[PATCH] d2d1/tests: Add some tests for context target handling.
hverbeet at gmail.com
Wed Aug 22 08:10:14 CDT 2018
On 22 August 2018 at 14:59, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> + hr = ID2D1RenderTarget_QueryInterface(rt, &IID_ID2D1DeviceContext, (void **)&device_context);
> + ok(SUCCEEDED(hr), "Failed to get device context interface, hr %#x.\n", hr);
> + ID2D1DeviceContext_GetTarget(device_context, (ID2D1Image **)&bitmap);
> + hr = ID2D1Bitmap1_GetSurface(bitmap, &surface);
> + ok(FAILED(hr), "Unexpected hr %#x.\n", hr);
Unless the error code isn't stable (in which case, please add a
comment to that effect), it probably wouldn't hurt to be more specific
about the expected error code.
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