 0;
-    caps->MasterAdapterOrdinal              = 0;
-    caps->AdapterOrdinalInGroup             = 0;
-    caps->NumberOfAdaptersInGroup           = 1;
-
-    caps->NumSimultaneousRTs = gl_info->limits.buffers;
-
-    caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
-                                                WINED3DPTFILTERCAPS_MAGFPOINT  |
-                                                WINED3DPTFILTERCAPS_MINFLINEAR |
-                                                WINED3DPTFILTERCAPS_MAGFLINEAR;
-    caps->VertexTextureFilterCaps             = 0;
-
-    adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
-    adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
-    adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
-
-    /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
-    caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
-
-    caps->VertexShaderVersion = shader_caps.vs_version;
-    caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
-
-    caps->PixelShaderVersion = shader_caps.ps_version;
-    caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
-
-    caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
-    caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
-    caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
-
-    caps->MaxUserClipPlanes                = vertex_caps.max_user_clip_planes;
-    caps->MaxActiveLights                  = vertex_caps.max_active_lights;
-    caps->MaxVertexBlendMatrices           = vertex_caps.max_vertex_blend_matrices;
-    caps->MaxVertexBlendMatrixIndex        = vertex_caps.max_vertex_blend_matrix_index;
-    caps->VertexProcessingCaps             = vertex_caps.vertex_processing_caps;
-    caps->FVFCaps                          = vertex_caps.fvf_caps;
-    caps->RasterCaps                      |= vertex_caps.raster_caps;
-
-    /* The following caps are shader specific, but they are things we cannot detect, or which
-     * are the same among all shader models. So to avoid code duplication set the shader version
-     * specific, but otherwise constant caps here
-     */
-    if (caps->VertexShaderVersion >= 3)
-    {
-        /* Where possible set the caps based on OpenGL extensions and if they
-         * aren't set (in case of software rendering) use the VS 3.0 from
-         * MSDN or else if there's OpenGL spec use a hardcoded value minimum
-         * VS3.0 value. */
-        caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
-        /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
-        caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
-        caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
-        /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
-        caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
-
-        caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
-        caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
-        caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
-    }
-    else if (caps->VertexShaderVersion == 2)
-    {
-        caps->VS20Caps.caps = 0;
-        caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
-        caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
-        caps->VS20Caps.static_flow_control_depth = 1;
-
-        caps->MaxVShaderInstructionsExecuted    = 65535;
-        caps->MaxVertexShader30InstructionSlots = 0;
-    }
-    else
-    { /* VS 1.x */
-        caps->VS20Caps.caps = 0;
-        caps->VS20Caps.dynamic_flow_control_depth = 0;
-        caps->VS20Caps.temp_count = 0;
-        caps->VS20Caps.static_flow_control_depth = 0;
-
-        caps->MaxVShaderInstructionsExecuted    = 0;
-        caps->MaxVertexShader30InstructionSlots = 0;
-    }
-
-    if (caps->PixelShaderVersion >= 3)
-    {
-        /* Where possible set the caps based on OpenGL extensions and if they
-         * aren't set (in case of software rendering) use the PS 3.0 from
-         * MSDN or else if there's OpenGL spec use a hardcoded value minimum
-         * PS 3.0 value. */
-
-        /* Caps is more or less undocumented on MSDN but it appears to be
-         * used for PS20Caps based on results from R9600/FX5900/Geforce6800
-         * cards from Windows */
-        caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
-                WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
-                WINED3DPS20CAPS_PREDICATION          |
-                WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
-                WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
-        /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
-        caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
-        caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
-        /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
-        caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
-        /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
-        caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
-
-        caps->MaxPShaderInstructionsExecuted = 65535;
-        caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
-                adapter->gl_info.limits.arb_ps_instructions);
-    }
-    else if(caps->PixelShaderVersion == 2)
-    {
-        /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
-        caps->PS20Caps.caps = 0;
-        caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
-        caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
-        caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
-        /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
-        caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
-
-        caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
-        caps->MaxPixelShader30InstructionSlots  = 0;
-    }
-    else /* PS 1.x */
-    {
-        caps->PS20Caps.caps = 0;
-        caps->PS20Caps.dynamic_flow_control_depth = 0;
-        caps->PS20Caps.temp_count = 0;
-        caps->PS20Caps.static_flow_control_depth = 0;
-        caps->PS20Caps.instruction_slot_count = 0;
-
-        caps->MaxPShaderInstructionsExecuted    = 0;
-        caps->MaxPixelShader30InstructionSlots  = 0;
-    }
-
-    if (caps->VertexShaderVersion >= 2)
-    {
-        /* OpenGL supports all the formats below, perhaps not always
-         * without conversion, but it supports them.
-         * Further GLSL doesn't seem to have an official unsigned type so
-         * don't advertise it yet as I'm not sure how we handle it.
-         * We might need to add some clamping in the shader engine to
-         * support it.
-         * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
-        caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
-                          WINED3DDTCAPS_UBYTE4N   |
-                          WINED3DDTCAPS_SHORT2N   |
-                          WINED3DDTCAPS_SHORT4N;
-        if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
-        {
-            caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
-                               WINED3DDTCAPS_FLOAT16_4;
-        }
-    }
-    else
-    {
-        caps->DeclTypes = 0;
-    }
-
-    /* Set DirectDraw helper Caps */
-    ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
-                                        WINEDDCKEYCAPS_SRCBLT;
-    fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
-                                        WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
-                                        WINEDDFXCAPS_BLTMIRRORUPDOWN        |
-                                        WINEDDFXCAPS_BLTROTATION90          |
-                                        WINEDDFXCAPS_BLTSHRINKX             |
-                                        WINEDDFXCAPS_BLTSHRINKXN            |
-                                        WINEDDFXCAPS_BLTSHRINKY             |
-                                        WINEDDFXCAPS_BLTSHRINKYN            |
-                                        WINEDDFXCAPS_BLTSTRETCHX            |
-                                        WINEDDFXCAPS_BLTSTRETCHXN           |
-                                        WINEDDFXCAPS_BLTSTRETCHY            |
-                                        WINEDDFXCAPS_BLTSTRETCHYN;
-    blit_caps =                         WINEDDCAPS_BLT                      |
-                                        WINEDDCAPS_BLTCOLORFILL             |
-                                        WINEDDCAPS_BLTDEPTHFILL             |
-                                        WINEDDCAPS_BLTSTRETCH               |
-                                        WINEDDCAPS_CANBLTSYSMEM             |
-                                        WINEDDCAPS_CANCLIP                  |
-                                        WINEDDCAPS_CANCLIPSTRETCHED         |
-                                        WINEDDCAPS_COLORKEY                 |
-                                        WINEDDCAPS_COLORKEYHWASSIST;
-
-    /* Fill the ddraw caps structure */
-    caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
-                                        WINEDDCAPS_PALETTE                  |
-                                        blit_caps;
-    caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
-                                        WINEDDCAPS2_NOPAGELOCKREQUIRED      |
-                                        WINEDDCAPS2_PRIMARYGAMMA            |
-                                        WINEDDCAPS2_WIDESURFACES            |
-                                        WINEDDCAPS2_CANRENDERWINDOWED;
-    caps->ddraw_caps.color_key_caps = ckey_caps;
-    caps->ddraw_caps.fx_caps = fx_caps;
-    caps->ddraw_caps.svb_caps = blit_caps;
-    caps->ddraw_caps.svb_color_key_caps = ckey_caps;
-    caps->ddraw_caps.svb_fx_caps = fx_caps;
-    caps->ddraw_caps.vsb_caps = blit_caps;
-    caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
-    caps->ddraw_caps.vsb_fx_caps = fx_caps;
-    caps->ddraw_caps.ssb_caps = blit_caps;
-    caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
-    caps->ddraw_caps.ssb_fx_caps = fx_caps;
-
-    caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
-                                        WINEDDSCAPS_BACKBUFFER              |
-                                        WINEDDSCAPS_FLIP                    |
-                                        WINEDDSCAPS_FRONTBUFFER             |
-                                        WINEDDSCAPS_OFFSCREENPLAIN          |
-                                        WINEDDSCAPS_PALETTE                 |
-                                        WINEDDSCAPS_PRIMARYSURFACE          |
-                                        WINEDDSCAPS_SYSTEMMEMORY            |
-                                        WINEDDSCAPS_VIDEOMEMORY             |
-                                        WINEDDSCAPS_VISIBLE;
-
-    if (!(wined3d->flags & WINED3D_NO3D))
-    {
-        caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
-                                        WINEDDSCAPS_MIPMAP                  |
-                                        WINEDDSCAPS_TEXTURE                 |
-                                        WINEDDSCAPS_ZBUFFER;
-        caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
-    }
-
-    caps->shader_double_precision = d3d_info->shader_double_precision;
-
-    caps->max_feature_level = d3d_info->feature_level;
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
-        HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
-        struct wined3d_device **device)
-{
-    struct wined3d_device *object;
-    HRESULT hr;
-
-    TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
-            wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
-
-    /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
-     * number and create a device without a 3D adapter for 2D only operation. */
-    if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
-        return WINED3DERR_INVALIDCALL;
-
-    if (!(object = heap_alloc_zero(sizeof(*object))))
-        return E_OUTOFMEMORY;
-
-    hr = device_init(object, wined3d, adapter_idx, device_type,
-            focus_window, flags, surface_alignment, device_parent);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize device, hr %#x.\n", hr);
-        heap_free(object);
-        return hr;
-    }
-
-    TRACE("Created device %p.\n", object);
-    *device = object;
-
-    device_parent->ops->wined3d_device_created(device_parent, *device);
-
-    return WINED3D_OK;
-}
-
 static void WINE_GLAPI invalid_func(const void *data)
 {
     ERR("Invalid vertex attribute function called.\n");
@@ -6551,7 +4128,7 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc
                 continue;
 
             /* We only want HW acceleration using an OpenGL ICD driver.
-             * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
+             * PFD_GENERIC_FORMAT = slow OpenGL 1.1 GDI software rendering.
              * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
              * driver (e.g. 3dfx minigl). */
             if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
@@ -6601,7 +4178,7 @@ static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD fla
     return wined3d_settings.max_gl_version;
 }
 
-static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
+BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
 {
     static const DWORD supported_gl_versions[] =
     {
@@ -6711,72 +4288,3 @@ static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD w
 
     return TRUE;
 }
-
-static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter)
-{
-    TRACE("adapter %p.\n", adapter);
-
-    adapter->driver_info.name = "Display";
-    adapter->driver_info.description = "WineD3D DirectDraw Emulation";
-    if (wined3d_settings.emulated_textureram)
-        adapter->vram_bytes = wined3d_settings.emulated_textureram;
-    else
-        adapter->vram_bytes = 128 * 1024 * 1024;
-
-    if (!wined3d_adapter_init_format_info(adapter, NULL))
-        return FALSE;
-
-    adapter->vertex_pipe = &none_vertex_pipe;
-    adapter->fragment_pipe = &none_fragment_pipe;
-    adapter->shader_backend = &none_shader_backend;
-
-    return TRUE;
-}
-
-static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags)
-{
-    DISPLAY_DEVICEW display_device;
-
-    adapter->ordinal = ordinal;
-
-    display_device.cb = sizeof(display_device);
-    EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
-    TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName));
-    strcpyW(adapter->DeviceName, display_device.DeviceName);
-
-    if (!AllocateLocallyUniqueId(&adapter->luid))
-    {
-        ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
-        return FALSE;
-    }
-    TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
-            adapter->luid.HighPart, adapter->luid.LowPart, adapter);
-
-    if (wined3d_creation_flags & WINED3D_NO3D)
-        return wined3d_adapter_no3d_init(adapter);
-    return wined3d_adapter_opengl_init(adapter, wined3d_creation_flags);
-}
-
-static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
-
-const struct wined3d_parent_ops wined3d_null_parent_ops =
-{
-    wined3d_null_wined3d_object_destroyed,
-};
-
-HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
-{
-    wined3d->ref = 1;
-    wined3d->flags = flags;
-
-    TRACE("Initialising adapters.\n");
-
-    if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
-    {
-        WARN("Failed to initialise adapter.\n");
-        return E_FAIL;
-    }
-    wined3d->adapter_count = 1;
-
-    return WINED3D_OK;
-}
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 65a1bb1fabe..a5c7b973161 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -24,41 +24,13 @@
 #include "config.h"
 #include "wine/port.h"
 
-#include <stdio.h>
-
 #include "wined3d_private.h"
 #include "winternl.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
-WINE_DECLARE_DEBUG_CHANNEL(winediag);
 
 #define DEFAULT_REFRESH_RATE 0
 
-/* The driver names reflect the lowest GPU supported
- * by a certain driver, so DRIVER_AMD_R300 supports
- * R3xx, R4xx and R5xx GPUs. */
-enum wined3d_display_driver
-{
-    DRIVER_AMD_RAGE_128PRO,
-    DRIVER_AMD_R100,
-    DRIVER_AMD_R300,
-    DRIVER_AMD_R600,
-    DRIVER_AMD_RX,
-    DRIVER_INTEL_GMA800,
-    DRIVER_INTEL_GMA900,
-    DRIVER_INTEL_GMA950,
-    DRIVER_INTEL_GMA3000,
-    DRIVER_INTEL_HD4000,
-    DRIVER_NVIDIA_TNT,
-    DRIVER_NVIDIA_GEFORCE2MX,
-    DRIVER_NVIDIA_GEFORCEFX,
-    DRIVER_NVIDIA_GEFORCE6,
-    DRIVER_NVIDIA_GEFORCE8,
-    DRIVER_VMWARE,
-    DRIVER_UNKNOWN
-};
-
 enum wined3d_driver_model
 {
     DRIVER_MODEL_GENERIC,
@@ -68,208 +40,9 @@ enum wined3d_driver_model
     DRIVER_MODEL_NT6X
 };
 
-enum wined3d_gl_vendor
-{
-    GL_VENDOR_UNKNOWN,
-    GL_VENDOR_APPLE,
-    GL_VENDOR_FGLRX,
-    GL_VENDOR_MESA,
-    GL_VENDOR_NVIDIA,
-};
-
 /* The d3d device ID */
 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
 
-/* Extension detection */
-struct wined3d_extension_map
-{
-    const char *extension_string;
-    enum wined3d_gl_extension extension;
-};
-
-static const struct wined3d_extension_map gl_extension_map[] =
-{
-    /* APPLE */
-    {"GL_APPLE_fence",                      APPLE_FENCE                   },
-    {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
-    {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
-    {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
-
-    /* ARB */
-    {"GL_ARB_base_instance",                ARB_BASE_INSTANCE             },
-    {"GL_ARB_blend_func_extended",          ARB_BLEND_FUNC_EXTENDED       },
-    {"GL_ARB_clear_buffer_object",          ARB_CLEAR_BUFFER_OBJECT       },
-    {"GL_ARB_clear_texture",                ARB_CLEAR_TEXTURE             },
-    {"GL_ARB_clip_control",                 ARB_CLIP_CONTROL              },
-    {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
-    {"GL_ARB_compute_shader",               ARB_COMPUTE_SHADER            },
-    {"GL_ARB_conservative_depth",           ARB_CONSERVATIVE_DEPTH        },
-    {"GL_ARB_copy_buffer",                  ARB_COPY_BUFFER               },
-    {"GL_ARB_copy_image",                   ARB_COPY_IMAGE                },
-    {"GL_ARB_cull_distance",                ARB_CULL_DISTANCE             },
-    {"GL_ARB_debug_output",                 ARB_DEBUG_OUTPUT              },
-    {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
-    {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
-    {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
-    {"GL_ARB_derivative_control",           ARB_DERIVATIVE_CONTROL        },
-    {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
-    {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
-    {"GL_ARB_draw_indirect",                ARB_DRAW_INDIRECT             },
-    {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
-    {"GL_ARB_ES2_compatibility",            ARB_ES2_COMPATIBILITY         },
-    {"GL_ARB_ES3_compatibility",            ARB_ES3_COMPATIBILITY         },
-    {"GL_ARB_explicit_attrib_location",     ARB_EXPLICIT_ATTRIB_LOCATION  },
-    {"GL_ARB_fragment_coord_conventions",   ARB_FRAGMENT_COORD_CONVENTIONS},
-    {"GL_ARB_fragment_layer_viewport",      ARB_FRAGMENT_LAYER_VIEWPORT   },
-    {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
-    {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
-    {"GL_ARB_framebuffer_no_attachments",   ARB_FRAMEBUFFER_NO_ATTACHMENTS},
-    {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
-    {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
-    {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
-    {"GL_ARB_gpu_shader5",                  ARB_GPU_SHADER5               },
-    {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
-    {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
-    {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS          },
-    {"GL_ARB_internalformat_query",         ARB_INTERNALFORMAT_QUERY      },
-    {"GL_ARB_internalformat_query2",        ARB_INTERNALFORMAT_QUERY2     },
-    {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
-    {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
-    {"GL_ARB_multisample",                  ARB_MULTISAMPLE               },
-    {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
-    {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
-    {"GL_ARB_pipeline_statistics_query",    ARB_PIPELINE_STATISTICS_QUERY },
-    {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
-    {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
-    {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
-    {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
-    {"GL_ARB_sample_shading",               ARB_SAMPLE_SHADING            },
-    {"GL_ARB_sampler_objects",              ARB_SAMPLER_OBJECTS           },
-    {"GL_ARB_seamless_cube_map",            ARB_SEAMLESS_CUBE_MAP         },
-    {"GL_ARB_shader_atomic_counters",       ARB_SHADER_ATOMIC_COUNTERS    },
-    {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
-    {"GL_ARB_shader_image_load_store",      ARB_SHADER_IMAGE_LOAD_STORE   },
-    {"GL_ARB_shader_image_size",            ARB_SHADER_IMAGE_SIZE         },
-    {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
-    {"GL_ARB_shader_texture_image_samples", ARB_SHADER_TEXTURE_IMAGE_SAMPLES},
-    {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
-    {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
-    {"GL_ARB_shading_language_420pack",     ARB_SHADING_LANGUAGE_420PACK  },
-    {"GL_ARB_shading_language_packing",     ARB_SHADING_LANGUAGE_PACKING  },
-    {"GL_ARB_shadow",                       ARB_SHADOW                    },
-    {"GL_ARB_stencil_texturing",            ARB_STENCIL_TEXTURING         },
-    {"GL_ARB_sync",                         ARB_SYNC                      },
-    {"GL_ARB_tessellation_shader",          ARB_TESSELLATION_SHADER       },
-    {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
-    {"GL_ARB_texture_buffer_object",        ARB_TEXTURE_BUFFER_OBJECT     },
-    {"GL_ARB_texture_buffer_range",         ARB_TEXTURE_BUFFER_RANGE      },
-    {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
-    {"GL_ARB_texture_compression_bptc",     ARB_TEXTURE_COMPRESSION_BPTC  },
-    {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
-    {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
-    {"GL_ARB_texture_cube_map_array",       ARB_TEXTURE_CUBE_MAP_ARRAY    },
-    {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
-    {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
-    {"GL_ARB_texture_filter_anisotropic",   ARB_TEXTURE_FILTER_ANISOTROPIC},
-    {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
-    {"GL_ARB_texture_gather",               ARB_TEXTURE_GATHER            },
-    {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
-    {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
-    {"GL_ARB_texture_multisample",          ARB_TEXTURE_MULTISAMPLE       },
-    {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
-    {"GL_ARB_texture_query_levels",         ARB_TEXTURE_QUERY_LEVELS      },
-    {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
-    {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
-    {"GL_ARB_texture_rgb10_a2ui",           ARB_TEXTURE_RGB10_A2UI        },
-    {"GL_ARB_texture_storage",              ARB_TEXTURE_STORAGE           },
-    {"GL_ARB_texture_storage_multisample",  ARB_TEXTURE_STORAGE_MULTISAMPLE},
-    {"GL_ARB_texture_swizzle",              ARB_TEXTURE_SWIZZLE           },
-    {"GL_ARB_texture_view",                 ARB_TEXTURE_VIEW              },
-    {"GL_ARB_timer_query",                  ARB_TIMER_QUERY               },
-    {"GL_ARB_transform_feedback2",          ARB_TRANSFORM_FEEDBACK2       },
-    {"GL_ARB_transform_feedback3",          ARB_TRANSFORM_FEEDBACK3       },
-    {"GL_ARB_uniform_buffer_object",        ARB_UNIFORM_BUFFER_OBJECT     },
-    {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
-    {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
-    {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
-    {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
-    {"GL_ARB_vertex_type_2_10_10_10_rev",   ARB_VERTEX_TYPE_2_10_10_10_REV},
-    {"GL_ARB_viewport_array",               ARB_VIEWPORT_ARRAY            },
-
-    /* ATI */
-    {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
-    {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
-    {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
-    {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
-    {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
-
-    /* EXT */
-    {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
-    {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
-    {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
-    {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
-    {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
-    {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
-    {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
-    {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
-    {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
-    {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
-    {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
-    {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
-    {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
-    {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
-    {"GL_EXT_packed_float",                 EXT_PACKED_FLOAT              },
-    {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
-    {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
-    {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
-    {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
-    {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
-    {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
-    {"GL_EXT_texture_array",                EXT_TEXTURE_ARRAY             },
-    {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
-    {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
-    {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
-    {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
-    {"GL_EXT_texture_filter_anisotropic",   ARB_TEXTURE_FILTER_ANISOTROPIC},
-    {"GL_EXT_texture_integer",              EXT_TEXTURE_INTEGER           },
-    {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
-    {"GL_EXT_texture_mirror_clamp",         EXT_TEXTURE_MIRROR_CLAMP      },
-    {"GL_EXT_texture_shared_exponent",      EXT_TEXTURE_SHARED_EXPONENT   },
-    {"GL_EXT_texture_snorm",                EXT_TEXTURE_SNORM             },
-    {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
-    {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
-    {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
-
-    /* NV */
-    {"GL_NV_fence",                         NV_FENCE                      },
-    {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
-    {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
-    {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
-    {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
-    {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
-    {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
-    {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
-    {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
-    {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
-    {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
-    {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
-    {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
-    {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
-    {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
-    {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
-    {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
-    {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
-    {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
-};
-
-static const struct wined3d_extension_map wgl_extension_map[] =
-{
-    {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
-    {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
-    {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
-    {"WGL_WINE_query_renderer",             WGL_WINE_QUERY_RENDERER          },
-};
-
 /**********************************************************
  * Utility functions follow
  **********************************************************/
@@ -288,141 +61,6 @@ const GLenum magLookup[] =
     GL_NEAREST, GL_NEAREST, GL_LINEAR,
 };
 
-static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
-{
-    const struct wined3d_gl_info *gl_info = ctx->gl_info;
-
-    TRACE("Destroying caps GL context.\n");
-
-    /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
-     * this function might be called before the relevant function pointers
-     * in gl_info are initialized. */
-    if (ctx->test_program_id || ctx->test_vbo)
-    {
-        GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
-        GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
-    }
-
-    if (!wglMakeCurrent(NULL, NULL))
-        ERR("Failed to disable caps GL context.\n");
-
-    if (!wglDeleteContext(ctx->gl_ctx))
-    {
-        DWORD err = GetLastError();
-        ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
-    }
-
-    wined3d_release_dc(ctx->wnd, ctx->dc);
-    DestroyWindow(ctx->wnd);
-
-    if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
-        ERR("Failed to restore previous GL context.\n");
-}
-
-static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
-        struct wined3d_gl_info *gl_info)
-{
-    HGLRC new_ctx;
-
-    if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
-        return TRUE;
-
-    if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
-    {
-        gl_info->p_wglCreateContextAttribsARB = NULL;
-        return FALSE;
-    }
-
-    if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
-    {
-        ERR("Failed to make new context current, last error %#x.\n", GetLastError());
-        if (!wglDeleteContext(new_ctx))
-            ERR("Failed to delete new context, last error %#x.\n", GetLastError());
-        gl_info->p_wglCreateContextAttribsARB = NULL;
-        return TRUE;
-    }
-
-    if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
-        ERR("Failed to delete old context, last error %#x.\n", GetLastError());
-    caps_gl_ctx->gl_ctx = new_ctx;
-
-    return TRUE;
-}
-
-static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
-{
-    PIXELFORMATDESCRIPTOR pfd;
-    int iPixelFormat;
-
-    TRACE("getting context...\n");
-
-    ctx->restore_dc = wglGetCurrentDC();
-    ctx->restore_gl_ctx = wglGetCurrentContext();
-
-    /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
-    ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
-            WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
-    if (!ctx->wnd)
-    {
-        ERR("Failed to create a window.\n");
-        goto fail;
-    }
-
-    ctx->dc = GetDC(ctx->wnd);
-    if (!ctx->dc)
-    {
-        ERR("Failed to get a DC.\n");
-        goto fail;
-    }
-
-    /* PixelFormat selection */
-    ZeroMemory(&pfd, sizeof(pfd));
-    pfd.nSize = sizeof(pfd);
-    pfd.nVersion = 1;
-    pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
-    pfd.iPixelType = PFD_TYPE_RGBA;
-    pfd.cColorBits = 32;
-    pfd.iLayerType = PFD_MAIN_PLANE;
-
-    if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
-    {
-        /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
-        ERR("Failed to find a suitable pixel format.\n");
-        goto fail;
-    }
-    DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
-    SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
-
-    /* Create a GL context. */
-    if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
-    {
-        WARN("Failed to create default context for capabilities initialization.\n");
-        goto fail;
-    }
-
-    /* Make it the current GL context. */
-    if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
-    {
-        ERR("Failed to make caps GL context current.\n");
-        goto fail;
-    }
-
-    ctx->gl_info = &adapter->gl_info;
-    return TRUE;
-
-fail:
-    if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
-    ctx->gl_ctx = NULL;
-    if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
-    ctx->dc = NULL;
-    if (ctx->wnd) DestroyWindow(ctx->wnd);
-    ctx->wnd = NULL;
-    if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
-        ERR("Failed to restore previous GL context.\n");
-
-    return FALSE;
-}
-
 /* Adjust the amount of used texture memory */
 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
 {
@@ -468,706 +106,6 @@ ULONG CDECL wined3d_decref(struct wined3d *wined3d)
     return refcount;
 }
 
-/* Context activation is done by the caller. */
-static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
-{
-    GLuint prog;
-    BOOL ret = FALSE;
-    static const char testcode[] =
-        "!!ARBvp1.0\n"
-        "PARAM C[66] = { program.env[0..65] };\n"
-        "ADDRESS A0;"
-        "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
-        "ARL A0.x, zero.x;\n"
-        "MOV result.position, C[A0.x + 65];\n"
-        "END\n";
-
-    while (gl_info->gl_ops.gl.p_glGetError());
-    GL_EXTCALL(glGenProgramsARB(1, &prog));
-    if(!prog) {
-        ERR("Failed to create an ARB offset limit test program\n");
-    }
-    GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
-    GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
-                                  strlen(testcode), testcode));
-    if (gl_info->gl_ops.gl.p_glGetError())
-    {
-        TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
-        TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
-        ret = TRUE;
-    } else TRACE("OpenGL implementation allows offsets > 63\n");
-
-    GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
-    GL_EXTCALL(glDeleteProgramsARB(1, &prog));
-    checkGLcall("ARB vp offset limit test cleanup");
-
-    return ret;
-}
-
-static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    if (card_vendor != HW_VENDOR_AMD) return FALSE;
-    if (device == CARD_AMD_RADEON_9500) return TRUE;
-    if (device == CARD_AMD_RADEON_X700) return TRUE;
-    if (device == CARD_AMD_RADEON_X1600) return TRUE;
-    return FALSE;
-}
-
-static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    if (card_vendor == HW_VENDOR_NVIDIA)
-    {
-        if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
-            device == CARD_NVIDIA_GEFORCEFX_5600 ||
-            device == CARD_NVIDIA_GEFORCEFX_5800)
-        {
-            return TRUE;
-        }
-    }
-    return FALSE;
-}
-
-static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
-     * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
-     * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
-     *
-     * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
-     * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
-     * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
-     * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
-     * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
-     * the chance that other implementations support them is rather small since Win32 QuickTime uses
-     * DirectDraw, not OpenGL.
-     *
-     * This test has been moved into wined3d_guess_gl_vendor()
-     */
-    return gl_vendor == GL_VENDOR_APPLE;
-}
-
-/* Context activation is done by the caller. */
-static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
-{
-    /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
-     * but glTexSubImage from a PBO fails miserably, with the first line repeated over
-     * all the texture. This function detects this bug by its symptom and disables PBOs
-     * if the test fails.
-     *
-     * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
-     * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
-     * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
-     * read back is compared to the original. If they are equal PBOs are assumed to work,
-     * otherwise the PBO extension is disabled. */
-    GLuint texture, pbo;
-    static const unsigned int pattern[] =
-    {
-        0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
-        0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
-        0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
-        0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
-    };
-    unsigned int check[ARRAY_SIZE(pattern)];
-
-    /* No PBO -> No point in testing them. */
-    if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
-
-    while (gl_info->gl_ops.gl.p_glGetError());
-    gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
-
-    gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
-    gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
-    checkGLcall("Specifying the PBO test texture");
-
-    GL_EXTCALL(glGenBuffers(1, &pbo));
-    GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
-    GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
-    checkGLcall("Specifying the PBO test pbo");
-
-    gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
-    checkGLcall("Loading the PBO test texture");
-
-    GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
-
-    gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
-
-    memset(check, 0, sizeof(check));
-    gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
-    checkGLcall("Reading back the PBO test texture");
-
-    gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
-    GL_EXTCALL(glDeleteBuffers(1, &pbo));
-    checkGLcall("PBO test cleanup");
-
-    if (memcmp(check, pattern, sizeof(check)))
-    {
-        WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
-                "Disabling PBOs. This may result in slower performance.\n");
-        gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
-    }
-    else
-    {
-        TRACE("PBO test successful.\n");
-    }
-}
-
-static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
-}
-
-static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
-    if (card_vendor != HW_VENDOR_AMD) return FALSE;
-    if (device == CARD_AMD_RADEON_X1600) return FALSE;
-    return TRUE;
-}
-
-static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
-     * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
-     * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
-     * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
-     * hardcoded
-     *
-     * dx10 cards usually have 64 varyings */
-    return gl_info->limits.glsl_varyings > 44;
-}
-
-static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
-}
-
-/* A GL context is provided by the caller */
-static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    GLenum error;
-    DWORD data[16];
-
-    if (!gl_info->supported[EXT_SECONDARY_COLOR] || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-        return FALSE;
-
-    while (gl_info->gl_ops.gl.p_glGetError());
-    GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
-    error = gl_info->gl_ops.gl.p_glGetError();
-
-    if (error == GL_NO_ERROR)
-    {
-        TRACE("GL Implementation accepts 4 component specular color pointers\n");
-        return TRUE;
-    }
-    else
-    {
-        TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
-              debug_glerror(error));
-        return FALSE;
-    }
-}
-
-/* A GL context is provided by the caller */
-static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    GLuint prog;
-    BOOL ret = FALSE;
-    GLint pos;
-    static const char testcode[] =
-        "!!ARBvp1.0\n"
-        "OPTION NV_vertex_program2;\n"
-        "MOV result.clip[0], 0.0;\n"
-        "MOV result.position, 0.0;\n"
-        "END\n";
-
-    if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
-
-    while (gl_info->gl_ops.gl.p_glGetError());
-
-    GL_EXTCALL(glGenProgramsARB(1, &prog));
-    if(!prog)
-    {
-        ERR("Failed to create the NVvp clip test program\n");
-        return FALSE;
-    }
-    GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
-    GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
-                                  strlen(testcode), testcode));
-    gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
-    if(pos != -1)
-    {
-        WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
-        TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
-        ret = TRUE;
-        while (gl_info->gl_ops.gl.p_glGetError());
-    }
-    else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
-
-    GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
-    GL_EXTCALL(glDeleteProgramsARB(1, &prog));
-    checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
-
-    return ret;
-}
-
-/* Context activation is done by the caller. */
-static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    char data[4 * 4 * 4];
-    GLuint tex, fbo;
-    GLenum status;
-
-    if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
-
-    memset(data, 0xcc, sizeof(data));
-
-    gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
-    gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
-    checkGLcall("glTexImage2D");
-
-    gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
-    gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-    gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
-    checkGLcall("glFramebufferTexture2D");
-
-    status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
-    if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
-    checkGLcall("glCheckFramebufferStatus");
-
-    memset(data, 0x11, sizeof(data));
-    gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
-    checkGLcall("glTexSubImage2D");
-
-    gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
-    gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
-    checkGLcall("glClear");
-
-    gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
-    checkGLcall("glGetTexImage");
-
-    gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-    gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
-    checkGLcall("glBindTexture");
-
-    gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
-    gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
-    checkGLcall("glDeleteTextures");
-
-    return *(DWORD *)data == 0x11111111;
-}
-
-/* Context activation is done by the caller. */
-static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
-     * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
-    GLuint tex;
-    GLint size;
-
-    gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
-    gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
-    checkGLcall("glTexImage2D");
-
-    gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
-    checkGLcall("glGetTexLevelParameteriv");
-    TRACE("Real color depth is %d\n", size);
-
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
-    checkGLcall("glBindTexture");
-    gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
-    checkGLcall("glDeleteTextures");
-
-    return size < 16;
-}
-
-static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    return gl_vendor == GL_VENDOR_FGLRX;
-}
-
-static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    if (card_vendor != HW_VENDOR_AMD) return FALSE;
-    if (device == CARD_AMD_RADEON_8500) return TRUE;
-    return FALSE;
-}
-
-static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    DWORD data[4];
-    GLuint tex, fbo;
-    GLenum status;
-    float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
-    GLuint prog;
-    GLint err_pos;
-    static const char program_code[] =
-        "!!ARBfp1.0\n"
-        "OPTION ARB_fog_linear;\n"
-        "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
-        "END\n";
-
-    if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
-        return FALSE;
-    if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
-        return FALSE;
-    if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-        return FALSE;
-
-    gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
-    gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
-    checkGLcall("glTexImage2D");
-
-    gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
-    gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-    gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
-    checkGLcall("glFramebufferTexture2D");
-
-    status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
-    if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
-    checkGLcall("glCheckFramebufferStatus");
-
-    gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
-    gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
-    checkGLcall("glClear");
-    gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
-    checkGLcall("glViewport");
-
-    gl_info->gl_ops.gl.p_glEnable(GL_FOG);
-    gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
-    gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
-    gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
-    gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
-    gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
-    checkGLcall("fog setup");
-
-    GL_EXTCALL(glGenProgramsARB(1, &prog));
-    GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
-    GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
-            strlen(program_code), program_code));
-    gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
-    checkGLcall("Test fragment program setup");
-
-    gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
-    if (err_pos != -1)
-    {
-        const char *error_str;
-        error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
-        FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
-    }
-
-    gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
-    gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f,  0.0f);
-    gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f,  1.0f);
-    gl_info->gl_ops.gl.p_glVertex3f(-1.0f,  1.0f,  0.0f);
-    gl_info->gl_ops.gl.p_glVertex3f( 1.0f,  1.0f,  1.0f);
-    gl_info->gl_ops.gl.p_glEnd();
-    checkGLcall("ARBfp fog test draw");
-
-    gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
-    checkGLcall("glGetTexImage");
-    data[0] &= 0x00ffffff;
-    data[1] &= 0x00ffffff;
-    data[2] &= 0x00ffffff;
-    data[3] &= 0x00ffffff;
-
-    gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
-
-    gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
-    gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
-    gl_info->gl_ops.gl.p_glDisable(GL_FOG);
-    GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
-    gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
-    GL_EXTCALL(glDeleteProgramsARB(1, &prog));
-    checkGLcall("ARBfp fog test teardown");
-
-    TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
-    return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
-}
-
-static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
-        struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-{
-    if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
-        return FALSE;
-    if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
-        return FALSE;
-    return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
-}
-
-static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
-{
-    /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
-     * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
-     * allow 48 different offsets or other helper immediate values. */
-    TRACE("Reserving 12 GLSL constants for compiler private use.\n");
-    gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
-}
-
-static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
-{
-    /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
-     * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
-     * If real NP2 textures are used, the driver falls back to software. We could just remove the
-     * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
-     * due to the non-normalized texture coordinates. Thus set an internal extension flag,
-     * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
-     * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
-     *
-     * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
-     * has this extension promoted to core. The extension loading code sets this extension supported
-     * due to that, so this code works on fglrx as well. */
-    if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
-    {
-        TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
-        gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
-        gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
-    }
-}
-
-static void quirk_no_np2(struct wined3d_gl_info *gl_info)
-{
-    /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
-     *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
-     *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
-     *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
-     *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
-     *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
-     *
-     *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
-     *  triggering the software fallback. There is not much we can do here apart from disabling the
-     *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
-     *  in wined3d_adapter_init_gl_caps).
-     *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
-     *  post-processing effects in the game "Max Payne 2").
-     *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
-    TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
-    gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
-    gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
-}
-
-static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
-{
-    /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
-     * with fixed function fragment processing. Ideally this flag should be detected with a test shader
-     * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
-     * do not like vertex shaders in feedback mode and return an error, even though it should be valid
-     * according to the spec.
-     *
-     * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
-     * makes the shader slower and eats instruction slots which should be available to the d3d app.
-     *
-     * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
-     * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
-     * this workaround is activated on cards that do not need it, it won't break things, just affect
-     * performance negatively. */
-    TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
-    gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
-}
-
-static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
-}
-
-static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
-}
-
-static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
-}
-
-static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
-}
-
-static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
-}
-
-static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
-}
-
-static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
-{
-    /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
-       selected texture formats. They are apparently the only DX9 class GPUs
-       supporting VTF.
-       Also, DX9-era GPUs are somewhat limited with float textures
-       filtering and blending. */
-    gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
-}
-
-static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
-{
-    /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
-     * loads some fog parameters (start, end, exponent, but not the color) into the
-     * program.
-     *
-     * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
-     * and it is the responsibility of the vertex pipeline to handle non-linear fog and
-     * linear fog with start and end other than 0.0 and 1.0. */
-    TRACE("Reserving 1 ARB constant for compiler private use.\n");
-    gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
-}
-
-static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
-{
-    gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
-}
-
-static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
-{
-    if (gl_info->supported[ARB_CLIP_CONTROL])
-    {
-        TRACE("Disabling ARB_clip_control.\n");
-        gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
-    }
-}
-
-struct driver_quirk
-{
-    BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-            const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-            enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
-    void (*apply)(struct wined3d_gl_info *gl_info);
-    const char *description;
-};
-
-static const struct driver_quirk quirk_table[] =
-{
-    {
-        match_amd_r300_to_500,
-        quirk_amd_dx9,
-        "AMD normalized texrect quirk"
-    },
-    {
-        match_apple,
-        quirk_apple_glsl_constants,
-        "Apple GLSL uniform override"
-    },
-    {
-        match_geforce5,
-        quirk_no_np2,
-        "Geforce 5 NP2 disable"
-    },
-    {
-        match_apple_intel,
-        quirk_texcoord_w,
-        "Init texcoord .w for Apple Intel GPU driver"
-    },
-    {
-        match_apple_nonr500ati,
-        quirk_texcoord_w,
-        "Init texcoord .w for Apple ATI >= r600 GPU driver"
-    },
-    {
-        match_dx10_capable,
-        quirk_clip_varying,
-        "Reserved varying for gl_ClipPos"
-    },
-    {
-        /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
-         * GL implementations accept it. The Mac GL is the only implementation known to
-         * reject it.
-         *
-         * If we can pass 4 component specular colors, do it, because (a) we don't have
-         * to screw around with the data, and (b) the D3D fixed function vertex pipeline
-         * passes specular alpha to the pixel shader if any is used. Otherwise the
-         * specular alpha is used to pass the fog coordinate, which we pass to opengl
-         * via GL_EXT_fog_coord.
-         */
-        match_allows_spec_alpha,
-        quirk_allows_specular_alpha,
-        "Allow specular alpha quirk"
-    },
-    {
-        match_broken_nv_clip,
-        quirk_disable_nvvp_clip,
-        "Apple NV_vertex_program clip bug quirk"
-    },
-    {
-        match_fbo_tex_update,
-        quirk_fbo_tex_update,
-        "FBO rebind for attachment updates"
-    },
-    {
-        match_broken_rgba16,
-        quirk_broken_rgba16,
-        "True RGBA16 is not available"
-    },
-    {
-        match_fglrx,
-        quirk_infolog_spam,
-        "Not printing GLSL infolog"
-    },
-    {
-        match_not_dx10_capable,
-        quirk_limited_tex_filtering,
-        "Texture filtering, blending and VTF support is limited"
-    },
-    {
-        match_r200,
-        quirk_r200_constants,
-        "r200 vertex shader constants"
-    },
-    {
-        match_broken_arb_fog,
-        quirk_broken_arb_fog,
-        "ARBfp fogstart == fogend workaround"
-    },
-    {
-        match_broken_viewport_subpixel_bits,
-        quirk_broken_viewport_subpixel_bits,
-        "Nvidia viewport subpixel bits bug"
-    },
-};
-
 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
  * reporting a driver version is moot because we are not the Windows driver, and we have different
  * bugs, features, etc.
@@ -1253,18 +191,9 @@ static const struct driver_version_information driver_version_table[] =
     {DRIVER_VMWARE,             DRIVER_MODEL_NT5X,  "vm3dum.dll",   14, 1,  1134},
 };
 
-struct gpu_description
-{
-    WORD vendor;                    /* reported PCI card vendor ID  */
-    WORD card;                      /* reported PCI card device ID  */
-    const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
-    enum wined3d_display_driver driver;
-    unsigned int vidmem;
-};
-
 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
  * found on a board containing a specific GPU. */
-static const struct gpu_description gpu_description_table[] =
+static const struct wined3d_gpu_description gpu_description_table[] =
 {
     /* Nvidia cards */
     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_128,           "NVIDIA RIVA 128",                  DRIVER_NVIDIA_TNT,       4   },
@@ -1525,7 +454,8 @@ static const struct driver_version_information *get_driver_version_info(enum win
 {
     unsigned int i;
 
-    TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
+    TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
+
     for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
     {
         const struct driver_version_information *entry = &driver_version_table[i];
@@ -1541,70 +471,22 @@ static const struct driver_version_information *get_driver_version_info(enum win
     return NULL;
 }
 
-static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
+const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
         enum wined3d_pci_device device)
 {
     unsigned int i;
 
     for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
     {
-        if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
+        if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
             return &gpu_description_table[i];
     }
 
     return NULL;
 }
 
-static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
-{
-    enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
-    enum wined3d_pci_device device = PCI_DEVICE_NONE;
-    const struct gpu_description *gpu_description;
-    static unsigned int once;
-
-    if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
-    {
-        GLuint value;
-
-        if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
-            vendor = value;
-        if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
-            device = value;
-        if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
-            *vram_bytes = (UINT64)value * 1024 * 1024;
-        TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
-                vendor, device, wine_dbgstr_longlong(*vram_bytes));
-    }
-
-    if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
-    {
-        vendor = wined3d_settings.pci_vendor_id;
-        TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
-    }
-
-    if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
-    {
-        device = wined3d_settings.pci_device_id;
-        TRACE("Overriding device PCI ID with 0x%04x.\n", device);
-    }
-
-    if (wined3d_settings.emulated_textureram)
-    {
-        *vram_bytes = wined3d_settings.emulated_textureram;
-        TRACE("Overriding amount of video memory with 0x%s bytes.\n",
-                wine_dbgstr_longlong(*vram_bytes));
-    }
-
-    if (!(gpu_description = get_gpu_description(vendor, device))
-            && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
-            || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
-        ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
-
-    return gpu_description;
-}
-
-static void init_driver_info(struct wined3d_driver_info *driver_info,
-        const struct gpu_description *gpu_desc, UINT64 vram_bytes)
+void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
+        const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes)
 {
     OSVERSIONINFOW os_version;
     WORD driver_os_version;
@@ -1676,7 +558,7 @@ static void init_driver_info(struct wined3d_driver_info *driver_info,
     }
 
     driver_info->vendor = gpu_desc->vendor;
-    driver_info->device = gpu_desc->card;
+    driver_info->device = gpu_desc->device;
     driver_info->description = gpu_desc->description;
     driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
     driver = gpu_desc->driver;
@@ -1718,2746 +600,74 @@ static void init_driver_info(struct wined3d_driver_info *driver_info,
                 driver_info->vendor, driver_info->device, driver_model);
         driver_info->name = "Display";
         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
-        driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
+        driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
     }
-
-    TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
-            driver_info->version_high, driver_info->version_low);
 }
 
-/* Context activation is done by the caller. */
-static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-        const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-        enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
+enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
+        enum wined3d_feature_level feature_level)
 {
     unsigned int i;
 
-    for (i = 0; i < ARRAY_SIZE(quirk_table); ++i)
-    {
-        if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
-        TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
-        quirk_table[i].apply(gl_info);
-    }
-
-    /* Find out if PBOs work as they are supposed to. */
-    test_pbo_functionality(gl_info);
-}
-
-static DWORD wined3d_parse_gl_version(const char *gl_version)
-{
-    const char *ptr = gl_version;
-    int major, minor;
-
-    major = atoi(ptr);
-    if (major <= 0)
-        ERR("Invalid OpenGL major version %d.\n", major);
-
-    while (isdigit(*ptr)) ++ptr;
-    if (*ptr++ != '.')
-        ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
-
-    minor = atoi(ptr);
-
-    TRACE("Found OpenGL version %d.%d.\n", major, minor);
-
-    return MAKEDWORD_VERSION(major, minor);
-}
-
-static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
-        const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
-{
-    /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
-     * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
-     * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
-     *
-     * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
-     * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
-     * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
-     * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
-     * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
-     * the chance that other implementations support them is rather small since Win32 QuickTime uses
-     * DirectDraw, not OpenGL. */
-    if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
-        return GL_VENDOR_APPLE;
-
-    if (strstr(gl_vendor_string, "NVIDIA"))
-        return GL_VENDOR_NVIDIA;
-
-    if (strstr(gl_vendor_string, "ATI"))
-        return GL_VENDOR_FGLRX;
-
-    if (strstr(gl_vendor_string, "Mesa")
-            || strstr(gl_vendor_string, "X.Org")
-            || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
-            || strstr(gl_vendor_string, "DRI R300 Project")
-            || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
-            || strstr(gl_vendor_string, "VMware, Inc.")
-            || strstr(gl_vendor_string, "Intel")
-            || strstr(gl_renderer, "Mesa")
-            || strstr(gl_renderer, "Gallium")
-            || strstr(gl_renderer, "Intel")
-            || strstr(gl_version, "Mesa"))
-        return GL_VENDOR_MESA;
-
-    FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
-            debugstr_a(gl_vendor_string));
-
-    return GL_VENDOR_UNKNOWN;
-}
-
-static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
-{
-    if (strstr(gl_vendor_string, "NVIDIA")
-            || strstr(gl_vendor_string, "Nouveau")
-            || strstr(gl_vendor_string, "nouveau"))
-        return HW_VENDOR_NVIDIA;
-
-    if (strstr(gl_vendor_string, "ATI")
-            || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
-            || strstr(gl_vendor_string, "X.Org R300 Project")
-            || strstr(gl_renderer, "AMD")
-            || strstr(gl_renderer, "FirePro")
-            || strstr(gl_renderer, "Radeon")
-            || strstr(gl_renderer, "R100")
-            || strstr(gl_renderer, "R200")
-            || strstr(gl_renderer, "R300")
-            || strstr(gl_renderer, "R600")
-            || strstr(gl_renderer, "R700"))
-        return HW_VENDOR_AMD;
-
-    if (strstr(gl_vendor_string, "Intel(R)")
-            /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
-            || strstr(gl_renderer, "Intel")
-            || strstr(gl_renderer, "i915")
-            || strstr(gl_vendor_string, "Intel Inc."))
-        return HW_VENDOR_INTEL;
-
-    if (strstr(gl_renderer, "SVGA3D"))
-        return HW_VENDOR_VMWARE;
-
-    if (strstr(gl_vendor_string, "Mesa")
-            || strstr(gl_vendor_string, "Brian Paul")
-            || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
-            || strstr(gl_vendor_string, "VMware, Inc."))
-        return HW_VENDOR_SOFTWARE;
-
-    FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
-
-    return HW_VENDOR_NVIDIA;
-}
-
-static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info,
-        const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps)
-{
-    unsigned int shader_model;
-
-    shader_model = min(shader_caps->vs_version, shader_caps->ps_version);
-    shader_model = min(shader_model, max(shader_caps->gs_version, 3));
-    shader_model = min(shader_model, max(shader_caps->hs_version, 4));
-    shader_model = min(shader_model, max(shader_caps->ds_version, 4));
-
-    if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS])
-    {
-        if (shader_model >= 5
-                && gl_info->supported[ARB_DRAW_INDIRECT]
-                && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
-            return WINED3D_FEATURE_LEVEL_11;
-
-        if (shader_model == 4)
-            return WINED3D_FEATURE_LEVEL_10;
-    }
-
-    if (shader_model == 3)
-        return WINED3D_FEATURE_LEVEL_9_SM3;
-    if (shader_model == 2)
-        return WINED3D_FEATURE_LEVEL_9_SM2;
-    if (shader_model == 1)
-        return WINED3D_FEATURE_LEVEL_8;
-
-    if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
-        return WINED3D_FEATURE_LEVEL_7;
-    if (fragment_caps->MaxSimultaneousTextures > 1)
-        return WINED3D_FEATURE_LEVEL_6;
-
-    return WINED3D_FEATURE_LEVEL_5;
-}
-
-static const struct wined3d_renderer_table
-{
-    const char *renderer;
-    enum wined3d_pci_device id;
-}
-cards_nvidia_binary[] =
-{
-    /* Direct 3D 11 */
-    {"TITAN V",                     CARD_NVIDIA_TITANV},            /* GeForce 1000 - highend */
-    {"TITAN X (Pascal)",            CARD_NVIDIA_TITANX_PASCAL},     /* GeForce 1000 - highend */
-    {"GTX 1080 Ti",                 CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
-    {"GTX 1080",                    CARD_NVIDIA_GEFORCE_GTX1080},   /* GeForce 1000 - highend */
-    {"GTX 1070",                    CARD_NVIDIA_GEFORCE_GTX1070},   /* GeForce 1000 - highend */
-    {"GTX 1060",                    CARD_NVIDIA_GEFORCE_GTX1060},   /* GeForce 1000 - midend high */
-    {"GTX 1050 Ti",                 CARD_NVIDIA_GEFORCE_GTX1050TI}, /* GeForce 1000 - midend */
-    {"GTX 1050",                    CARD_NVIDIA_GEFORCE_GTX1050},   /* GeForce 1000 - midend */
-    {"GTX 980 Ti",                  CARD_NVIDIA_GEFORCE_GTX980TI},  /* GeForce 900 - highend */
-    {"GTX 980",                     CARD_NVIDIA_GEFORCE_GTX980},    /* GeForce 900 - highend */
-    {"GTX 970M",                    CARD_NVIDIA_GEFORCE_GTX970M},   /* GeForce 900 - highend mobile*/
-    {"GTX 970",                     CARD_NVIDIA_GEFORCE_GTX970},    /* GeForce 900 - highend */
-    {"GTX TITAN X",                 CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
-    {"GTX 960M",                    CARD_NVIDIA_GEFORCE_GTX960M},   /* GeForce 900 - midend high mobile */
-    {"GTX 960",                     CARD_NVIDIA_GEFORCE_GTX960},    /* GeForce 900 - midend high */
-    {"GTX 950M",                    CARD_NVIDIA_GEFORCE_GTX950M},   /* GeForce 900 - midend mobile */
-    {"GTX 950",                     CARD_NVIDIA_GEFORCE_GTX950},    /* GeForce 900 - midend */
-    {"GeForce 940M",                CARD_NVIDIA_GEFORCE_940M},      /* GeForce 900 - midend mobile */
-    {"GTX 880M",                    CARD_NVIDIA_GEFORCE_GTX880M},   /* GeForce 800 - mobile */
-    {"GTX 870M",                    CARD_NVIDIA_GEFORCE_GTX870M},   /* GeForce 800 - mobile */
-    {"GTX 860M",                    CARD_NVIDIA_GEFORCE_GTX860M},   /* GeForce 800 - mobile */
-    {"GTX 850M",                    CARD_NVIDIA_GEFORCE_GTX850M},   /* GeForce 800 - mobile */
-    {"GeForce 845M",                CARD_NVIDIA_GEFORCE_845M},      /* GeForce 800 - mobile */
-    {"GeForce 840M",                CARD_NVIDIA_GEFORCE_840M},      /* GeForce 800 - mobile */
-    {"GeForce 830M",                CARD_NVIDIA_GEFORCE_830M},      /* GeForce 800 - mobile */
-    {"GeForce 820M",                CARD_NVIDIA_GEFORCE_820M},      /* GeForce 800 - mobile */
-    {"GTX 780 Ti",                  CARD_NVIDIA_GEFORCE_GTX780TI},  /* Geforce 700 - highend */
-    {"GTX TITAN Black",             CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
-    {"GTX TITAN Z",                 CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
-    {"GTX TITAN",                   CARD_NVIDIA_GEFORCE_GTXTITAN},  /* Geforce 700 - highend */
-    {"GTX 780",                     CARD_NVIDIA_GEFORCE_GTX780},    /* Geforce 700 - highend */
-    {"GTX 770M",                    CARD_NVIDIA_GEFORCE_GTX770M},   /* Geforce 700 - midend high mobile */
-    {"GTX 770",                     CARD_NVIDIA_GEFORCE_GTX770},    /* Geforce 700 - highend */
-    {"GTX 765M",                    CARD_NVIDIA_GEFORCE_GTX765M},   /* Geforce 700 - midend high mobile */
-    {"GTX 760 Ti",                  CARD_NVIDIA_GEFORCE_GTX760TI},  /* Geforce 700 - midend high */
-    {"GTX 760",                     CARD_NVIDIA_GEFORCE_GTX760},    /* Geforce 700 - midend high  */
-    {"GTX 750 Ti",                  CARD_NVIDIA_GEFORCE_GTX750TI},  /* Geforce 700 - midend */
-    {"GTX 750",                     CARD_NVIDIA_GEFORCE_GTX750},    /* Geforce 700 - midend */
-    {"GT 750M",                     CARD_NVIDIA_GEFORCE_GT750M},    /* Geforce 700 - midend mobile */
-    {"GT 740M",                     CARD_NVIDIA_GEFORCE_GT740M},    /* Geforce 700 - midend mobile */
-    {"GT 730M",                     CARD_NVIDIA_GEFORCE_GT730M},    /* Geforce 700 - midend mobile */
-    {"GT 730",                      CARD_NVIDIA_GEFORCE_GT730},     /* Geforce 700 - lowend */
-    {"GTX 690",                     CARD_NVIDIA_GEFORCE_GTX690},    /* Geforce 600 - highend */
-    {"GTX 680",                     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
-    {"GTX 675MX",                   CARD_NVIDIA_GEFORCE_GTX675MX},  /* Geforce 600 - highend */
-    {"GTX 670MX",                   CARD_NVIDIA_GEFORCE_GTX670MX},  /* Geforce 600 - highend */
-    {"GTX 670",                     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
-    {"GTX 660 Ti",                  CARD_NVIDIA_GEFORCE_GTX660TI},  /* Geforce 600 - midend high */
-    {"GTX 660M",                    CARD_NVIDIA_GEFORCE_GTX660M},   /* Geforce 600 - midend high mobile */
-    {"GTX 660",                     CARD_NVIDIA_GEFORCE_GTX660},    /* Geforce 600 - midend high */
-    {"GTX 650 Ti",                  CARD_NVIDIA_GEFORCE_GTX650TI},  /* Geforce 600 - lowend */
-    {"GTX 650",                     CARD_NVIDIA_GEFORCE_GTX650},    /* Geforce 600 - lowend */
-    {"GT 650M",                     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
-    {"GT 640M",                     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
-    {"GT 630M",                     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
-    {"GT 630",                      CARD_NVIDIA_GEFORCE_GT630},     /* Geforce 600 - lowend */
-    {"GT 610",                      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
-    {"GTX 580",                     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
-    {"GTX 570",                     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
-    {"GTX 560 Ti",                  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
-    {"GTX 560M",                    CARD_NVIDIA_GEFORCE_GTX560M},   /* Geforce 500 - midend mobile */
-    {"GTX 560",                     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
-    {"GT 555M",                     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
-    {"GTX 550 Ti",                  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
-    {"GT 540M",                     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
-    {"GT 525M",                     CARD_NVIDIA_GEFORCE_GT525M},    /* Geforce 500 - lowend mobile */
-    {"GT 520",                      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
-    {"GTX 480",                     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
-    {"GTX 470",                     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
-    /* Direct 3D 10 */
-    {"GTX 465",                     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
-    {"GTX 460M",                    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
-    {"GTX 460",                     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
-    {"GTS 450",                     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
-    {"GT 440",                      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
-    {"GT 430",                      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
-    {"GT 425M",                     CARD_NVIDIA_GEFORCE_GT425M},    /* Geforce 400 - lowend mobile */
-    {"GT 420",                      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
-    {"410M",                        CARD_NVIDIA_GEFORCE_410M},      /* Geforce 400 - lowend mobile */
-    {"GT 330",                      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
-    {"GTS 360M",                    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
-    {"GTS 350M",                    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
-    {"GT 330M",                     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
-    {"GT 325M",                     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
-    {"GT 320M",                     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
-    {"320M",                        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
-    {"315M",                        CARD_NVIDIA_GEFORCE_315M},      /* Geforce 300 - midend mobile */
-    {"GTX 295",                     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
-    {"GTX 285",                     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
-    {"GTX 280",                     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
-    {"GTX 275",                     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
-    {"GTX 260",                     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
-    {"GTS 250",                     CARD_NVIDIA_GEFORCE_GTS250},    /* Geforce 200 - midend */
-    {"GT 240",                      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
-    {"GT 220",                      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
-    {"GeForce 310",                 CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
-    {"GeForce 305",                 CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
-    {"GeForce 210",                 CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
-    {"G 210",                       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
-    {"GTS 150",                     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
-    {"9800",                        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
-    {"9700M GT",                    CARD_NVIDIA_GEFORCE_9700MGT},   /* Geforce 9 - midend */
-    {"GT 140",                      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
-    {"9600",                        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
-    {"GT 130",                      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
-    {"GT 120",                      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
-    {"9500",                        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
-    {"9400M",                       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
-    {"9400",                        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
-    {"9300",                        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
-    {"9200",                        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
-    {"9100",                        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
-    {"G 100",                       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
-    {"8800 GTX",                    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
-    {"8800",                        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
-    {"8600M",                       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
-    {"8600 M",                      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
-    {"8700",                        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
-    {"8600",                        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
-    {"8500",                        CARD_NVIDIA_GEFORCE_8500GT},    /* Geforce 8 - mid-lowend */
-    {"8400",                        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
-    {"8300",                        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
-    {"8200",                        CARD_NVIDIA_GEFORCE_8200},      /* Geforce 8 - lowend */
-    {"8100",                        CARD_NVIDIA_GEFORCE_8200},      /* Geforce 8 - lowend */
-    /* Direct 3D 9 SM3 */
-    {"Quadro FX 5",                 CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
-    {"Quadro FX 4",                 CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
-    {"7950",                        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
-    {"7900",                        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
-    {"7800",                        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
-    {"7700",                        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
-    {"7600",                        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
-    {"7400",                        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
-    {"7300",                        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
-    {"6800",                        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
-    {"6700",                        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
-    {"6610",                        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
-    {"6600",                        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
-    /* Direct 3D 9 SM2 */
-    {"Quadro FX",                   CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
-    {"5950",                        CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
-    {"5900",                        CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
-    {"5800",                        CARD_NVIDIA_GEFORCEFX_5800},    /* GeforceFX - highend */
-    {"5750",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
-    {"5700",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
-    {"5650",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
-    {"5600",                        CARD_NVIDIA_GEFORCEFX_5600},    /* GeforceFX - midend */
-    {"5500",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
-    {"5300",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
-    {"5250",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
-    {"5200",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
-    {"5100",                        CARD_NVIDIA_GEFORCEFX_5200},    /* GeforceFX - lowend */
-    /* Direct 3D 8 */
-    {"Quadro4",                     CARD_NVIDIA_GEFORCE4_TI4200},
-    {"GeForce4 Ti",                 CARD_NVIDIA_GEFORCE4_TI4200},   /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
-    /* Direct 3D 7 */
-    {"GeForce4 MX",                 CARD_NVIDIA_GEFORCE4_MX},       /* MX420/MX440/MX460/MX4000 */
-    {"Quadro2 MXR",                 CARD_NVIDIA_GEFORCE2_MX},
-    {"GeForce2 MX",                 CARD_NVIDIA_GEFORCE2_MX},       /* Geforce2 standard/MX100/MX200/MX400 */
-    {"Quadro2",                     CARD_NVIDIA_GEFORCE2},
-    {"GeForce2",                    CARD_NVIDIA_GEFORCE2},          /* Geforce2 GTS/Pro/Ti/Ultra */
-    /* Direct 3D 6 */
-    {"TNT2",                        CARD_NVIDIA_RIVA_TNT2},         /* Riva TNT2 standard/M64/Pro/Ultra */
-},
-/* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
- *
- * Beware: renderer string do not match exact card model,
- * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
-cards_amd_binary[] =
-{
-    {"RX 480",                      CARD_AMD_RADEON_RX_480},
-    {"RX 460",                      CARD_AMD_RADEON_RX_460},
-    {"R9 Fury Series",              CARD_AMD_RADEON_R9_FURY},
-    /* Southern Islands */
-    {"HD 7900",                     CARD_AMD_RADEON_HD7900},
-    {"HD 7800",                     CARD_AMD_RADEON_HD7800},
-    {"HD 7700",                     CARD_AMD_RADEON_HD7700},
-    /* Northern Islands */
-    {"HD 6970",                     CARD_AMD_RADEON_HD6900},
-    {"HD 6900",                     CARD_AMD_RADEON_HD6900},
-    {"HD 6800",                     CARD_AMD_RADEON_HD6800},
-    {"HD 6770M",                    CARD_AMD_RADEON_HD6600M},
-    {"HD 6750M",                    CARD_AMD_RADEON_HD6600M},
-    {"HD 6700",                     CARD_AMD_RADEON_HD6700},
-    {"HD 6670",                     CARD_AMD_RADEON_HD6600},
-    {"HD 6630M",                    CARD_AMD_RADEON_HD6600M},
-    {"HD 6600M",                    CARD_AMD_RADEON_HD6600M},
-    {"HD 6600",                     CARD_AMD_RADEON_HD6600},
-    {"HD 6570",                     CARD_AMD_RADEON_HD6600},
-    {"HD 6500M",                    CARD_AMD_RADEON_HD6600M},
-    {"HD 6500",                     CARD_AMD_RADEON_HD6600},
-    {"HD 6480G",                    CARD_AMD_RADEON_HD6480G},
-    {"HD 6400",                     CARD_AMD_RADEON_HD6400},
-    {"HD 6300",                     CARD_AMD_RADEON_HD6300},
-    {"HD 6200",                     CARD_AMD_RADEON_HD6300},
-    /* Evergreen */
-    {"HD 5870",                     CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
-    {"HD 5850",                     CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
-    {"HD 5800",                     CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
-    {"HD 5770",                     CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
-    {"HD 5750",                     CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
-    {"HD 5700",                     CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
-    {"HD 5670",                     CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
-    {"HD 5570",                     CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
-    {"HD 5550",                     CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
-    {"HD 5450",                     CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
-    {"HD 5000",                     CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
-    /* R700 */
-    {"HD 4890",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
-    {"HD 4870",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
-    {"HD 4850",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
-    {"HD 4830",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
-    {"HD 4800",                     CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
-    {"HD 4770",                     CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
-    {"HD 4700",                     CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
-    {"HD 4670",                     CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
-    {"HD 4650",                     CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
-    {"HD 4600",                     CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
-    {"HD 4550",                     CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
-    {"HD 4350",                     CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
-    /* R600/R700 integrated */
-    {"HD 4200M",                    CARD_AMD_RADEON_HD4200M},
-    {"HD 3300",                     CARD_AMD_RADEON_HD3200},
-    {"HD 3200",                     CARD_AMD_RADEON_HD3200},
-    {"HD 3100",                     CARD_AMD_RADEON_HD3200},
-    /* R600 */
-    {"HD 3870",                     CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
-    {"HD 3850",                     CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
-    {"HD 2900",                     CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
-    {"HD 3830",                     CARD_AMD_RADEON_HD2600},    /* China-only midend */
-    {"HD 3690",                     CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
-    {"HD 3650",                     CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
-    {"HD 2600",                     CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
-    {"HD 3470",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
-    {"HD 3450",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
-    {"HD 3430",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
-    {"HD 3400",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
-    {"HD 2400",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
-    {"HD 2350",                     CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
-    /* Radeon R5xx */
-    {"X1950",                       CARD_AMD_RADEON_X1600},
-    {"X1900",                       CARD_AMD_RADEON_X1600},
-    {"X1800",                       CARD_AMD_RADEON_X1600},
-    {"X1650",                       CARD_AMD_RADEON_X1600},
-    {"X1600",                       CARD_AMD_RADEON_X1600},
-    /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
-     * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
-    {"HD 2300",                     CARD_AMD_RADEON_X700},
-    {"X2500",                       CARD_AMD_RADEON_X700},
-    {"X2300",                       CARD_AMD_RADEON_X700},
-    {"X1550",                       CARD_AMD_RADEON_X700},
-    {"X1450",                       CARD_AMD_RADEON_X700},
-    {"X1400",                       CARD_AMD_RADEON_X700},
-    {"X1300",                       CARD_AMD_RADEON_X700},
-    {"X850",                        CARD_AMD_RADEON_X700},
-    {"X800",                        CARD_AMD_RADEON_X700},
-    {"X700",                        CARD_AMD_RADEON_X700},
-    /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
-    {"Radeon Xpress",               CARD_AMD_RADEON_XPRESS_200M},
-},
-cards_intel[] =
-{
-    /* Skylake */
-    {"Iris Pro Graphics P580",      CARD_INTEL_IPP580_1},
-    {"Skylake",                     CARD_INTEL_HD520_1},
-    /* Broadwell */
-    {"Iris Pro P6300",              CARD_INTEL_IPP6300},
-    {"Iris Pro 6200",               CARD_INTEL_IP6200},
-    {"Iris 6100",                   CARD_INTEL_I6100},
-    {"Iris(TM) Graphics 6100",      CARD_INTEL_I6100},  /* MacOS */
-    /* Haswell */
-    {"Iris Pro 5200",               CARD_INTEL_IP5200_1},
-    {"Iris 5100",                   CARD_INTEL_I5100_1},
-    {"HD Graphics 5000",            CARD_INTEL_HD5000}, /* MacOS */
-    {"Haswell Mobile",              CARD_INTEL_HWM},
-    {"Iris OpenGL Engine",          CARD_INTEL_HWM},    /* MacOS */
-    /* Ivybridge */
-    {"Ivybridge Server",            CARD_INTEL_IVBS},
-    {"Ivybridge Mobile",            CARD_INTEL_IVBM},
-    {"Ivybridge Desktop",           CARD_INTEL_IVBD},
-    {"HD Graphics 4000",            CARD_INTEL_IVBD},   /* MacOS */
-    /* Sandybridge */
-    {"Sandybridge Server",          CARD_INTEL_SNBS},
-    {"Sandybridge Mobile",          CARD_INTEL_SNBM},
-    {"Sandybridge Desktop",         CARD_INTEL_SNBD},
-    /* Ironlake */
-    {"Ironlake Mobile",             CARD_INTEL_ILKM},
-    {"Ironlake Desktop",            CARD_INTEL_ILKD},
-    /* G4x */
-    {"B43",                         CARD_INTEL_B43},
-    {"G41",                         CARD_INTEL_G41},
-    {"G45",                         CARD_INTEL_G45},
-    {"Q45",                         CARD_INTEL_Q45},
-    {"Integrated Graphics Device",  CARD_INTEL_IGD},
-    {"GM45",                        CARD_INTEL_GM45},
-    /* i965 */
-    {"965GME",                      CARD_INTEL_965GME},
-    {"965GM",                       CARD_INTEL_965GM},
-    {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
-    {"946GZ",                       CARD_INTEL_946GZ},
-    {"965G",                        CARD_INTEL_965G},
-    {"965Q",                        CARD_INTEL_965Q},
-    /* i945 */
-    {"Pineview M",                  CARD_INTEL_PNVM},
-    {"Pineview G",                  CARD_INTEL_PNVG},
-    {"IGD",                         CARD_INTEL_PNVG},
-    {"Q33",                         CARD_INTEL_Q33},
-    {"G33",                         CARD_INTEL_G33},
-    {"Q35",                         CARD_INTEL_Q35},
-    {"945GME",                      CARD_INTEL_945GME},
-    {"945GM",                       CARD_INTEL_945GM},
-    {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
-    {"945G",                        CARD_INTEL_945G},
-    /* i915 */
-    {"915GM",                       CARD_INTEL_915GM},
-    {"E7221G",                      CARD_INTEL_E7221G},
-    {"915G",                        CARD_INTEL_915G},
-    /* i8xx */
-    {"865G",                        CARD_INTEL_865G},
-    {"845G",                        CARD_INTEL_845G},
-    {"855GM",                       CARD_INTEL_855GM},
-    {"830M",                        CARD_INTEL_830M},
-},
-/* 20101109 - These are never returned by current Gallium radeon
- * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. */
-cards_amd_mesa[] =
-{
-    /* Polaris 10/11 */
-    {"POLARIS10",                   CARD_AMD_RADEON_RX_480},
-    {"POLARIS11",                   CARD_AMD_RADEON_RX_460},
-    /* Volcanic Islands */
-    {"FIJI",                        CARD_AMD_RADEON_R9_FURY},
-    {"TONGA",                       CARD_AMD_RADEON_R9_285},
-    /* Sea Islands */
-    {"HAWAII",                      CARD_AMD_RADEON_R9_290},
-    {"KAVERI",                      CARD_AMD_RADEON_R7    },
-    {"KABINI",                      CARD_AMD_RADEON_R3    },
-    {"BONAIRE",                     CARD_AMD_RADEON_HD8770},
-    /* Southern Islands */
-    {"OLAND",                       CARD_AMD_RADEON_HD8670},
-    {"HAINAN",                      CARD_AMD_RADEON_HD8600M},
-    {"TAHITI",                      CARD_AMD_RADEON_HD7900},
-    {"PITCAIRN",                    CARD_AMD_RADEON_HD7800},
-    {"CAPE VERDE",                  CARD_AMD_RADEON_HD7700},
-    /* Northern Islands */
-    {"ARUBA",                       CARD_AMD_RADEON_HD7660D},
-    {"CAYMAN",                      CARD_AMD_RADEON_HD6900},
-    {"BARTS",                       CARD_AMD_RADEON_HD6800},
-    {"TURKS",                       CARD_AMD_RADEON_HD6600},
-    {"SUMO2",                       CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
-    {"SUMO",                        CARD_AMD_RADEON_HD6550D},
-    {"CAICOS",                      CARD_AMD_RADEON_HD6400},
-    {"PALM",                        CARD_AMD_RADEON_HD6300},
-    /* Evergreen */
-    {"HEMLOCK",                     CARD_AMD_RADEON_HD5900},
-    {"CYPRESS",                     CARD_AMD_RADEON_HD5800},
-    {"JUNIPER",                     CARD_AMD_RADEON_HD5700},
-    {"REDWOOD",                     CARD_AMD_RADEON_HD5600},
-    {"CEDAR",                       CARD_AMD_RADEON_HD5400},
-    /* R700 */
-    {"R700",                        CARD_AMD_RADEON_HD4800},
-    {"RV790",                       CARD_AMD_RADEON_HD4800},
-    {"RV770",                       CARD_AMD_RADEON_HD4800},
-    {"RV740",                       CARD_AMD_RADEON_HD4700},
-    {"RV730",                       CARD_AMD_RADEON_HD4600},
-    {"RV710",                       CARD_AMD_RADEON_HD4350},
-    /* R600/R700 integrated */
-    {"RS880",                       CARD_AMD_RADEON_HD4200M},
-    {"RS780",                       CARD_AMD_RADEON_HD3200},
-    /* R600 */
-    {"R680",                        CARD_AMD_RADEON_HD2900},
-    {"R600",                        CARD_AMD_RADEON_HD2900},
-    {"RV670",                       CARD_AMD_RADEON_HD3850},
-    {"RV635",                       CARD_AMD_RADEON_HD2600},
-    {"RV630",                       CARD_AMD_RADEON_HD2600},
-    {"RV620",                       CARD_AMD_RADEON_HD2350},
-    {"RV610",                       CARD_AMD_RADEON_HD2350},
-    /* R500 */
-    {"R580",                        CARD_AMD_RADEON_X1600},
-    {"R520",                        CARD_AMD_RADEON_X1600},
-    {"RV570",                       CARD_AMD_RADEON_X1600},
-    {"RV560",                       CARD_AMD_RADEON_X1600},
-    {"RV535",                       CARD_AMD_RADEON_X1600},
-    {"RV530",                       CARD_AMD_RADEON_X1600},
-    {"RV516",                       CARD_AMD_RADEON_X700},
-    {"RV515",                       CARD_AMD_RADEON_X700},
-    /* R400 */
-    {"R481",                        CARD_AMD_RADEON_X700},
-    {"R480",                        CARD_AMD_RADEON_X700},
-    {"R430",                        CARD_AMD_RADEON_X700},
-    {"R423",                        CARD_AMD_RADEON_X700},
-    {"R420",                        CARD_AMD_RADEON_X700},
-    {"R410",                        CARD_AMD_RADEON_X700},
-    {"RV410",                       CARD_AMD_RADEON_X700},
-    /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
-    {"RS740",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RS690",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RS600",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RS485",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RS482",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RS480",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RS400",                       CARD_AMD_RADEON_XPRESS_200M},
-    {"RC410",                       CARD_AMD_RADEON_XPRESS_200M},
-    /* R300 */
-    {"R360",                        CARD_AMD_RADEON_9500},
-    {"R350",                        CARD_AMD_RADEON_9500},
-    {"R300",                        CARD_AMD_RADEON_9500},
-    {"RV380",                       CARD_AMD_RADEON_9500},
-    {"RV370",                       CARD_AMD_RADEON_9500},
-    {"RV360",                       CARD_AMD_RADEON_9500},
-    {"RV351",                       CARD_AMD_RADEON_9500},
-    {"RV350",                       CARD_AMD_RADEON_9500},
-},
-cards_nvidia_mesa[] =
-{
-    /* Maxwell */
-    {"NV124",                       CARD_NVIDIA_GEFORCE_GTX970},
-    {"NV120",                       CARD_NVIDIA_GEFORCE_GTX980TI},
-    {"NV118",                       CARD_NVIDIA_GEFORCE_840M},
-    {"NV117",                       CARD_NVIDIA_GEFORCE_GTX750},
-    /* Kepler */
-    {"NV108",                       CARD_NVIDIA_GEFORCE_GT740M},
-    {"NVF1",                        CARD_NVIDIA_GEFORCE_GTX780TI},
-    {"NVF0",                        CARD_NVIDIA_GEFORCE_GTX780},
-    {"NVE6",                        CARD_NVIDIA_GEFORCE_GTX770M},
-    {"NVE4",                        CARD_NVIDIA_GEFORCE_GTX680},    /* 690 / 675MX / 760TI */
-    /* Fermi */
-    {"NVD9",                        CARD_NVIDIA_GEFORCE_GT520},
-    {"NVD7",                        CARD_NVIDIA_GEFORCE_820M},
-    {"NVCF",                        CARD_NVIDIA_GEFORCE_GTX550},
-    {"NVCE",                        CARD_NVIDIA_GEFORCE_GTX560},
-    {"NVC8",                        CARD_NVIDIA_GEFORCE_GTX570},
-    {"NVC4",                        CARD_NVIDIA_GEFORCE_GTX460},
-    {"NVC3",                        CARD_NVIDIA_GEFORCE_GT440},
-    {"NVC1",                        CARD_NVIDIA_GEFORCE_GT420},
-    {"NVC0",                        CARD_NVIDIA_GEFORCE_GTX480},
-    /* Tesla */
-    {"NVAF",                        CARD_NVIDIA_GEFORCE_GT320M},
-    {"NVAC",                        CARD_NVIDIA_GEFORCE_8200},
-    {"NVAA",                        CARD_NVIDIA_GEFORCE_8200},      /* 8100 */
-    {"NVA8",                        CARD_NVIDIA_GEFORCE_210},
-    {"NVA5",                        CARD_NVIDIA_GEFORCE_GT220},
-    {"NVA3",                        CARD_NVIDIA_GEFORCE_GT240},
-    {"NVA0",                        CARD_NVIDIA_GEFORCE_GTX280},
-    {"NV98",                        CARD_NVIDIA_GEFORCE_9200},
-    {"NV96",                        CARD_NVIDIA_GEFORCE_9400GT},
-    {"NV94",                        CARD_NVIDIA_GEFORCE_9600GT},
-    {"NV92",                        CARD_NVIDIA_GEFORCE_9800GT},
-    {"NV86",                        CARD_NVIDIA_GEFORCE_8500GT},
-    {"NV84",                        CARD_NVIDIA_GEFORCE_8600GT},
-    {"NV50",                        CARD_NVIDIA_GEFORCE_8800GTX},
-    /* Curie */
-    {"NV68",                        CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
-    {"NV67",                        CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
-    {"NV63",                        CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
-    {"NV4E",                        CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
-    {"NV4C",                        CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
-    {"NV4B",                        CARD_NVIDIA_GEFORCE_7600},
-    {"NV4A",                        CARD_NVIDIA_GEFORCE_6200},
-    {"NV49",                        CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
-    {"NV47",                        CARD_NVIDIA_GEFORCE_7800GT},
-    {"NV46",                        CARD_NVIDIA_GEFORCE_7400},
-    {"NV45",                        CARD_NVIDIA_GEFORCE_6800},
-    {"NV44",                        CARD_NVIDIA_GEFORCE_6200},
-    {"NV43",                        CARD_NVIDIA_GEFORCE_6600GT},
-    {"NV42",                        CARD_NVIDIA_GEFORCE_6800},
-    {"NV41",                        CARD_NVIDIA_GEFORCE_6800},
-    {"NV40",                        CARD_NVIDIA_GEFORCE_6800},
-    /* Rankine */
-    {"NV38",                        CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
-    {"NV36",                        CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
-    {"NV35",                        CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
-    {"NV34",                        CARD_NVIDIA_GEFORCEFX_5200},
-    {"NV31",                        CARD_NVIDIA_GEFORCEFX_5600},
-    {"NV30",                        CARD_NVIDIA_GEFORCEFX_5800},
-    /* Kelvin */
-    {"nv28",                        CARD_NVIDIA_GEFORCE4_TI4200},
-    {"nv25",                        CARD_NVIDIA_GEFORCE4_TI4200},
-    {"nv20",                        CARD_NVIDIA_GEFORCE3},
-    /* Celsius */
-    {"nv1F",                        CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
-    {"nv1A",                        CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
-    {"nv18",                        CARD_NVIDIA_GEFORCE4_MX},
-    {"nv17",                        CARD_NVIDIA_GEFORCE4_MX},
-    {"nv16",                        CARD_NVIDIA_GEFORCE2},
-    {"nv15",                        CARD_NVIDIA_GEFORCE2},
-    {"nv11",                        CARD_NVIDIA_GEFORCE2_MX},
-    {"nv10",                        CARD_NVIDIA_GEFORCE},
-    /* Fahrenheit */
-    {"nv05",                        CARD_NVIDIA_RIVA_TNT2},
-    {"nv04",                        CARD_NVIDIA_RIVA_TNT},
-    {"nv03",                        CARD_NVIDIA_RIVA_128},
-},
-cards_vmware[] =
-{
-    {"SVGA3D",                      CARD_VMWARE_SVGA3D},
-};
-
-static const struct gl_vendor_selection
-{
-    enum wined3d_gl_vendor gl_vendor;
-    const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
-    const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
-    size_t cards_size;              /* Number of entries in the array above */
-}
-amd_gl_vendor_table[] =
-{
-    {GL_VENDOR_APPLE,   "Apple OSX AMD/ATI binary driver",  cards_amd_binary,       ARRAY_SIZE(cards_amd_binary)},
-    {GL_VENDOR_FGLRX,   "AMD/ATI binary driver",            cards_amd_binary,       ARRAY_SIZE(cards_amd_binary)},
-    {GL_VENDOR_MESA,    "Mesa AMD/ATI driver",              cards_amd_mesa,         ARRAY_SIZE(cards_amd_mesa)},
-},
-nvidia_gl_vendor_table[] =
-{
-    {GL_VENDOR_APPLE,   "Apple OSX NVidia binary driver",   cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
-    {GL_VENDOR_MESA,    "Mesa Nouveau driver",              cards_nvidia_mesa,      ARRAY_SIZE(cards_nvidia_mesa)},
-    {GL_VENDOR_NVIDIA,  "Nvidia binary driver",             cards_nvidia_binary,    ARRAY_SIZE(cards_nvidia_binary)},
-},
-vmware_gl_vendor_table[] =
-{
-    {GL_VENDOR_MESA,    "VMware driver",                    cards_vmware,           ARRAY_SIZE(cards_vmware)},
-},
-intel_gl_vendor_table[] =
-{
-    {GL_VENDOR_APPLE,   "Apple OSX Intel binary driver",    cards_intel,            ARRAY_SIZE(cards_intel)},
-    {GL_VENDOR_MESA,    "Mesa Intel driver",                cards_intel,            ARRAY_SIZE(cards_intel)},
-};
-
-static const enum wined3d_pci_device
-card_fallback_nvidia[] =
-{
-    CARD_NVIDIA_RIVA_128,           /* D3D5 */
-    CARD_NVIDIA_RIVA_TNT,           /* D3D6 */
-    CARD_NVIDIA_GEFORCE,            /* D3D7 */
-    CARD_NVIDIA_GEFORCE3,           /* D3D8 */
-    CARD_NVIDIA_GEFORCEFX_5800,     /* D3D9_SM2 */
-    CARD_NVIDIA_GEFORCE_6800,       /* D3D9_SM3 */
-    CARD_NVIDIA_GEFORCE_8800GTX,    /* D3D10 */
-    CARD_NVIDIA_GEFORCE_GTX470,     /* D3D11 */
-},
-card_fallback_amd[] =
-{
-    CARD_AMD_RAGE_128PRO,           /* D3D5 */
-    CARD_AMD_RAGE_128PRO,           /* D3D6 */
-    CARD_AMD_RADEON_7200,           /* D3D7 */
-    CARD_AMD_RADEON_8500,           /* D3D8 */
-    CARD_AMD_RADEON_9500,           /* D3D9_SM2 */
-    CARD_AMD_RADEON_X1600,          /* D3D9_SM3 */
-    CARD_AMD_RADEON_HD2900,         /* D3D10 */
-    CARD_AMD_RADEON_HD5600,         /* D3D11 */
-},
-card_fallback_intel[] =
-{
-    CARD_INTEL_845G,                /* D3D5 */
-    CARD_INTEL_845G,                /* D3D6 */
-    CARD_INTEL_845G,                /* D3D7 */
-    CARD_INTEL_915G,                /* D3D8 */
-    CARD_INTEL_915G,                /* D3D9_SM2 */
-    CARD_INTEL_945G,                /* D3D9_SM3 */
-    CARD_INTEL_G45,                 /* D3D10 */
-    CARD_INTEL_IVBD,                /* D3D11 */
-};
-C_ASSERT(ARRAY_SIZE(card_fallback_nvidia)  == WINED3D_FEATURE_LEVEL_COUNT);
-C_ASSERT(ARRAY_SIZE(card_fallback_amd)     == WINED3D_FEATURE_LEVEL_COUNT);
-C_ASSERT(ARRAY_SIZE(card_fallback_intel)   == WINED3D_FEATURE_LEVEL_COUNT);
-
-static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
-        unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
-{
-    unsigned int i, j;
-
-    for (i = 0; i < table_size; ++i)
-    {
-        if (table[i].gl_vendor != gl_vendor)
-            continue;
-
-        TRACE("Applying card selector \"%s\".\n", table[i].description);
-
-        for (j = 0; j < table[i].cards_size; ++j)
-        {
-            if (strstr(gl_renderer, table[i].cards[j].renderer))
-                return table[i].cards[j].id;
-        }
-        return PCI_DEVICE_NONE;
-    }
-    FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
-            gl_vendor, debugstr_a(gl_renderer));
-
-    return PCI_DEVICE_NONE;
-}
-
-static const struct
-{
-    enum wined3d_pci_vendor card_vendor;
-    const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
-    const struct gl_vendor_selection *gl_vendor_selection;
-    unsigned int gl_vendor_count;
-    const enum wined3d_pci_device *card_fallback; /* An array with FEATURE_LEVEL_COUNT elements */
-}
-card_vendor_table[] =
-{
-    {HW_VENDOR_AMD,         "AMD",      amd_gl_vendor_table,
-            ARRAY_SIZE(amd_gl_vendor_table),
-            card_fallback_amd},
-    {HW_VENDOR_NVIDIA,      "Nvidia",   nvidia_gl_vendor_table,
-            ARRAY_SIZE(nvidia_gl_vendor_table),
-            card_fallback_nvidia},
-    {HW_VENDOR_VMWARE,      "VMware",   vmware_gl_vendor_table,
-            ARRAY_SIZE(vmware_gl_vendor_table),
-            card_fallback_amd},
-    {HW_VENDOR_INTEL,       "Intel",    intel_gl_vendor_table,
-            ARRAY_SIZE(intel_gl_vendor_table),
-            card_fallback_intel},
-};
-
-static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level feature_level,
-        DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor,
-        enum wined3d_pci_vendor *card_vendor)
-{
-    /* A Direct3D device object contains the PCI id (vendor + device) of the
-     * videocard which is used for rendering. Various applications use this
-     * information to get a rough estimation of the features of the card and
-     * some might use it for enabling 3d effects only on certain types of
-     * videocards. In some cases games might even use it to work around bugs
-     * which happen on certain videocards/driver combinations. The problem is
-     * that OpenGL only exposes a rendering string containing the name of the
-     * videocard and not the PCI id.
-     *
-     * Various games depend on the PCI id, so somehow we need to provide one.
-     * A simple option is to parse the renderer string and translate this to
-     * the right PCI id. This is a lot of work because there are more than 200
-     * GPUs just for Nvidia. Various cards share the same renderer string, so
-     * the amount of code might be 'small' but there are quite a number of
-     * exceptions which would make this a pain to maintain. Another way would
-     * be to query the PCI id from the operating system (assuming this is the
-     * videocard which is used for rendering which is not always the case).
-     * This would work but it is not very portable. Second it would not work
-     * well in, let's say, a remote X situation in which the amount of 3d
-     * features which can be used is limited.
-     *
-     * As said most games only use the PCI id to get an indication of the
-     * capabilities of the card. It doesn't really matter if the given id is
-     * the correct one if we return the id of a card with similar 3d features.
-     *
-     * The code below checks the OpenGL capabilities of a videocard and matches
-     * that to a certain level of Direct3D functionality. Once a card passes
-     * the Direct3D9 check, we know that the card (in case of Nvidia) is at
-     * least a GeforceFX. To give a better estimate we do a basic check on the
-     * renderer string but if that won't pass we return a default card. This
-     * way is better than maintaining a full card database as even without a
-     * full database we can return a card with similar features. Second the
-     * size of the database can be made quite small because when you know what
-     * type of 3d functionality a card has, you know to which GPU family the
-     * GPU must belong. Because of this you only have to check a small part of
-     * the renderer string to distinguish between different models from that
-     * family.
-     *
-     * The code also selects a default amount of video memory which we will
-     * use for an estimation of the amount of free texture memory. In case of
-     * real D3D the amount of texture memory includes video memory and system
-     * memory (to be specific AGP memory or in case of PCIE TurboCache /
-     * HyperMemory). We don't know how much system memory can be addressed by
-     * the system but we can make a reasonable estimation about the amount of
-     * video memory. If the value is slightly wrong it doesn't matter as we
-     * didn't include AGP-like memory which makes the amount of addressable
-     * memory higher and second OpenGL isn't that critical it moves to system
-     * memory behind our backs if really needed. Note that the amount of video
-     * memory can be overruled using a registry setting. */
-
-    enum wined3d_pci_device device;
-    unsigned int i;
-
-    for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i)
-    {
-        if (card_vendor_table[i].card_vendor != *card_vendor)
-            continue;
-
-        TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
-        device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
-                card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
-        if (device != PCI_DEVICE_NONE)
-            return device;
-
-        TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
-        return card_vendor_table[i].card_fallback[feature_level];
-    }
-
-    FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
-            *card_vendor, debugstr_a(gl_renderer));
-
-    /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
-    *card_vendor = HW_VENDOR_NVIDIA;
-    return card_fallback_nvidia[feature_level];
-}
-
-static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
-        const struct wined3d_shader_backend_ops *shader_backend_ops)
-{
-    if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
-        return &glsl_vertex_pipe;
-    return &ffp_vertex_pipe;
-}
-
-static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
-        const struct wined3d_shader_backend_ops *shader_backend_ops)
-{
-    if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
-        return &glsl_fragment_pipe;
-    if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
-        return &arbfp_fragment_pipeline;
-    if (gl_info->supported[ATI_FRAGMENT_SHADER])
-        return &atifs_fragment_pipeline;
-    if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
-        return &nvts_fragment_pipeline;
-    if (gl_info->supported[NV_REGISTER_COMBINERS])
-        return &nvrc_fragment_pipeline;
-    return &ffp_fragment_pipeline;
-}
-
-static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
-{
-    BOOL glsl = wined3d_settings.use_glsl && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
-    if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && !wined3d_settings.use_glsl)
-    {
-        ERR_(winediag)("Ignoring the UseGLSL registry key. "
-                "GLSL is the only shader backend available on core profile contexts. "
-                "You need to explicitly set GL version to use legacy contexts.\n");
-        glsl = TRUE;
-    }
-
-    if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
-        return &glsl_shader_backend;
-    if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
-        return &arb_program_shader_backend;
-    if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
-        return &glsl_shader_backend;
-    if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
-        return &arb_program_shader_backend;
-    return &none_shader_backend;
-}
-
-static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
-        const struct wined3d_extension_map *map, UINT entry_count)
-{
-    while (*extensions)
-    {
-        const char *start;
-        size_t len;
-        UINT i;
-
-        while (isspace(*extensions))
-            ++extensions;
-        start = extensions;
-        while (!isspace(*extensions) && *extensions)
-            ++extensions;
-
-        len = extensions - start;
-        if (!len)
-            continue;
-
-        TRACE("- %s.\n", debugstr_an(start, len));
-
-        for (i = 0; i < entry_count; ++i)
-        {
-            if (len == strlen(map[i].extension_string)
-                    && !memcmp(start, map[i].extension_string, len))
-            {
-                TRACE(" FOUND: %s support.\n", map[i].extension_string);
-                gl_info->supported[map[i].extension] = TRUE;
-                break;
-            }
-        }
-    }
-}
-
-static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
-        const struct wined3d_extension_map *map, unsigned int map_entries_count)
-{
-    const char *gl_extension_name;
-    unsigned int i, j;
-    GLint extensions_count;
-
-    gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
-    for (i = 0; i < extensions_count; ++i)
-    {
-        gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
-        TRACE("- %s.\n", debugstr_a(gl_extension_name));
-        for (j = 0; j < map_entries_count; ++j)
-        {
-            if (!strcmp(gl_extension_name, map[j].extension_string))
-            {
-                TRACE("FOUND: %s support.\n", map[j].extension_string);
-                gl_info->supported[map[j].extension] = TRUE;
-                break;
-            }
-        }
-    }
-}
-
-static void load_gl_funcs(struct wined3d_gl_info *gl_info)
-{
-#define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
-    /* GL_APPLE_fence */
-    USE_GL_FUNC(glDeleteFencesAPPLE)
-    USE_GL_FUNC(glFinishFenceAPPLE)
-    USE_GL_FUNC(glFinishObjectAPPLE)
-    USE_GL_FUNC(glGenFencesAPPLE)
-    USE_GL_FUNC(glIsFenceAPPLE)
-    USE_GL_FUNC(glSetFenceAPPLE)
-    USE_GL_FUNC(glTestFenceAPPLE)
-    USE_GL_FUNC(glTestObjectAPPLE)
-    /* GL_APPLE_flush_buffer_range */
-    USE_GL_FUNC(glBufferParameteriAPPLE)
-    USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
-    /* GL_ARB_base_instance */
-    USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
-    USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
-    /* GL_ARB_blend_func_extended */
-    USE_GL_FUNC(glBindFragDataLocationIndexed)
-    USE_GL_FUNC(glGetFragDataIndex)
-    /* GL_ARB_clear_buffer_object */
-    USE_GL_FUNC(glClearBufferData)
-    USE_GL_FUNC(glClearBufferSubData)
-    /* GL_ARB_clear_texture */
-    USE_GL_FUNC(glClearTexImage)
-    USE_GL_FUNC(glClearTexSubImage)
-    /* GL_ARB_clip_control */
-    USE_GL_FUNC(glClipControl)
-    /* GL_ARB_color_buffer_float */
-    USE_GL_FUNC(glClampColorARB)
-    /* GL_ARB_compute_shader */
-    USE_GL_FUNC(glDispatchCompute)
-    USE_GL_FUNC(glDispatchComputeIndirect)
-    /* GL_ARB_copy_buffer */
-    USE_GL_FUNC(glCopyBufferSubData)
-    /* GL_ARB_copy_image */
-    USE_GL_FUNC(glCopyImageSubData)
-    /* GL_ARB_debug_output */
-    USE_GL_FUNC(glDebugMessageCallbackARB)
-    USE_GL_FUNC(glDebugMessageControlARB)
-    USE_GL_FUNC(glDebugMessageInsertARB)
-    USE_GL_FUNC(glGetDebugMessageLogARB)
-    /* GL_ARB_draw_buffers */
-    USE_GL_FUNC(glDrawBuffersARB)
-    /* GL_ARB_draw_elements_base_vertex */
-    USE_GL_FUNC(glDrawElementsBaseVertex)
-    USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
-    USE_GL_FUNC(glDrawRangeElementsBaseVertex)
-    USE_GL_FUNC(glMultiDrawElementsBaseVertex)
-    /* GL_ARB_draw_indirect */
-    USE_GL_FUNC(glDrawArraysIndirect)
-    USE_GL_FUNC(glDrawElementsIndirect)
-    /* GL_ARB_draw_instanced */
-    USE_GL_FUNC(glDrawArraysInstancedARB)
-    USE_GL_FUNC(glDrawElementsInstancedARB)
-    /* GL_ARB_ES2_compatibility */
-    USE_GL_FUNC(glReleaseShaderCompiler)
-    USE_GL_FUNC(glShaderBinary)
-    USE_GL_FUNC(glGetShaderPrecisionFormat)
-    USE_GL_FUNC(glDepthRangef)
-    USE_GL_FUNC(glClearDepthf)
-    /* GL_ARB_framebuffer_no_attachments */
-    USE_GL_FUNC(glFramebufferParameteri)
-    /* GL_ARB_framebuffer_object */
-    USE_GL_FUNC(glBindFramebuffer)
-    USE_GL_FUNC(glBindRenderbuffer)
-    USE_GL_FUNC(glBlitFramebuffer)
-    USE_GL_FUNC(glCheckFramebufferStatus)
-    USE_GL_FUNC(glDeleteFramebuffers)
-    USE_GL_FUNC(glDeleteRenderbuffers)
-    USE_GL_FUNC(glFramebufferRenderbuffer)
-    USE_GL_FUNC(glFramebufferTexture)
-    USE_GL_FUNC(glFramebufferTexture1D)
-    USE_GL_FUNC(glFramebufferTexture2D)
-    USE_GL_FUNC(glFramebufferTexture3D)
-    USE_GL_FUNC(glFramebufferTextureLayer)
-    USE_GL_FUNC(glGenFramebuffers)
-    USE_GL_FUNC(glGenRenderbuffers)
-    USE_GL_FUNC(glGenerateMipmap)
-    USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
-    USE_GL_FUNC(glGetRenderbufferParameteriv)
-    USE_GL_FUNC(glIsFramebuffer)
-    USE_GL_FUNC(glIsRenderbuffer)
-    USE_GL_FUNC(glRenderbufferStorage)
-    USE_GL_FUNC(glRenderbufferStorageMultisample)
-    /* GL_ARB_geometry_shader4 */
-    USE_GL_FUNC(glFramebufferTextureARB)
-    USE_GL_FUNC(glFramebufferTextureFaceARB)
-    USE_GL_FUNC(glFramebufferTextureLayerARB)
-    USE_GL_FUNC(glProgramParameteriARB)
-    /* GL_ARB_instanced_arrays */
-    USE_GL_FUNC(glVertexAttribDivisorARB)
-    /* GL_ARB_internalformat_query */
-    USE_GL_FUNC(glGetInternalformativ)
-    /* GL_ARB_internalformat_query2 */
-    USE_GL_FUNC(glGetInternalformati64v)
-    /* GL_ARB_map_buffer_range */
-    USE_GL_FUNC(glFlushMappedBufferRange)
-    USE_GL_FUNC(glMapBufferRange)
-    /* GL_ARB_multisample */
-    USE_GL_FUNC(glSampleCoverageARB)
-    /* GL_ARB_multitexture */
-    USE_GL_FUNC(glActiveTextureARB)
-    USE_GL_FUNC(glClientActiveTextureARB)
-    USE_GL_FUNC(glMultiTexCoord1fARB)
-    USE_GL_FUNC(glMultiTexCoord1fvARB)
-    USE_GL_FUNC(glMultiTexCoord2fARB)
-    USE_GL_FUNC(glMultiTexCoord2fvARB)
-    USE_GL_FUNC(glMultiTexCoord2svARB)
-    USE_GL_FUNC(glMultiTexCoord3fARB)
-    USE_GL_FUNC(glMultiTexCoord3fvARB)
-    USE_GL_FUNC(glMultiTexCoord4fARB)
-    USE_GL_FUNC(glMultiTexCoord4fvARB)
-    USE_GL_FUNC(glMultiTexCoord4svARB)
-    /* GL_ARB_occlusion_query */
-    USE_GL_FUNC(glBeginQueryARB)
-    USE_GL_FUNC(glDeleteQueriesARB)
-    USE_GL_FUNC(glEndQueryARB)
-    USE_GL_FUNC(glGenQueriesARB)
-    USE_GL_FUNC(glGetQueryivARB)
-    USE_GL_FUNC(glGetQueryObjectivARB)
-    USE_GL_FUNC(glGetQueryObjectuivARB)
-    USE_GL_FUNC(glIsQueryARB)
-    /* GL_ARB_point_parameters */
-    USE_GL_FUNC(glPointParameterfARB)
-    USE_GL_FUNC(glPointParameterfvARB)
-    /* GL_ARB_provoking_vertex */
-    USE_GL_FUNC(glProvokingVertex)
-    /* GL_ARB_sample_shading */
-    USE_GL_FUNC(glMinSampleShadingARB)
-    /* GL_ARB_sampler_objects */
-    USE_GL_FUNC(glGenSamplers)
-    USE_GL_FUNC(glDeleteSamplers)
-    USE_GL_FUNC(glIsSampler)
-    USE_GL_FUNC(glBindSampler)
-    USE_GL_FUNC(glSamplerParameteri)
-    USE_GL_FUNC(glSamplerParameterf)
-    USE_GL_FUNC(glSamplerParameteriv)
-    USE_GL_FUNC(glSamplerParameterfv)
-    USE_GL_FUNC(glSamplerParameterIiv)
-    USE_GL_FUNC(glSamplerParameterIuiv)
-    USE_GL_FUNC(glGetSamplerParameteriv)
-    USE_GL_FUNC(glGetSamplerParameterfv)
-    USE_GL_FUNC(glGetSamplerParameterIiv)
-    USE_GL_FUNC(glGetSamplerParameterIuiv)
-    /* GL_ARB_shader_atomic_counters */
-    USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
-    /* GL_ARB_shader_image_load_store */
-    USE_GL_FUNC(glBindImageTexture)
-    USE_GL_FUNC(glMemoryBarrier)
-    /* GL_ARB_shader_objects */
-    USE_GL_FUNC(glAttachObjectARB)
-    USE_GL_FUNC(glBindAttribLocationARB)
-    USE_GL_FUNC(glCompileShaderARB)
-    USE_GL_FUNC(glCreateProgramObjectARB)
-    USE_GL_FUNC(glCreateShaderObjectARB)
-    USE_GL_FUNC(glDeleteObjectARB)
-    USE_GL_FUNC(glDetachObjectARB)
-    USE_GL_FUNC(glGetActiveUniformARB)
-    USE_GL_FUNC(glGetAttachedObjectsARB)
-    USE_GL_FUNC(glGetAttribLocationARB)
-    USE_GL_FUNC(glGetHandleARB)
-    USE_GL_FUNC(glGetInfoLogARB)
-    USE_GL_FUNC(glGetObjectParameterfvARB)
-    USE_GL_FUNC(glGetObjectParameterivARB)
-    USE_GL_FUNC(glGetShaderSourceARB)
-    USE_GL_FUNC(glGetUniformLocationARB)
-    USE_GL_FUNC(glGetUniformfvARB)
-    USE_GL_FUNC(glGetUniformivARB)
-    USE_GL_FUNC(glLinkProgramARB)
-    USE_GL_FUNC(glShaderSourceARB)
-    USE_GL_FUNC(glUniform1fARB)
-    USE_GL_FUNC(glUniform1fvARB)
-    USE_GL_FUNC(glUniform1iARB)
-    USE_GL_FUNC(glUniform1ivARB)
-    USE_GL_FUNC(glUniform2fARB)
-    USE_GL_FUNC(glUniform2fvARB)
-    USE_GL_FUNC(glUniform2iARB)
-    USE_GL_FUNC(glUniform2ivARB)
-    USE_GL_FUNC(glUniform3fARB)
-    USE_GL_FUNC(glUniform3fvARB)
-    USE_GL_FUNC(glUniform3iARB)
-    USE_GL_FUNC(glUniform3ivARB)
-    USE_GL_FUNC(glUniform4fARB)
-    USE_GL_FUNC(glUniform4fvARB)
-    USE_GL_FUNC(glUniform4iARB)
-    USE_GL_FUNC(glUniform4ivARB)
-    USE_GL_FUNC(glUniformMatrix2fvARB)
-    USE_GL_FUNC(glUniformMatrix3fvARB)
-    USE_GL_FUNC(glUniformMatrix4fvARB)
-    USE_GL_FUNC(glUseProgramObjectARB)
-    USE_GL_FUNC(glValidateProgramARB)
-    /* GL_ARB_shader_storage_buffer_object */
-    USE_GL_FUNC(glShaderStorageBlockBinding)
-    /* GL_ARB_sync */
-    USE_GL_FUNC(glClientWaitSync)
-    USE_GL_FUNC(glDeleteSync)
-    USE_GL_FUNC(glFenceSync)
-    USE_GL_FUNC(glGetInteger64v)
-    USE_GL_FUNC(glGetSynciv)
-    USE_GL_FUNC(glIsSync)
-    USE_GL_FUNC(glWaitSync)
-    /* GL_ARB_tessellation_shader */
-    USE_GL_FUNC(glPatchParameteri)
-    USE_GL_FUNC(glPatchParameterfv)
-    /* GL_ARB_texture_buffer_object */
-    USE_GL_FUNC(glTexBufferARB)
-    /* GL_ARB_texture_buffer_range */
-    USE_GL_FUNC(glTexBufferRange)
-    /* GL_ARB_texture_compression */
-    USE_GL_FUNC(glCompressedTexImage2DARB)
-    USE_GL_FUNC(glCompressedTexImage3DARB)
-    USE_GL_FUNC(glCompressedTexSubImage2DARB)
-    USE_GL_FUNC(glCompressedTexSubImage3DARB)
-    USE_GL_FUNC(glGetCompressedTexImageARB)
-    /* GL_ARB_texture_multisample */
-    USE_GL_FUNC(glGetMultisamplefv);
-    USE_GL_FUNC(glSampleMaski);
-    USE_GL_FUNC(glTexImage2DMultisample);
-    USE_GL_FUNC(glTexImage3DMultisample);
-    /* GL_ARB_texture_storage */
-    USE_GL_FUNC(glTexStorage1D)
-    USE_GL_FUNC(glTexStorage2D)
-    USE_GL_FUNC(glTexStorage3D)
-    /* GL_ARB_texture_storage_multisample */
-    USE_GL_FUNC(glTexStorage2DMultisample);
-    USE_GL_FUNC(glTexStorage3DMultisample);
-    /* GL_ARB_texture_view */
-    USE_GL_FUNC(glTextureView)
-    /* GL_ARB_timer_query */
-    USE_GL_FUNC(glQueryCounter)
-    USE_GL_FUNC(glGetQueryObjectui64v)
-    /* GL_ARB_transform_feedback2 */
-    USE_GL_FUNC(glBindTransformFeedback);
-    USE_GL_FUNC(glDeleteTransformFeedbacks);
-    USE_GL_FUNC(glDrawTransformFeedback);
-    USE_GL_FUNC(glGenTransformFeedbacks);
-    USE_GL_FUNC(glIsTransformFeedback);
-    USE_GL_FUNC(glPauseTransformFeedback);
-    USE_GL_FUNC(glResumeTransformFeedback);
-    /* GL_ARB_transform_feedback3 */
-    USE_GL_FUNC(glBeginQueryIndexed);
-    USE_GL_FUNC(glDrawTransformFeedbackStream);
-    USE_GL_FUNC(glEndQueryIndexed);
-    USE_GL_FUNC(glGetQueryIndexediv);
-    /* GL_ARB_uniform_buffer_object */
-    USE_GL_FUNC(glBindBufferBase)
-    USE_GL_FUNC(glBindBufferRange)
-    USE_GL_FUNC(glGetActiveUniformBlockName)
-    USE_GL_FUNC(glGetActiveUniformBlockiv)
-    USE_GL_FUNC(glGetActiveUniformName)
-    USE_GL_FUNC(glGetActiveUniformsiv)
-    USE_GL_FUNC(glGetIntegeri_v)
-    USE_GL_FUNC(glGetUniformBlockIndex)
-    USE_GL_FUNC(glGetUniformIndices)
-    USE_GL_FUNC(glUniformBlockBinding)
-    /* GL_ARB_vertex_buffer_object */
-    USE_GL_FUNC(glBindBufferARB)
-    USE_GL_FUNC(glBufferDataARB)
-    USE_GL_FUNC(glBufferSubDataARB)
-    USE_GL_FUNC(glDeleteBuffersARB)
-    USE_GL_FUNC(glGenBuffersARB)
-    USE_GL_FUNC(glGetBufferParameterivARB)
-    USE_GL_FUNC(glGetBufferPointervARB)
-    USE_GL_FUNC(glGetBufferSubDataARB)
-    USE_GL_FUNC(glIsBufferARB)
-    USE_GL_FUNC(glMapBufferARB)
-    USE_GL_FUNC(glUnmapBufferARB)
-    /* GL_ARB_vertex_program */
-    USE_GL_FUNC(glBindProgramARB)
-    USE_GL_FUNC(glDeleteProgramsARB)
-    USE_GL_FUNC(glDisableVertexAttribArrayARB)
-    USE_GL_FUNC(glEnableVertexAttribArrayARB)
-    USE_GL_FUNC(glGenProgramsARB)
-    USE_GL_FUNC(glGetProgramivARB)
-    USE_GL_FUNC(glProgramEnvParameter4fvARB)
-    USE_GL_FUNC(glProgramLocalParameter4fvARB)
-    USE_GL_FUNC(glProgramStringARB)
-    USE_GL_FUNC(glVertexAttrib1dARB)
-    USE_GL_FUNC(glVertexAttrib1dvARB)
-    USE_GL_FUNC(glVertexAttrib1fARB)
-    USE_GL_FUNC(glVertexAttrib1fvARB)
-    USE_GL_FUNC(glVertexAttrib1sARB)
-    USE_GL_FUNC(glVertexAttrib1svARB)
-    USE_GL_FUNC(glVertexAttrib2dARB)
-    USE_GL_FUNC(glVertexAttrib2dvARB)
-    USE_GL_FUNC(glVertexAttrib2fARB)
-    USE_GL_FUNC(glVertexAttrib2fvARB)
-    USE_GL_FUNC(glVertexAttrib2sARB)
-    USE_GL_FUNC(glVertexAttrib2svARB)
-    USE_GL_FUNC(glVertexAttrib3dARB)
-    USE_GL_FUNC(glVertexAttrib3dvARB)
-    USE_GL_FUNC(glVertexAttrib3fARB)
-    USE_GL_FUNC(glVertexAttrib3fvARB)
-    USE_GL_FUNC(glVertexAttrib3sARB)
-    USE_GL_FUNC(glVertexAttrib3svARB)
-    USE_GL_FUNC(glVertexAttrib4NbvARB)
-    USE_GL_FUNC(glVertexAttrib4NivARB)
-    USE_GL_FUNC(glVertexAttrib4NsvARB)
-    USE_GL_FUNC(glVertexAttrib4NubARB)
-    USE_GL_FUNC(glVertexAttrib4NubvARB)
-    USE_GL_FUNC(glVertexAttrib4NuivARB)
-    USE_GL_FUNC(glVertexAttrib4NusvARB)
-    USE_GL_FUNC(glVertexAttrib4bvARB)
-    USE_GL_FUNC(glVertexAttrib4dARB)
-    USE_GL_FUNC(glVertexAttrib4dvARB)
-    USE_GL_FUNC(glVertexAttrib4fARB)
-    USE_GL_FUNC(glVertexAttrib4fvARB)
-    USE_GL_FUNC(glVertexAttrib4ivARB)
-    USE_GL_FUNC(glVertexAttrib4sARB)
-    USE_GL_FUNC(glVertexAttrib4svARB)
-    USE_GL_FUNC(glVertexAttrib4ubvARB)
-    USE_GL_FUNC(glVertexAttrib4uivARB)
-    USE_GL_FUNC(glVertexAttrib4usvARB)
-    USE_GL_FUNC(glVertexAttribPointerARB)
-    /* GL_ARB_viewport_array */
-    USE_GL_FUNC(glDepthRangeArrayv)
-    USE_GL_FUNC(glDepthRangeIndexed)
-    USE_GL_FUNC(glGetDoublei_v)
-    USE_GL_FUNC(glGetFloati_v)
-    USE_GL_FUNC(glScissorArrayv)
-    USE_GL_FUNC(glScissorIndexed)
-    USE_GL_FUNC(glScissorIndexedv)
-    USE_GL_FUNC(glViewportArrayv)
-    USE_GL_FUNC(glViewportIndexedf)
-    USE_GL_FUNC(glViewportIndexedfv)
-    /* GL_ATI_fragment_shader */
-    USE_GL_FUNC(glAlphaFragmentOp1ATI)
-    USE_GL_FUNC(glAlphaFragmentOp2ATI)
-    USE_GL_FUNC(glAlphaFragmentOp3ATI)
-    USE_GL_FUNC(glBeginFragmentShaderATI)
-    USE_GL_FUNC(glBindFragmentShaderATI)
-    USE_GL_FUNC(glColorFragmentOp1ATI)
-    USE_GL_FUNC(glColorFragmentOp2ATI)
-    USE_GL_FUNC(glColorFragmentOp3ATI)
-    USE_GL_FUNC(glDeleteFragmentShaderATI)
-    USE_GL_FUNC(glEndFragmentShaderATI)
-    USE_GL_FUNC(glGenFragmentShadersATI)
-    USE_GL_FUNC(glPassTexCoordATI)
-    USE_GL_FUNC(glSampleMapATI)
-    USE_GL_FUNC(glSetFragmentShaderConstantATI)
-    /* GL_ATI_separate_stencil */
-    USE_GL_FUNC(glStencilOpSeparateATI)
-    USE_GL_FUNC(glStencilFuncSeparateATI)
-    /* GL_EXT_blend_color */
-    USE_GL_FUNC(glBlendColorEXT)
-    /* GL_EXT_blend_equation_separate */
-    USE_GL_FUNC(glBlendFuncSeparateEXT)
-    /* GL_EXT_blend_func_separate */
-    USE_GL_FUNC(glBlendEquationSeparateEXT)
-    /* GL_EXT_blend_minmax */
-    USE_GL_FUNC(glBlendEquationEXT)
-    /* GL_EXT_depth_bounds_test */
-    USE_GL_FUNC(glDepthBoundsEXT)
-    /* GL_EXT_draw_buffers2 */
-    USE_GL_FUNC(glColorMaskIndexedEXT)
-    USE_GL_FUNC(glDisableIndexedEXT)
-    USE_GL_FUNC(glEnableIndexedEXT)
-    USE_GL_FUNC(glGetBooleanIndexedvEXT)
-    USE_GL_FUNC(glGetIntegerIndexedvEXT)
-    USE_GL_FUNC(glIsEnabledIndexedEXT)
-    /* GL_EXT_fog_coord */
-    USE_GL_FUNC(glFogCoordPointerEXT)
-    USE_GL_FUNC(glFogCoorddEXT)
-    USE_GL_FUNC(glFogCoorddvEXT)
-    USE_GL_FUNC(glFogCoordfEXT)
-    USE_GL_FUNC(glFogCoordfvEXT)
-    /* GL_EXT_framebuffer_blit */
-    USE_GL_FUNC(glBlitFramebufferEXT)
-    /* GL_EXT_framebuffer_multisample */
-    USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
-    /* GL_EXT_framebuffer_object */
-    USE_GL_FUNC(glBindFramebufferEXT)
-    USE_GL_FUNC(glBindRenderbufferEXT)
-    USE_GL_FUNC(glCheckFramebufferStatusEXT)
-    USE_GL_FUNC(glDeleteFramebuffersEXT)
-    USE_GL_FUNC(glDeleteRenderbuffersEXT)
-    USE_GL_FUNC(glFramebufferRenderbufferEXT)
-    USE_GL_FUNC(glFramebufferTexture1DEXT)
-    USE_GL_FUNC(glFramebufferTexture2DEXT)
-    USE_GL_FUNC(glFramebufferTexture3DEXT)
-    USE_GL_FUNC(glGenFramebuffersEXT)
-    USE_GL_FUNC(glGenRenderbuffersEXT)
-    USE_GL_FUNC(glGenerateMipmapEXT)
-    USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
-    USE_GL_FUNC(glGetRenderbufferParameterivEXT)
-    USE_GL_FUNC(glIsFramebufferEXT)
-    USE_GL_FUNC(glIsRenderbufferEXT)
-    USE_GL_FUNC(glRenderbufferStorageEXT)
-    /* GL_EXT_gpu_program_parameters */
-    USE_GL_FUNC(glProgramEnvParameters4fvEXT)
-    USE_GL_FUNC(glProgramLocalParameters4fvEXT)
-    /* GL_EXT_gpu_shader4 */
-    USE_GL_FUNC(glBindFragDataLocationEXT)
-    USE_GL_FUNC(glGetFragDataLocationEXT)
-    USE_GL_FUNC(glGetUniformuivEXT)
-    USE_GL_FUNC(glGetVertexAttribIivEXT)
-    USE_GL_FUNC(glGetVertexAttribIuivEXT)
-    USE_GL_FUNC(glUniform1uiEXT)
-    USE_GL_FUNC(glUniform1uivEXT)
-    USE_GL_FUNC(glUniform2uiEXT)
-    USE_GL_FUNC(glUniform2uivEXT)
-    USE_GL_FUNC(glUniform3uiEXT)
-    USE_GL_FUNC(glUniform3uivEXT)
-    USE_GL_FUNC(glUniform4uiEXT)
-    USE_GL_FUNC(glUniform4uivEXT)
-    USE_GL_FUNC(glVertexAttribI1iEXT)
-    USE_GL_FUNC(glVertexAttribI1ivEXT)
-    USE_GL_FUNC(glVertexAttribI1uiEXT)
-    USE_GL_FUNC(glVertexAttribI1uivEXT)
-    USE_GL_FUNC(glVertexAttribI2iEXT)
-    USE_GL_FUNC(glVertexAttribI2ivEXT)
-    USE_GL_FUNC(glVertexAttribI2uiEXT)
-    USE_GL_FUNC(glVertexAttribI2uivEXT)
-    USE_GL_FUNC(glVertexAttribI3iEXT)
-    USE_GL_FUNC(glVertexAttribI3ivEXT)
-    USE_GL_FUNC(glVertexAttribI3uiEXT)
-    USE_GL_FUNC(glVertexAttribI3uivEXT)
-    USE_GL_FUNC(glVertexAttribI4bvEXT)
-    USE_GL_FUNC(glVertexAttribI4iEXT)
-    USE_GL_FUNC(glVertexAttribI4ivEXT)
-    USE_GL_FUNC(glVertexAttribI4svEXT)
-    USE_GL_FUNC(glVertexAttribI4ubvEXT)
-    USE_GL_FUNC(glVertexAttribI4uiEXT)
-    USE_GL_FUNC(glVertexAttribI4uivEXT)
-    USE_GL_FUNC(glVertexAttribI4usvEXT)
-    USE_GL_FUNC(glVertexAttribIPointerEXT)
-    /* GL_EXT_point_parameters */
-    USE_GL_FUNC(glPointParameterfEXT)
-    USE_GL_FUNC(glPointParameterfvEXT)
-    /* GL_EXT_provoking_vertex */
-    USE_GL_FUNC(glProvokingVertexEXT)
-    /* GL_EXT_secondary_color */
-    USE_GL_FUNC(glSecondaryColor3fEXT)
-    USE_GL_FUNC(glSecondaryColor3fvEXT)
-    USE_GL_FUNC(glSecondaryColor3ubEXT)
-    USE_GL_FUNC(glSecondaryColor3ubvEXT)
-    USE_GL_FUNC(glSecondaryColorPointerEXT)
-    /* GL_EXT_stencil_two_side */
-    USE_GL_FUNC(glActiveStencilFaceEXT)
-    /* GL_EXT_texture3D */
-    USE_GL_FUNC(glTexImage3D)
-    USE_GL_FUNC(glTexImage3DEXT)
-    USE_GL_FUNC(glTexSubImage3D)
-    USE_GL_FUNC(glTexSubImage3DEXT)
-    /* GL_NV_fence */
-    USE_GL_FUNC(glDeleteFencesNV)
-    USE_GL_FUNC(glFinishFenceNV)
-    USE_GL_FUNC(glGenFencesNV)
-    USE_GL_FUNC(glGetFenceivNV)
-    USE_GL_FUNC(glIsFenceNV)
-    USE_GL_FUNC(glSetFenceNV)
-    USE_GL_FUNC(glTestFenceNV)
-    /* GL_NV_half_float */
-    USE_GL_FUNC(glColor3hNV)
-    USE_GL_FUNC(glColor3hvNV)
-    USE_GL_FUNC(glColor4hNV)
-    USE_GL_FUNC(glColor4hvNV)
-    USE_GL_FUNC(glFogCoordhNV)
-    USE_GL_FUNC(glFogCoordhvNV)
-    USE_GL_FUNC(glMultiTexCoord1hNV)
-    USE_GL_FUNC(glMultiTexCoord1hvNV)
-    USE_GL_FUNC(glMultiTexCoord2hNV)
-    USE_GL_FUNC(glMultiTexCoord2hvNV)
-    USE_GL_FUNC(glMultiTexCoord3hNV)
-    USE_GL_FUNC(glMultiTexCoord3hvNV)
-    USE_GL_FUNC(glMultiTexCoord4hNV)
-    USE_GL_FUNC(glMultiTexCoord4hvNV)
-    USE_GL_FUNC(glNormal3hNV)
-    USE_GL_FUNC(glNormal3hvNV)
-    USE_GL_FUNC(glSecondaryColor3hNV)
-    USE_GL_FUNC(glSecondaryColor3hvNV)
-    USE_GL_FUNC(glTexCoord1hNV)
-    USE_GL_FUNC(glTexCoord1hvNV)
-    USE_GL_FUNC(glTexCoord2hNV)
-    USE_GL_FUNC(glTexCoord2hvNV)
-    USE_GL_FUNC(glTexCoord3hNV)
-    USE_GL_FUNC(glTexCoord3hvNV)
-    USE_GL_FUNC(glTexCoord4hNV)
-    USE_GL_FUNC(glTexCoord4hvNV)
-    USE_GL_FUNC(glVertex2hNV)
-    USE_GL_FUNC(glVertex2hvNV)
-    USE_GL_FUNC(glVertex3hNV)
-    USE_GL_FUNC(glVertex3hvNV)
-    USE_GL_FUNC(glVertex4hNV)
-    USE_GL_FUNC(glVertex4hvNV)
-    USE_GL_FUNC(glVertexAttrib1hNV)
-    USE_GL_FUNC(glVertexAttrib1hvNV)
-    USE_GL_FUNC(glVertexAttrib2hNV)
-    USE_GL_FUNC(glVertexAttrib2hvNV)
-    USE_GL_FUNC(glVertexAttrib3hNV)
-    USE_GL_FUNC(glVertexAttrib3hvNV)
-    USE_GL_FUNC(glVertexAttrib4hNV)
-    USE_GL_FUNC(glVertexAttrib4hvNV)
-    USE_GL_FUNC(glVertexAttribs1hvNV)
-    USE_GL_FUNC(glVertexAttribs2hvNV)
-    USE_GL_FUNC(glVertexAttribs3hvNV)
-    USE_GL_FUNC(glVertexAttribs4hvNV)
-    USE_GL_FUNC(glVertexWeighthNV)
-    USE_GL_FUNC(glVertexWeighthvNV)
-    /* GL_NV_point_sprite */
-    USE_GL_FUNC(glPointParameteriNV)
-    USE_GL_FUNC(glPointParameterivNV)
-    /* GL_NV_register_combiners */
-    USE_GL_FUNC(glCombinerInputNV)
-    USE_GL_FUNC(glCombinerOutputNV)
-    USE_GL_FUNC(glCombinerParameterfNV)
-    USE_GL_FUNC(glCombinerParameterfvNV)
-    USE_GL_FUNC(glCombinerParameteriNV)
-    USE_GL_FUNC(glCombinerParameterivNV)
-    USE_GL_FUNC(glFinalCombinerInputNV)
-    /* WGL extensions */
-    USE_GL_FUNC(wglChoosePixelFormatARB)
-    USE_GL_FUNC(wglGetExtensionsStringARB)
-    USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
-    USE_GL_FUNC(wglGetPixelFormatAttribivARB)
-    USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
-    USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
-    USE_GL_FUNC(wglQueryRendererIntegerWINE)
-    USE_GL_FUNC(wglQueryRendererStringWINE)
-    USE_GL_FUNC(wglSetPixelFormatWINE)
-    USE_GL_FUNC(wglSwapIntervalEXT)
-
-    /* Newer core functions */
-    USE_GL_FUNC(glActiveTexture)                               /* OpenGL 1.3 */
-    USE_GL_FUNC(glAttachShader)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glBeginQuery)                                  /* OpenGL 1.5 */
-    USE_GL_FUNC(glBeginTransformFeedback)                      /* OpenGL 3.0 */
-    USE_GL_FUNC(glBindAttribLocation)                          /* OpenGL 2.0 */
-    USE_GL_FUNC(glBindBuffer)                                  /* OpenGL 1.5 */
-    USE_GL_FUNC(glBindFragDataLocation)                        /* OpenGL 3.0 */
-    USE_GL_FUNC(glBindVertexArray)                             /* OpenGL 3.0 */
-    USE_GL_FUNC(glBlendColor)                                  /* OpenGL 1.4 */
-    USE_GL_FUNC(glBlendEquation)                               /* OpenGL 1.4 */
-    USE_GL_FUNC(glBlendEquationSeparate)                       /* OpenGL 2.0 */
-    USE_GL_FUNC(glBlendFuncSeparate)                           /* OpenGL 1.4 */
-    USE_GL_FUNC(glBufferData)                                  /* OpenGL 1.5 */
-    USE_GL_FUNC(glBufferSubData)                               /* OpenGL 1.5 */
-    USE_GL_FUNC(glColorMaski)                                  /* OpenGL 3.0 */
-    USE_GL_FUNC(glCompileShader)                               /* OpenGL 2.0 */
-    USE_GL_FUNC(glCompressedTexImage2D)                        /* OpenGL 1.3 */
-    USE_GL_FUNC(glCompressedTexImage3D)                        /* OpenGL 1.3 */
-    USE_GL_FUNC(glCompressedTexSubImage2D)                     /* OpenGL 1.3 */
-    USE_GL_FUNC(glCompressedTexSubImage3D)                     /* OpenGL 1.3 */
-    USE_GL_FUNC(glCreateProgram)                               /* OpenGL 2.0 */
-    USE_GL_FUNC(glCreateShader)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glDebugMessageCallback)                        /* OpenGL 4.3 */
-    USE_GL_FUNC(glDebugMessageControl)                         /* OpenGL 4.3 */
-    USE_GL_FUNC(glDebugMessageInsert)                          /* OpenGL 4.3 */
-    USE_GL_FUNC(glDeleteBuffers)                               /* OpenGL 1.5 */
-    USE_GL_FUNC(glDeleteProgram)                               /* OpenGL 2.0 */
-    USE_GL_FUNC(glDeleteQueries)                               /* OpenGL 1.5 */
-    USE_GL_FUNC(glDeleteShader)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glDeleteVertexArrays)                          /* OpenGL 3.0 */
-    USE_GL_FUNC(glDetachShader)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glDisablei)                                    /* OpenGL 3.0 */
-    USE_GL_FUNC(glDisableVertexAttribArray)                    /* OpenGL 2.0 */
-    USE_GL_FUNC(glDrawArraysInstanced)                         /* OpenGL 3.1 */
-    USE_GL_FUNC(glDrawBuffers)                                 /* OpenGL 2.0 */
-    USE_GL_FUNC(glDrawElementsInstanced)                       /* OpenGL 3.1 */
-    USE_GL_FUNC(glEnablei)                                     /* OpenGL 3.0 */
-    USE_GL_FUNC(glEnableVertexAttribArray)                     /* OpenGL 2.0 */
-    USE_GL_FUNC(glEndQuery)                                    /* OpenGL 1.5 */
-    USE_GL_FUNC(glEndTransformFeedback)                        /* OpenGL 3.0 */
-    USE_GL_FUNC(glFramebufferTexture)                          /* OpenGL 3.2 */
-    USE_GL_FUNC(glGenBuffers)                                  /* OpenGL 1.5 */
-    USE_GL_FUNC(glGenQueries)                                  /* OpenGL 1.5 */
-    USE_GL_FUNC(glGenVertexArrays)                             /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetActiveUniform)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetAttachedShaders)                          /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetAttribLocation)                           /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetBooleani_v)                               /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetBufferSubData)                            /* OpenGL 1.5 */
-    USE_GL_FUNC(glGetCompressedTexImage)                       /* OpenGL 1.3 */
-    USE_GL_FUNC(glGetDebugMessageLog)                          /* OpenGL 4.3 */
-    USE_GL_FUNC(glGetIntegeri_v)                               /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetProgramInfoLog)                           /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetProgramiv)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetQueryiv)                                  /* OpenGL 1.5 */
-    USE_GL_FUNC(glGetQueryObjectuiv)                           /* OpenGL 1.5 */
-    USE_GL_FUNC(glGetShaderInfoLog)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetShaderiv)                                 /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetShaderSource)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetStringi)                                  /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetTextureLevelParameteriv)                  /* OpenGL 4.5 */
-    USE_GL_FUNC(glGetTextureParameteriv)                       /* OpenGL 4.5 */
-    USE_GL_FUNC(glGetUniformfv)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetUniformiv)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetUniformLocation)                          /* OpenGL 2.0 */
-    USE_GL_FUNC(glIsEnabledi)                                  /* OpenGL 3.0 */
-    USE_GL_FUNC(glLinkProgram)                                 /* OpenGL 2.0 */
-    USE_GL_FUNC(glMapBuffer)                                   /* OpenGL 1.5 */
-    USE_GL_FUNC(glMinSampleShading)                            /* OpenGL 4.0 */
-    USE_GL_FUNC(glPointParameteri)                             /* OpenGL 1.4 */
-    USE_GL_FUNC(glPointParameteriv)                            /* OpenGL 1.4 */
-    USE_GL_FUNC(glShaderSource)                                /* OpenGL 2.0 */
-    USE_GL_FUNC(glStencilFuncSeparate)                         /* OpenGL 2.0 */
-    USE_GL_FUNC(glStencilOpSeparate)                           /* OpenGL 2.0 */
-    USE_GL_FUNC(glTexBuffer)                                   /* OpenGL 3.1 */
-    USE_GL_FUNC(glTexImage3D)                                  /* OpenGL 1.2 */
-    USE_GL_FUNC(glTexSubImage3D)                               /* OpenGL 1.2 */
-    USE_GL_FUNC(glTransformFeedbackVaryings)                   /* OpenGL 3.0 */
-    USE_GL_FUNC(glUniform1f)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform1fv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform1i)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform1iv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2f)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2fv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2i)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2iv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3f)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3fv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3i)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3iv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4f)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4fv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4i)                                   /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4iv)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniformMatrix2fv)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniformMatrix3fv)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniformMatrix4fv)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glUnmapBuffer)                                 /* OpenGL 1.5 */
-    USE_GL_FUNC(glUseProgram)                                  /* OpenGL 2.0 */
-    USE_GL_FUNC(glValidateProgram)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib1f)                              /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib1fv)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib2f)                              /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib2fv)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib3f)                              /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib3fv)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4f)                              /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4fv)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nsv)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nub)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nubv)                           /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nusv)                           /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4sv)                             /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4ubv)                            /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttribDivisor)                         /* OpenGL 3.3 */
-    USE_GL_FUNC(glVertexAttribIPointer)                        /* OpenGL 3.0 */
-    USE_GL_FUNC(glVertexAttribPointer)                         /* OpenGL 2.0 */
-#undef USE_GL_FUNC
-
-#ifndef USE_WIN32_OPENGL
-    /* hack: use the functions directly from the TEB table to bypass the thunks */
-    /* note that we still need the above wglGetProcAddress calls to initialize the table */
-    gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
-#endif
-
-#define MAP_GL_FUNCTION(core_func, ext_func)                                          \
-        do                                                                            \
-        {                                                                             \
-            if (!gl_info->gl_ops.ext.p_##core_func)                                   \
-                gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
-        } while (0)
-#define MAP_GL_FUNCTION_CAST(core_func, ext_func)                                             \
-        do                                                                                    \
-        {                                                                                     \
-            if (!gl_info->gl_ops.ext.p_##core_func)                                           \
-                gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
-        } while (0)
-
-    MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
-    MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
-    MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
-    MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
-    MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
-    MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
-    MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
-    MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
-    MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
-    MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
-    MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
-    MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
-    MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
-    MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
-    MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
-    MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
-    MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
-    MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
-    MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
-    MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
-    MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
-    MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
-    MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
-    MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
-    MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
-    MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
-    MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
-    MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
-    MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
-    MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
-    MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
-    MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
-    MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
-    MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
-    MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
-    MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
-    MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
-    MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
-    MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
-    MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
-    MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
-    MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
-    MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
-    MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
-    MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
-    MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
-    MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
-    MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
-    MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
-    MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
-    MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
-    MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
-    MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
-    MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
-    MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
-    MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
-    MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
-    MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
-    MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
-    MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
-    MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
-    MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
-    MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
-    MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
-    MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
-    MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
-    MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
-    MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
-    MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
-    MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
-    MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
-    MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
-    MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
-    MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
-    MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
-    MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
-    MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
-    MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
-    MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
-    MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
-    MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
-    MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
-    MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
-    MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
-    MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
-    MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
-    MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
-    MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
-    MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
-    MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
-    MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
-    MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
-    MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
-    MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
-    MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
-    MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
-    MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
-    MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
-    MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
-    MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
-    MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
-    MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
-    MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
-    MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
-#undef MAP_GL_FUNCTION
-#undef MAP_GL_FUNCTION_CAST
-}
-
-static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
-{
-    unsigned int i, sampler_count;
-    GLfloat gl_floatv[2];
-    GLint gl_max;
-
-    gl_info->limits.buffers = 1;
-    gl_info->limits.textures = 0;
-    gl_info->limits.texture_coords = 0;
-    for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
-    {
-        gl_info->limits.uniform_blocks[i] = 0;
-        gl_info->limits.samplers[i] = 0;
-    }
-    gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
-    gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
-    gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
-    gl_info->limits.vertex_attribs = 16;
-    gl_info->limits.texture_buffer_offset_alignment = 1;
-    gl_info->limits.glsl_vs_float_constants = 0;
-    gl_info->limits.glsl_ps_float_constants = 0;
-    gl_info->limits.arb_vs_float_constants = 0;
-    gl_info->limits.arb_vs_native_constants = 0;
-    gl_info->limits.arb_vs_instructions = 0;
-    gl_info->limits.arb_vs_temps = 0;
-    gl_info->limits.arb_ps_float_constants = 0;
-    gl_info->limits.arb_ps_local_constants = 0;
-    gl_info->limits.arb_ps_instructions = 0;
-    gl_info->limits.arb_ps_temps = 0;
-
-    gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
-    gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
-    TRACE("Clip plane support - max planes %d.\n", gl_max);
-
-    if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
-        gl_info->limits.lights = gl_max;
-        TRACE("Light support - max lights %d.\n", gl_max);
-    }
-
-    gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
-    gl_info->limits.texture_size = gl_max;
-    TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
-
-    gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
-            ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
-    gl_info->limits.pointsize_min = gl_floatv[0];
-    gl_info->limits.pointsize_max = gl_floatv[1];
-    TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
-
-    if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
-        TRACE("Minimum buffer map alignment: %d.\n", gl_max);
-    }
-    else
-    {
-        WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
-    }
-    if (gl_info->supported[NV_REGISTER_COMBINERS])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
-        gl_info->limits.general_combiners = gl_max;
-        TRACE("Max general combiners: %d.\n", gl_max);
-    }
-    if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
-        gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
-        TRACE("Max draw buffers: %u.\n", gl_max);
-    }
-    if (gl_info->supported[ARB_MULTITEXTURE])
-    {
-        if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-        {
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
-            gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
-            TRACE("Max textures: %d.\n", gl_info->limits.textures);
-
-            if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
-            {
-                gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
-                gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
-            }
-            else
-            {
-                gl_info->limits.texture_coords = gl_info->limits.textures;
-            }
-            TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
-        }
-
-        if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
-        {
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
-            gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
-        }
-        else
-        {
-            gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
-        }
-        TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
-
-        if (gl_info->supported[ARB_VERTEX_SHADER])
-        {
-            unsigned int vertex_sampler_count;
-
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
-            vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
-            gl_info->limits.combined_samplers = gl_max;
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
-            gl_info->limits.vertex_attribs = gl_max;
-
-            /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
-             * is known at shader link time. In a vertex shader + pixel shader combination this isn't
-             * an issue because then the sampler setup only depends on the two shaders. If a pixel
-             * shader is used with fixed function vertex processing we're fine too because fixed function
-             * vertex processing doesn't use any samplers. If fixed function fragment processing is
-             * used we have to make sure that all vertex sampler setups are valid together with all
-             * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
-             * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
-             * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
-             * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
-             * a fixed function pipeline anymore.
-             *
-             * So this is just a check to check that our assumption holds true. If not, write a warning
-             * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
-            if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
-                    && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
-            {
-                FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
-                        vertex_sampler_count, gl_info->limits.combined_samplers);
-                FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
-                if (gl_info->limits.combined_samplers > MAX_TEXTURES)
-                    vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
-                else
-                    vertex_sampler_count = 0;
-                gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
-            }
-        }
-        else
-        {
-            gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
-        }
-        TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
-        TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
-        TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
-    }
-    else
+    static const enum wined3d_pci_device card_fallback_nvidia[] =
     {
-        gl_info->limits.textures = 1;
-        gl_info->limits.texture_coords = 1;
-    }
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
-        gl_info->limits.texture3d_size = gl_max;
-        TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
-    }
-    if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max);
-        gl_info->limits.anisotropy = gl_max;
-        TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
-    }
-    if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
-    {
-        GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
-        gl_info->limits.arb_ps_float_constants = gl_max;
-        TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
-        GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
-        gl_info->limits.arb_ps_native_constants = gl_max;
-        TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
-                gl_info->limits.arb_ps_native_constants);
-        GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
-        gl_info->limits.arb_ps_temps = gl_max;
-        TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
-        GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
-        gl_info->limits.arb_ps_instructions = gl_max;
-        TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
-        GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
-        gl_info->limits.arb_ps_local_constants = gl_max;
-        TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
-    }
-    if (gl_info->supported[ARB_VERTEX_PROGRAM])
-    {
-        GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
-        gl_info->limits.arb_vs_float_constants = gl_max;
-        TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
-        GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
-        gl_info->limits.arb_vs_native_constants = gl_max;
-        TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
-                gl_info->limits.arb_vs_native_constants);
-        GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
-        gl_info->limits.arb_vs_temps = gl_max;
-        TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
-        GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
-        gl_info->limits.arb_vs_instructions = gl_max;
-        TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
-    }
-    if (gl_info->supported[ARB_VERTEX_SHADER])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
-        gl_info->limits.glsl_vs_float_constants = gl_max / 4;
-        TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
-
-        if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
-        {
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
-            gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
-            TRACE("Max vertex uniform blocks: %u (%d).\n",
-                    gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
-        }
-    }
-    if (gl_info->supported[ARB_TESSELLATION_SHADER])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
-        gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
-        TRACE("Max hull uniform blocks: %u (%d).\n",
-                gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
-        gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
-        TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
-
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
-        gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
-        TRACE("Max domain uniform blocks: %u (%d).\n",
-                gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
-        gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
-        TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
-    }
-    if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
-        gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
-        TRACE("Max geometry uniform blocks: %u (%d).\n",
-                gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
-        gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
-        TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
-    }
-    if (gl_info->supported[ARB_FRAGMENT_SHADER])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
-        gl_info->limits.glsl_ps_float_constants = gl_max / 4;
-        TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
-        gl_info->limits.glsl_varyings = gl_max;
-        TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
-
-        if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
-        {
-            gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
-            gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
-            TRACE("Max fragment uniform blocks: %u (%d).\n",
-                    gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
-        }
-    }
-    if (gl_info->supported[ARB_COMPUTE_SHADER])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
-        gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
-        TRACE("Max compute uniform blocks: %u (%d).\n",
-                gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
-        gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
-        TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
-    }
-    if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
-        TRACE("Max combined uniform blocks: %d.\n", gl_max);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
-        TRACE("Max uniform buffer bindings: %d.\n", gl_max);
-    }
-    if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
-        gl_info->limits.texture_buffer_offset_alignment = gl_max;
-        TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
-    }
-    if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
-    {
-        GLint max_fragment_buffers, max_combined_buffers, max_bindings;
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
-        TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
-        TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
-        TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
-        if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
-                || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
-                || max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
-        {
-            WARN("Disabling ARB_shader_atomic_counters.\n");
-            gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
-        }
-    }
-    if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
-        TRACE("Max vertex streams: %d.\n", gl_max);
-    }
-
-    if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
-        gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
-    else
-        gl_info->limits.shininess = 128.0f;
-
-    if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
-        gl_info->limits.samples = gl_max;
-    }
-
-    if (gl_info->supported[ARB_FRAMEBUFFER_NO_ATTACHMENTS])
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH, &gl_max);
-        gl_info->limits.framebuffer_width = gl_max;
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT, &gl_max);
-        gl_info->limits.framebuffer_height = gl_max;
-    }
-    else
-    {
-        gl_info->limits.framebuffer_width = gl_info->limits.texture_size;
-        gl_info->limits.framebuffer_height = gl_info->limits.texture_size;
-    }
-
-    gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
-            min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
-    sampler_count = 0;
-    for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
-        sampler_count += gl_info->limits.samplers[i];
-    if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
-    {
-        /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
-         * 3.2 is 48 (16 per stage). When tessellation shaders are supported
-         * the minimum value is increased to 80. */
-        WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
-                sampler_count, gl_info->limits.combined_samplers);
-        for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
-            gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
-    }
-
-    /* A majority of OpenGL implementations allow us to statically partition
-     * the set of texture bindings into six separate sets. */
-    gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
-    sampler_count = 0;
-    for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
-        sampler_count += gl_info->limits.samplers[i];
-    if (gl_info->limits.combined_samplers >= sampler_count)
-        gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
-}
+        CARD_NVIDIA_RIVA_128,           /* D3D5 */
+        CARD_NVIDIA_RIVA_TNT,           /* D3D6 */
+        CARD_NVIDIA_GEFORCE,            /* D3D7 */
+        CARD_NVIDIA_GEFORCE3,           /* D3D8 */
+        CARD_NVIDIA_GEFORCEFX_5800,     /* D3D9_SM2 */
+        CARD_NVIDIA_GEFORCE_6800,       /* D3D9_SM3 */
+        CARD_NVIDIA_GEFORCE_8800GTX,    /* D3D10 */
+        CARD_NVIDIA_GEFORCE_GTX470,     /* D3D11 */
+    },
+    card_fallback_amd[] =
+    {
+        CARD_AMD_RAGE_128PRO,           /* D3D5 */
+        CARD_AMD_RAGE_128PRO,           /* D3D6 */
+        CARD_AMD_RADEON_7200,           /* D3D7 */
+        CARD_AMD_RADEON_8500,           /* D3D8 */
+        CARD_AMD_RADEON_9500,           /* D3D9_SM2 */
+        CARD_AMD_RADEON_X1600,          /* D3D9_SM3 */
+        CARD_AMD_RADEON_HD2900,         /* D3D10 */
+        CARD_AMD_RADEON_HD5600,         /* D3D11 */
+    },
+    card_fallback_intel[] =
+    {
+        CARD_INTEL_845G,                /* D3D5 */
+        CARD_INTEL_845G,                /* D3D6 */
+        CARD_INTEL_845G,                /* D3D7 */
+        CARD_INTEL_915G,                /* D3D8 */
+        CARD_INTEL_915G,                /* D3D9_SM2 */
+        CARD_INTEL_945G,                /* D3D9_SM3 */
+        CARD_INTEL_G45,                 /* D3D10 */
+        CARD_INTEL_IVBD,                /* D3D11 */
+    };
+    C_ASSERT(ARRAY_SIZE(card_fallback_nvidia)  == WINED3D_FEATURE_LEVEL_COUNT);
+    C_ASSERT(ARRAY_SIZE(card_fallback_amd)     == WINED3D_FEATURE_LEVEL_COUNT);
+    C_ASSERT(ARRAY_SIZE(card_fallback_intel)   == WINED3D_FEATURE_LEVEL_COUNT);
 
-/* Context activation is done by the caller. */
-static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
-        struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
-{
     static const struct
     {
-        enum wined3d_gl_extension extension;
-        DWORD min_gl_version;
+        enum wined3d_pci_vendor vendor;
+        const enum wined3d_pci_device *device;
     }
-    core_extensions[] =
+    fallbacks[] =
     {
-        {EXT_TEXTURE3D,                    MAKEDWORD_VERSION(1, 2)},
-        {ARB_MULTISAMPLE,                  MAKEDWORD_VERSION(1, 3)},
-        {ARB_MULTITEXTURE,                 MAKEDWORD_VERSION(1, 3)},
-        {ARB_TEXTURE_BORDER_CLAMP,         MAKEDWORD_VERSION(1, 3)},
-        {ARB_TEXTURE_COMPRESSION,          MAKEDWORD_VERSION(1, 3)},
-        {ARB_TEXTURE_CUBE_MAP,             MAKEDWORD_VERSION(1, 3)},
-        {ARB_DEPTH_TEXTURE,                MAKEDWORD_VERSION(1, 4)},
-        {ARB_POINT_PARAMETERS,             MAKEDWORD_VERSION(1, 4)},
-        {ARB_SHADOW,                       MAKEDWORD_VERSION(1, 4)},
-        {ARB_TEXTURE_MIRRORED_REPEAT,      MAKEDWORD_VERSION(1, 4)},
-        {EXT_BLEND_COLOR,                  MAKEDWORD_VERSION(1, 4)},
-        {EXT_BLEND_FUNC_SEPARATE,          MAKEDWORD_VERSION(1, 4)},
-        {EXT_BLEND_MINMAX,                 MAKEDWORD_VERSION(1, 4)},
-        {EXT_BLEND_SUBTRACT,               MAKEDWORD_VERSION(1, 4)},
-        {EXT_STENCIL_WRAP,                 MAKEDWORD_VERSION(1, 4)},
-        {NV_POINT_SPRITE,                  MAKEDWORD_VERSION(1, 4)},
-        {ARB_OCCLUSION_QUERY,              MAKEDWORD_VERSION(1, 5)},
-        {ARB_VERTEX_BUFFER_OBJECT,         MAKEDWORD_VERSION(1, 5)},
-        {ARB_DRAW_BUFFERS,                 MAKEDWORD_VERSION(2, 0)},
-        {ARB_FRAGMENT_SHADER,              MAKEDWORD_VERSION(2, 0)},
-        {ARB_SHADING_LANGUAGE_100,         MAKEDWORD_VERSION(2, 0)},
-        {ARB_TEXTURE_NON_POWER_OF_TWO,     MAKEDWORD_VERSION(2, 0)},
-        {ARB_VERTEX_SHADER,                MAKEDWORD_VERSION(2, 0)},
-        {EXT_BLEND_EQUATION_SEPARATE,      MAKEDWORD_VERSION(2, 0)},
-        {ARB_PIXEL_BUFFER_OBJECT,          MAKEDWORD_VERSION(2, 1)},
-        {EXT_TEXTURE_SRGB,                 MAKEDWORD_VERSION(2, 1)},
-        {ARB_COLOR_BUFFER_FLOAT,           MAKEDWORD_VERSION(3, 0)},
-        {ARB_DEPTH_BUFFER_FLOAT,           MAKEDWORD_VERSION(3, 0)},
-        {ARB_FRAMEBUFFER_OBJECT,           MAKEDWORD_VERSION(3, 0)},
-        {ARB_FRAMEBUFFER_SRGB,             MAKEDWORD_VERSION(3, 0)},
-        {ARB_HALF_FLOAT_PIXEL,             MAKEDWORD_VERSION(3, 0)},
-        {ARB_HALF_FLOAT_VERTEX,            MAKEDWORD_VERSION(3, 0)},
-        {ARB_MAP_BUFFER_RANGE,             MAKEDWORD_VERSION(3, 0)},
-        {ARB_TEXTURE_COMPRESSION_RGTC,     MAKEDWORD_VERSION(3, 0)},
-        {ARB_TEXTURE_FLOAT,                MAKEDWORD_VERSION(3, 0)},
-        {ARB_TEXTURE_RG,                   MAKEDWORD_VERSION(3, 0)},
-        {EXT_DRAW_BUFFERS2,                MAKEDWORD_VERSION(3, 0)},
-        {EXT_PACKED_FLOAT,                 MAKEDWORD_VERSION(3, 0)},
-        {EXT_TEXTURE_ARRAY,                MAKEDWORD_VERSION(3, 0)},
-        {EXT_TEXTURE_INTEGER,              MAKEDWORD_VERSION(3, 0)},
-        {EXT_TEXTURE_SHARED_EXPONENT,      MAKEDWORD_VERSION(3, 0)},
-        /* We don't want to enable EXT_GPU_SHADER4: even though similar
-         * functionality is available in core GL 3.0 / GLSL 1.30, it's different
-         * enough that reusing the same flag for the new features hurts more
-         * than it helps. */
-        /* EXT_framebuffer_object, EXT_framebuffer_blit,
-         * EXT_framebuffer_multisample and EXT_packed_depth_stencil
-         * are integrated into ARB_framebuffer_object. */
-
-        {ARB_COPY_BUFFER,                  MAKEDWORD_VERSION(3, 1)},
-        {ARB_DRAW_INSTANCED,               MAKEDWORD_VERSION(3, 1)},
-        {ARB_TEXTURE_BUFFER_OBJECT,        MAKEDWORD_VERSION(3, 1)},
-        {ARB_UNIFORM_BUFFER_OBJECT,        MAKEDWORD_VERSION(3, 1)},
-        {EXT_TEXTURE_SNORM,                MAKEDWORD_VERSION(3, 1)},
-        /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
-
-        {ARB_DEPTH_CLAMP,                  MAKEDWORD_VERSION(3, 2)},
-        {ARB_DRAW_ELEMENTS_BASE_VERTEX,    MAKEDWORD_VERSION(3, 2)},
-        /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
-         * core geometry shaders so it's not really correct to expose the
-         * extension for core-only support. */
-        {ARB_FRAGMENT_COORD_CONVENTIONS,   MAKEDWORD_VERSION(3, 2)},
-        {ARB_PROVOKING_VERTEX,             MAKEDWORD_VERSION(3, 2)},
-        {ARB_SEAMLESS_CUBE_MAP,            MAKEDWORD_VERSION(3, 2)},
-        {ARB_SYNC,                         MAKEDWORD_VERSION(3, 2)},
-        {ARB_TEXTURE_MULTISAMPLE,          MAKEDWORD_VERSION(3, 2)},
-        {ARB_VERTEX_ARRAY_BGRA,            MAKEDWORD_VERSION(3, 2)},
-
-        {ARB_BLEND_FUNC_EXTENDED,          MAKEDWORD_VERSION(3, 3)},
-        {ARB_EXPLICIT_ATTRIB_LOCATION,     MAKEDWORD_VERSION(3, 3)},
-        {ARB_INSTANCED_ARRAYS,             MAKEDWORD_VERSION(3, 3)},
-        {ARB_SAMPLER_OBJECTS,              MAKEDWORD_VERSION(3, 3)},
-        {ARB_SHADER_BIT_ENCODING,          MAKEDWORD_VERSION(3, 3)},
-        {ARB_TEXTURE_RGB10_A2UI,           MAKEDWORD_VERSION(3, 3)},
-        {ARB_TEXTURE_SWIZZLE,              MAKEDWORD_VERSION(3, 3)},
-        {ARB_TIMER_QUERY,                  MAKEDWORD_VERSION(3, 3)},
-        {ARB_VERTEX_TYPE_2_10_10_10_REV,   MAKEDWORD_VERSION(3, 3)},
-
-        {ARB_DRAW_INDIRECT,                MAKEDWORD_VERSION(4, 0)},
-        {ARB_GPU_SHADER5,                  MAKEDWORD_VERSION(4, 0)},
-        {ARB_SAMPLE_SHADING,               MAKEDWORD_VERSION(4, 0)},
-        {ARB_TESSELLATION_SHADER,          MAKEDWORD_VERSION(4, 0)},
-        {ARB_TEXTURE_CUBE_MAP_ARRAY,       MAKEDWORD_VERSION(4, 0)},
-        {ARB_TEXTURE_GATHER,               MAKEDWORD_VERSION(4, 0)},
-        {ARB_TRANSFORM_FEEDBACK2,          MAKEDWORD_VERSION(4, 0)},
-        {ARB_TRANSFORM_FEEDBACK3,          MAKEDWORD_VERSION(4, 0)},
-
-        {ARB_ES2_COMPATIBILITY,            MAKEDWORD_VERSION(4, 1)},
-        {ARB_VIEWPORT_ARRAY,               MAKEDWORD_VERSION(4, 1)},
-
-        {ARB_BASE_INSTANCE,                MAKEDWORD_VERSION(4, 2)},
-        {ARB_CONSERVATIVE_DEPTH,           MAKEDWORD_VERSION(4, 2)},
-        {ARB_INTERNALFORMAT_QUERY,         MAKEDWORD_VERSION(4, 2)},
-        {ARB_MAP_BUFFER_ALIGNMENT,         MAKEDWORD_VERSION(4, 2)},
-        {ARB_SHADER_ATOMIC_COUNTERS,       MAKEDWORD_VERSION(4, 2)},
-        {ARB_SHADER_IMAGE_LOAD_STORE,      MAKEDWORD_VERSION(4, 2)},
-        {ARB_SHADING_LANGUAGE_420PACK,     MAKEDWORD_VERSION(4, 2)},
-        {ARB_SHADING_LANGUAGE_PACKING,     MAKEDWORD_VERSION(4, 2)},
-        {ARB_TEXTURE_COMPRESSION_BPTC,     MAKEDWORD_VERSION(4, 2)},
-        {ARB_TEXTURE_STORAGE,              MAKEDWORD_VERSION(4, 2)},
-
-        {ARB_CLEAR_BUFFER_OBJECT,          MAKEDWORD_VERSION(4, 3)},
-        {ARB_COMPUTE_SHADER,               MAKEDWORD_VERSION(4, 3)},
-        {ARB_COPY_IMAGE,                   MAKEDWORD_VERSION(4, 3)},
-        {ARB_DEBUG_OUTPUT,                 MAKEDWORD_VERSION(4, 3)},
-        {ARB_ES3_COMPATIBILITY,            MAKEDWORD_VERSION(4, 3)},
-        {ARB_FRAGMENT_LAYER_VIEWPORT,      MAKEDWORD_VERSION(4, 3)},
-        {ARB_FRAMEBUFFER_NO_ATTACHMENTS,   MAKEDWORD_VERSION(4, 3)},
-        {ARB_INTERNALFORMAT_QUERY2,        MAKEDWORD_VERSION(4, 3)},
-        {ARB_SHADER_IMAGE_SIZE,            MAKEDWORD_VERSION(4, 3)},
-        {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
-        {ARB_STENCIL_TEXTURING,            MAKEDWORD_VERSION(4, 3)},
-        {ARB_TEXTURE_BUFFER_RANGE,         MAKEDWORD_VERSION(4, 3)},
-        {ARB_TEXTURE_QUERY_LEVELS,         MAKEDWORD_VERSION(4, 3)},
-        {ARB_TEXTURE_STORAGE_MULTISAMPLE,  MAKEDWORD_VERSION(4, 2)},
-        {ARB_TEXTURE_VIEW,                 MAKEDWORD_VERSION(4, 3)},
-
-        {ARB_CLEAR_TEXTURE,                MAKEDWORD_VERSION(4, 4)},
-
-        {ARB_CLIP_CONTROL,                 MAKEDWORD_VERSION(4, 5)},
-        {ARB_CULL_DISTANCE,                MAKEDWORD_VERSION(4, 5)},
-        {ARB_DERIVATIVE_CONTROL,           MAKEDWORD_VERSION(4, 5)},
-        {ARB_SHADER_TEXTURE_IMAGE_SAMPLES, MAKEDWORD_VERSION(4, 5)},
-
-        {ARB_PIPELINE_STATISTICS_QUERY,    MAKEDWORD_VERSION(4, 6)},
-        {ARB_TEXTURE_FILTER_ANISOTROPIC,   MAKEDWORD_VERSION(4, 6)},
+        {HW_VENDOR_AMD,    card_fallback_amd},
+        {HW_VENDOR_NVIDIA, card_fallback_nvidia},
+        {HW_VENDOR_VMWARE, card_fallback_amd},
+        {HW_VENDOR_INTEL,  card_fallback_intel},
     };
-    struct wined3d_driver_info *driver_info = &adapter->driver_info;
-    const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
-    struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
-    struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    const struct gpu_description *gpu_description;
-    struct wined3d_vertex_caps vertex_caps;
-    struct fragment_caps fragment_caps;
-    struct shader_caps shader_caps;
-    const char *WGL_Extensions = NULL;
-    enum wined3d_gl_vendor gl_vendor;
-    DWORD gl_version, gl_ext_emul_mask;
-    GLint context_profile = 0;
-    UINT64 vram_bytes = 0;
-    unsigned int i, j;
-    HDC hdc;
-
-    TRACE("adapter %p.\n", adapter);
-
-    gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
-    TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
-    if (!gl_renderer_str)
-    {
-        ERR("Received a NULL GL_RENDERER.\n");
-        return FALSE;
-    }
-
-    gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
-    TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
-    if (!gl_vendor_str)
-    {
-        ERR("Received a NULL GL_VENDOR.\n");
-        return FALSE;
-    }
-
-    /* Parse the GL_VERSION field into major and minor information */
-    gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
-    TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
-    if (!gl_version_str)
-    {
-        ERR("Received a NULL GL_VERSION.\n");
-        return FALSE;
-    }
-    gl_version = wined3d_parse_gl_version(gl_version_str);
-
-    load_gl_funcs(gl_info);
-
-    memset(gl_info->supported, 0, sizeof(gl_info->supported));
-    gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
-
-    if (gl_version >= MAKEDWORD_VERSION(3, 2))
-    {
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
-        checkGLcall("Querying context profile");
-    }
-    if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
-        TRACE("Got a core profile context.\n");
-    else
-        gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
-
-    TRACE("GL extensions reported:\n");
-    if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-    {
-        const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
-
-        if (!gl_extensions)
-        {
-            ERR("Received a NULL GL_EXTENSIONS.\n");
-            return FALSE;
-        }
-        parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map));
-    }
-    else
-    {
-        enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map));
-    }
-
-    hdc = wglGetCurrentDC();
-    /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
-    if (GL_EXTCALL(wglGetExtensionsStringARB))
-        WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
-    if (!WGL_Extensions)
-        WARN("WGL extensions not supported.\n");
-    else
-        parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map));
 
-    for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
+    for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
     {
-        if (!gl_info->supported[core_extensions[i].extension]
-                && gl_version >= core_extensions[i].min_gl_version)
-        {
-            for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
-                if (gl_extension_map[j].extension == core_extensions[i].extension)
-                    break;
-
-            if (j < ARRAY_SIZE(gl_extension_map))
-            {
-                TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
-                gl_info->supported[core_extensions[i].extension] = TRUE;
-            }
-            else
-            {
-                FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
-            }
-        }
+        if (*vendor == fallbacks[i].vendor)
+            return fallbacks[i].device[feature_level];
     }
 
-    if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
-        gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
-
-    if (gl_version >= MAKEDWORD_VERSION(2, 0))
-    {
-        gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
-        /* We want to use the core APIs for two-sided stencil in GL 2.0. */
-        gl_info->supported[EXT_STENCIL_TWO_SIDE] = FALSE;
-    }
-    if (gl_version >= MAKEDWORD_VERSION(3, 2))
-        gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
+    *vendor = HW_VENDOR_NVIDIA;
 
-    /* All the points are actually point sprites in core contexts, the APIs from
-     * ARB_point_sprite are not supported anymore. */
-    if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-        gl_info->supported[ARB_POINT_SPRITE] = FALSE;
-
-    if (gl_info->supported[APPLE_FENCE])
-    {
-        /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
-         * The apple extension interacts with some other apple exts. Disable the NV
-         * extension if the apple one is support to prevent confusion in other parts
-         * of the code. */
-        gl_info->supported[NV_FENCE] = FALSE;
-    }
-    if (gl_info->supported[APPLE_FLOAT_PIXELS])
-    {
-        /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
-         *
-         * The enums are the same:
-         * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
-         * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
-         * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
-         * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
-         * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
-         */
-        if (!gl_info->supported[ARB_TEXTURE_FLOAT])
-        {
-            TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
-            gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
-        }
-        if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
-        {
-            TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
-            gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
-        }
-    }
-    if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
-    {
-        /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
-         * functionality. Prefer the ARB extension */
-        gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
-    }
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
-    {
-        TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
-        gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
-    }
-    if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
-    {
-        TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
-        gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
-    }
-    if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
-    {
-        TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
-        gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
-    }
-    if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
-    {
-        TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
-        gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
-    }
-    if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
-    {
-        TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
-        gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
-    }
-    if (gl_info->supported[NV_TEXTURE_SHADER2])
-    {
-        if (gl_info->supported[NV_REGISTER_COMBINERS])
-        {
-            /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
-             * are supported. The nv extensions provide the same functionality as the
-             * ATI one, and a bit more(signed pixelformats). */
-            gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
-        }
-    }
-    if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
-    {
-        /* If we have full NP2 texture support, disable
-         * GL_ARB_texture_rectangle because we will never use it.
-         * This saves a few redundant glDisable calls. */
-        gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
-    }
-    if (gl_info->supported[ATI_FRAGMENT_SHADER])
-    {
-        /* Disable NV_register_combiners and fragment shader if this is supported.
-         * generally the NV extensions are preferred over the ATI ones, and this
-         * extension is disabled if register_combiners and texture_shader2 are both
-         * supported. So we reach this place only if we have incomplete NV dxlevel 8
-         * fragment processing support. */
-        gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
-        gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
-        gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
-        gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
-    }
-    if (gl_info->supported[NV_HALF_FLOAT])
-    {
-        /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
-        gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
-    }
-    if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
-    {
-        /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
-         * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
-         * we never render to sRGB surfaces). */
-        TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
-        gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
-    }
-    if (gl_info->supported[ARB_OCCLUSION_QUERY])
-    {
-        GLint counter_bits;
-
-        GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
-        TRACE("Occlusion query counter has %d bits.\n", counter_bits);
-        if (!counter_bits)
-            gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
-    }
-    if (gl_info->supported[ARB_TIMER_QUERY])
-    {
-        GLint counter_bits;
-
-        GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
-        TRACE("Timestamp query counter has %d bits.\n", counter_bits);
-        if (!counter_bits)
-            gl_info->supported[ARB_TIMER_QUERY] = FALSE;
-    }
-    if (gl_version >= MAKEDWORD_VERSION(3, 0))
-    {
-        GLint counter_bits;
-
-        gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
-
-        GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
-        TRACE("Primitives query counter has %d bits.\n", counter_bits);
-        if (!counter_bits)
-            gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
-
-        GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
-        TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
-        if (!counter_bits)
-            gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
-    }
-    if (gl_info->supported[ARB_VIEWPORT_ARRAY])
-    {
-        GLint subpixel_bits;
-
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
-        TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
-        if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
-        {
-            TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
-            gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
-        }
-    }
-    if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
-    {
-        /* When using ARB_clip_control we need the float viewport parameters
-         * introduced by ARB_viewport_array to take care of the shifted pixel
-         * coordinates. */
-        TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
-        gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
-    }
-    if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
-    {
-        /* The stencil value needs to be placed in the green channel.  */
-        TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
-        gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
-    }
-    if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
-    {
-        TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
-        gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
-    }
-    if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
-    {
-        TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
-        gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
-    }
-    if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
-    {
-        /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
-        ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
-        gl_info->supported[APPLE_YCBCR_422] = FALSE;
-    }
-    if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE])
-    {
-        /* If ARB_base_instance is not supported the baseInstance field
-         * in indirect draw parameters must be 0 or behavior is undefined.
-         */
-        WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
-        gl_info->supported[ARB_DRAW_INDIRECT] = FALSE;
-    }
-    if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !wined3d_settings.multisample_textures)
-        gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
-    if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !gl_info->supported[ARB_TEXTURE_STORAGE_MULTISAMPLE])
-    {
-        WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
-        gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
-    }
-
-    wined3d_adapter_init_limits(gl_info);
-
-    if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
-        gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
-
-    if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
-    {
-        const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
-        unsigned int major, minor;
-
-        TRACE("GLSL version string: %s.\n", debugstr_a(str));
-
-        /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
-        sscanf(str, "%u.%u", &major, &minor);
-        gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
-        if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
-            gl_info->supported[WINED3D_GLSL_130] = TRUE;
-    }
-
-    checkGLcall("extension detection");
-
-    adapter->shader_backend = select_shader_backend(gl_info);
-    adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
-    adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
-
-    adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
-    d3d_info->vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
-    d3d_info->limits.vs_version = shader_caps.vs_version;
-    d3d_info->limits.hs_version = shader_caps.hs_version;
-    d3d_info->limits.ds_version = shader_caps.ds_version;
-    d3d_info->limits.gs_version = shader_caps.gs_version;
-    d3d_info->limits.ps_version = shader_caps.ps_version;
-    d3d_info->limits.cs_version = shader_caps.cs_version;
-    d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count;
-    d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count;
-    d3d_info->limits.varying_count = shader_caps.varying_count;
-    d3d_info->shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
-
-    adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
-    d3d_info->xyzrhw = vertex_caps.xyzrhw;
-    d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
-    d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
-    d3d_info->limits.active_light_count = vertex_caps.max_active_lights;
-    d3d_info->emulated_flatshading = vertex_caps.emulated_flatshading;
-
-    adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
-    d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
-    d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
-    d3d_info->shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
-    d3d_info->wined3d_creation_flags = wined3d_creation_flags;
-    d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
-
-    TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
-
-    d3d_info->valid_rt_mask = 0;
-    for (i = 0; i < gl_info->limits.buffers; ++i)
-        d3d_info->valid_rt_mask |= (1u << i);
-
-    if (!d3d_info->shader_color_key)
-    {
-        /* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
-        WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
-        gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
-    }
-
-    if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
-    {
-        gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
-        gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
-        gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
-        gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
-        gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
-        gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
-        gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
-        gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
-        gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
-        gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
-        gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
-        gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
-        gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
-        gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
-        gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
-        gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
-        gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
-        gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
-                = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
-        gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
-        gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
-        gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
-    }
-    else
-    {
-        if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
-        {
-            gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
-            gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
-            gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
-            gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
-            gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
-            gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
-            gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
-            gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
-            gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
-            gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
-            gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
-            gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
-            gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
-            gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
-            gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
-            gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
-                    = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
-            gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
-        }
-        else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
-        {
-            WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
-            wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
-        }
-
-        if (gl_info->supported[ARB_GEOMETRY_SHADER4])
-        {
-            gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
-            gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
-        }
-        if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
-        {
-            gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
-        }
-        if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
-        {
-            gl_info->fbo_ops.glRenderbufferStorageMultisample
-                    = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
-        }
-    }
-
-    gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
-    gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
-            gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
-    gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
-    gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
-            gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
-    gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
-            gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
-
-    if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-    {
-        GLuint vao;
-
-        GL_EXTCALL(glGenVertexArrays(1, &vao));
-        GL_EXTCALL(glBindVertexArray(vao));
-        checkGLcall("creating VAO");
-    }
-
-    gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
-    TRACE("Guessed GL vendor %#x.\n", gl_vendor);
-
-    if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
-    {
-        enum wined3d_pci_vendor vendor;
-        enum wined3d_pci_device device;
-
-        vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
-        TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
-
-        device = wined3d_guess_card(d3d_info->feature_level, gl_info->glsl_version,
-                gl_renderer_str, &gl_vendor, &vendor);
-        TRACE("Guessed device PCI ID 0x%04x.\n", device);
-
-        if (!(gpu_description = get_gpu_description(vendor, device)))
-        {
-            ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
-            return FALSE;
-        }
-    }
-    fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
-            gpu_description->vendor, gpu_description->card);
-    init_driver_info(driver_info, gpu_description, vram_bytes);
-
-    gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
-            | adapter->fragment_pipe->get_emul_mask(gl_info);
-    if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
-        install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
-    if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
-        install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
-
-    return TRUE;
+    return card_fallback_nvidia[feature_level];
 }
 
 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
@@ -6246,472 +2456,6 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e
     return WINED3D_OK;
 }
 
-static void WINE_GLAPI invalid_func(const void *data)
-{
-    ERR("Invalid vertex attribute function called.\n");
-    DebugBreak();
-}
-
-static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
-{
-    ERR("Invalid texcoord function called.\n");
-    DebugBreak();
-}
-
-static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
-{
-    ERR("Invalid attribute function called.\n");
-    DebugBreak();
-}
-
-/* Helper functions for providing vertex data to OpenGL. The arrays are
- * initialised based on the extension detection and are used in
- * draw_primitive_immediate_mode(). */
-static void WINE_GLAPI position_d3dcolor(const void *data)
-{
-    DWORD pos = *((const DWORD *)data);
-
-    FIXME("Add a test for fixed function position from d3dcolor type.\n");
-    context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
-            D3DCOLOR_B_G(pos),
-            D3DCOLOR_B_B(pos),
-            D3DCOLOR_B_A(pos));
-}
-
-static void WINE_GLAPI position_float4(const void *data)
-{
-    const GLfloat *pos = data;
-
-    if (pos[3] != 0.0f && pos[3] != 1.0f)
-    {
-        float w = 1.0f / pos[3];
-
-        context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
-    }
-    else
-    {
-        context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
-    }
-}
-
-static void WINE_GLAPI diffuse_d3dcolor(const void *data)
-{
-    DWORD diffuseColor = *((const DWORD *)data);
-
-    context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
-            D3DCOLOR_B_G(diffuseColor),
-            D3DCOLOR_B_B(diffuseColor),
-            D3DCOLOR_B_A(diffuseColor));
-}
-
-static void WINE_GLAPI specular_d3dcolor(const void *data)
-{
-    DWORD specularColor = *((const DWORD *)data);
-    GLubyte d[] =
-    {
-        D3DCOLOR_B_R(specularColor),
-        D3DCOLOR_B_G(specularColor),
-        D3DCOLOR_B_B(specularColor)
-    };
-
-    context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
-}
-
-static void WINE_GLAPI warn_no_specular_func(const void *data)
-{
-    WARN("GL_EXT_secondary_color not supported.\n");
-}
-
-static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
-{
-    DWORD color = *((const DWORD *)data);
-
-    context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
-            D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
-            D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
-}
-
-static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
-{
-    const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
-
-    context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
-}
-
-static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
-{
-    const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
-
-    context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
-}
-
-static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
-{
-    float x = float_16_to_32(((const unsigned short *)data) + 0);
-    float y = float_16_to_32(((const unsigned short *)data) + 1);
-
-    context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
-}
-
-static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
-{
-    float x = float_16_to_32(((const unsigned short *)data) + 0);
-    float y = float_16_to_32(((const unsigned short *)data) + 1);
-    float z = float_16_to_32(((const unsigned short *)data) + 2);
-    float w = float_16_to_32(((const unsigned short *)data) + 3);
-
-    context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
-}
-
-static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
-{
-    const struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
-    struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
-    unsigned int i;
-
-    for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
-    {
-        ops->position[i] = invalid_func;
-        ops->diffuse[i]  = invalid_func;
-        ops->specular[i] = invalid_func;
-        ops->normal[i]   = invalid_func;
-        ops->texcoord[i] = invalid_texcoord_func;
-        ops->generic[i]  = invalid_generic_attrib_func;
-    }
-
-    ops->position[WINED3D_FFP_EMIT_FLOAT3]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
-    if (!d3d_info->xyzrhw)
-        ops->position[WINED3D_FFP_EMIT_FLOAT4]    = position_float4;
-    else
-        ops->position[WINED3D_FFP_EMIT_FLOAT4]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
-    ops->position[WINED3D_FFP_EMIT_D3DCOLOR]  = position_d3dcolor;
-    ops->position[WINED3D_FFP_EMIT_SHORT4]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
-
-    ops->diffuse[WINED3D_FFP_EMIT_FLOAT3]     = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
-    ops->diffuse[WINED3D_FFP_EMIT_FLOAT4]     = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
-    ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR]   = diffuse_d3dcolor;
-    ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
-    ops->diffuse[WINED3D_FFP_EMIT_SHORT4N]    = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
-    ops->diffuse[WINED3D_FFP_EMIT_USHORT4N]   = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
-
-    /* No 4 component entry points here. */
-    if (gl_info->supported[EXT_SECONDARY_COLOR])
-        ops->specular[WINED3D_FFP_EMIT_FLOAT3]    = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
-    else
-        ops->specular[WINED3D_FFP_EMIT_FLOAT3]    = warn_no_specular_func;
-    if (gl_info->supported[EXT_SECONDARY_COLOR])
-        ops->specular[WINED3D_FFP_EMIT_D3DCOLOR]  = specular_d3dcolor;
-    else
-        ops->specular[WINED3D_FFP_EMIT_D3DCOLOR]  = warn_no_specular_func;
-
-    /* Only 3 component entry points here. Test how others behave. Float4
-     * normals are used by one of our tests, trying to pass it to the pixel
-     * shader, which fails on Windows. */
-    ops->normal[WINED3D_FFP_EMIT_FLOAT3]      = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
-    /* Just ignore the 4th value. */
-    ops->normal[WINED3D_FFP_EMIT_FLOAT4]      = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
-
-    ops->texcoord[WINED3D_FFP_EMIT_FLOAT1]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
-    ops->texcoord[WINED3D_FFP_EMIT_FLOAT2]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
-    ops->texcoord[WINED3D_FFP_EMIT_FLOAT3]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
-    ops->texcoord[WINED3D_FFP_EMIT_FLOAT4]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
-    ops->texcoord[WINED3D_FFP_EMIT_SHORT2]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
-    ops->texcoord[WINED3D_FFP_EMIT_SHORT4]    = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
-    if (gl_info->supported[NV_HALF_FLOAT])
-    {
-        /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
-        ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
-                (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
-        ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
-                (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
-    }
-
-    ops->generic[WINED3D_FFP_EMIT_FLOAT1]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
-    ops->generic[WINED3D_FFP_EMIT_FLOAT2]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
-    ops->generic[WINED3D_FFP_EMIT_FLOAT3]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
-    ops->generic[WINED3D_FFP_EMIT_FLOAT4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
-    if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
-        ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
-    else
-        ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
-                (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
-    ops->generic[WINED3D_FFP_EMIT_UBYTE4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
-    ops->generic[WINED3D_FFP_EMIT_SHORT2]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
-    ops->generic[WINED3D_FFP_EMIT_SHORT4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
-    ops->generic[WINED3D_FFP_EMIT_UBYTE4N]    = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
-    ops->generic[WINED3D_FFP_EMIT_SHORT2N]    = generic_short2n;
-    ops->generic[WINED3D_FFP_EMIT_SHORT4N]    = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
-    ops->generic[WINED3D_FFP_EMIT_USHORT2N]   = generic_ushort2n;
-    ops->generic[WINED3D_FFP_EMIT_USHORT4N]   = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
-    if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
-    {
-        ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
-                (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
-        ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
-                (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
-    }
-    else
-    {
-        ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
-        ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
-    }
-}
-
-static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
-{
-    const struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    int i;
-
-    if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
-    {
-        UINT attrib_count = 0;
-        GLint cfg_count;
-        int attribs[11];
-        int values[11];
-        int attribute;
-
-        attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
-        GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
-
-        adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
-        attribs[attrib_count++] = WGL_RED_BITS_ARB;
-        attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
-        attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
-        attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
-        attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
-        attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
-        attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
-        attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
-        attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
-        attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
-        attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
-
-        for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
-        {
-            struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
-            int format_id = i + 1;
-
-            if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
-                continue;
-
-            cfg->iPixelFormat = format_id;
-            cfg->redSize = values[0];
-            cfg->greenSize = values[1];
-            cfg->blueSize = values[2];
-            cfg->alphaSize = values[3];
-            cfg->colorSize = values[4];
-            cfg->depthSize = values[5];
-            cfg->stencilSize = values[6];
-            cfg->windowDrawable = values[7];
-            cfg->iPixelType = values[8];
-            cfg->doubleBuffer = values[9];
-            cfg->auxBuffers = values[10];
-
-            cfg->numSamples = 0;
-            /* Check multisample support. */
-            if (gl_info->supported[ARB_MULTISAMPLE])
-            {
-                int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
-                int values[2];
-
-                if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
-                {
-                    /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
-                     * multisampling is supported. values[1] = number of
-                     * multisample buffers. */
-                    if (values[0])
-                        cfg->numSamples = values[1];
-                }
-            }
-
-            TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
-                    "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
-                    cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
-                    cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
-                    cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
-
-            ++adapter->cfg_count;
-        }
-    }
-    else
-    {
-        int cfg_count;
-
-        cfg_count = DescribePixelFormat(dc, 0, 0, 0);
-        adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
-
-        for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
-        {
-            struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
-            PIXELFORMATDESCRIPTOR pfd;
-            int format_id = i + 1;
-
-            if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
-                continue;
-
-            /* We only want HW acceleration using an OpenGL ICD driver.
-             * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
-             * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
-             * driver (e.g. 3dfx minigl). */
-            if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
-            {
-                TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
-                continue;
-            }
-
-            cfg->iPixelFormat = format_id;
-            cfg->redSize = pfd.cRedBits;
-            cfg->greenSize = pfd.cGreenBits;
-            cfg->blueSize = pfd.cBlueBits;
-            cfg->alphaSize = pfd.cAlphaBits;
-            cfg->colorSize = pfd.cColorBits;
-            cfg->depthSize = pfd.cDepthBits;
-            cfg->stencilSize = pfd.cStencilBits;
-            cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
-            cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
-            cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
-            cfg->auxBuffers = pfd.cAuxBuffers;
-            cfg->numSamples = 0;
-
-            TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
-                    "depth=%d, stencil=%d, windowDrawable=%d\n",
-                    cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
-                    cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
-                    cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
-
-            ++adapter->cfg_count;
-        }
-    }
-}
-
-static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags)
-{
-    const char *gl_vendor, *gl_renderer;
-
-    if (wined3d_settings.explicit_gl_version)
-        return wined3d_settings.max_gl_version;
-
-    gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
-    gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
-    if (!gl_vendor || !gl_renderer
-            || wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA)
-        return MAKEDWORD_VERSION(1, 0);
-
-    return wined3d_settings.max_gl_version;
-}
-
-static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
-{
-    static const DWORD supported_gl_versions[] =
-    {
-        MAKEDWORD_VERSION(4, 4),
-        MAKEDWORD_VERSION(3, 2),
-        MAKEDWORD_VERSION(1, 0),
-    };
-    struct wined3d_gl_info *gl_info = &adapter->gl_info;
-    struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
-    DWORD max_gl_version;
-    unsigned int i;
-
-    TRACE("adapter %p, wined3d_creation_flags %#x.\n", adapter, wined3d_creation_flags);
-
-/* Dynamically load all GL core functions */
-#ifdef USE_WIN32_OPENGL
-    {
-        HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
-#define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
-        ALL_WGL_FUNCS
-#undef USE_GL_FUNC
-        gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
-        gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
-    }
-#else
-    /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
-    {
-        HDC hdc = GetDC( 0 );
-        const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
-        ReleaseDC( 0, hdc );
-        if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
-        gl_info->gl_ops.wgl = wgl_driver->wgl;
-        gl_info->gl_ops.gl = wgl_driver->gl;
-    }
-#endif
-
-    glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
-    glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
-
-    if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
-    {
-        ERR("Failed to get a GL context for adapter %p.\n", adapter);
-        return FALSE;
-    }
-
-    max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags);
-    for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
-    {
-        if (supported_gl_versions[i] <= max_gl_version)
-            break;
-    }
-    if (i == ARRAY_SIZE(supported_gl_versions))
-    {
-        ERR_(winediag)("Requested invalid GL version %u.%u.\n",
-                max_gl_version >> 16, max_gl_version & 0xffff);
-        i = ARRAY_SIZE(supported_gl_versions) - 1;
-    }
-
-    for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
-    {
-        gl_info->selected_gl_version = supported_gl_versions[i];
-
-        if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
-            break;
-
-        WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
-                supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
-    }
-
-    if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
-    {
-        ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
-        wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
-        return FALSE;
-    }
-
-    if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
-        ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
-                "This is unsupported, and will be removed in a future version.\n");
-
-    wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
-    /* We haven't found any suitable formats. This should only happen in
-     * case of GDI software rendering, which is pretty useless anyway. */
-    if (!adapter->cfg_count)
-    {
-        WARN("No suitable pixel formats found.\n");
-        wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
-        heap_free(adapter->cfgs);
-        return FALSE;
-    }
-
-    if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
-    {
-        ERR("Failed to initialize GL format info.\n");
-        wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
-        heap_free(adapter->cfgs);
-        return FALSE;
-    }
-
-    adapter->vram_bytes = adapter->driver_info.vram_bytes;
-    adapter->vram_bytes_used = 0;
-    TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
-
-    wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
-
-    wined3d_adapter_init_ffp_attrib_ops(adapter);
-
-    return TRUE;
-}
-
 static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter)
 {
     TRACE("adapter %p.\n", adapter);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5187bcf7291..60369ccb51b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2601,6 +2601,44 @@ struct wined3d_gl_info
     unsigned int format_count;
 };
 
+/* The driver names reflect the lowest GPU supported
+ * by a certain driver, so DRIVER_AMD_R300 supports
+ * R3xx, R4xx and R5xx GPUs. */
+enum wined3d_display_driver
+{
+    DRIVER_AMD_RAGE_128PRO,
+    DRIVER_AMD_R100,
+    DRIVER_AMD_R300,
+    DRIVER_AMD_R600,
+    DRIVER_AMD_RX,
+    DRIVER_INTEL_GMA800,
+    DRIVER_INTEL_GMA900,
+    DRIVER_INTEL_GMA950,
+    DRIVER_INTEL_GMA3000,
+    DRIVER_INTEL_HD4000,
+    DRIVER_NVIDIA_TNT,
+    DRIVER_NVIDIA_GEFORCE2MX,
+    DRIVER_NVIDIA_GEFORCEFX,
+    DRIVER_NVIDIA_GEFORCE6,
+    DRIVER_NVIDIA_GEFORCE8,
+    DRIVER_VMWARE,
+    DRIVER_UNKNOWN,
+};
+
+struct wined3d_gpu_description
+{
+    enum wined3d_pci_vendor vendor;
+    enum wined3d_pci_device device;
+    const char *description;
+    enum wined3d_display_driver driver;
+    unsigned int vidmem;
+};
+
+const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
+        enum wined3d_pci_device device) DECLSPEC_HIDDEN;
+enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
+        enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
+
 struct wined3d_driver_info
 {
     enum wined3d_pci_vendor vendor;
@@ -2612,6 +2650,9 @@ struct wined3d_driver_info
     DWORD version_low;
 };
 
+void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
+        const struct wined3d_gpu_description *gpu_description, UINT64 vram_bytes) DECLSPEC_HIDDEN;
+
 /* The adapter structure */
 struct wined3d_adapter
 {
@@ -2634,6 +2675,8 @@ struct wined3d_adapter
     const struct wined3d_shader_backend_ops *shader_backend;
 };
 
+BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) DECLSPEC_HIDDEN;
+
 struct wined3d_caps_gl_ctx
 {
     HDC dc;
-- 
2.11.0




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