[PATCH 3/5] wined3d: Get D3D and GL info from context in create_dummy_textures().
Józef Kucia
jkucia at codeweavers.com
Tue Aug 21 03:24:28 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5079113120eb..271ee28034b2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -610,9 +610,9 @@ out:
/* Context activation is done by the caller. */
static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
{
- const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_dummy_textures *textures = &device->dummy_textures;
+ const struct wined3d_d3d_info *d3d_info = context->d3d_info;
+ const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int i;
DWORD color;
--
2.16.4
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