[PATCH] user32: Create a mask from alpha channel when loading a 32 bpp icon. (v4)

Alex Henrie alexhenrie24 at gmail.com
Wed Aug 22 09:09:24 CDT 2018


On Wed, Aug 22, 2018 at 12:00 AM Dmitry Timoshkov <dmitry at baikal.ru> wrote:
> +                        for (bit_off = 0; bit_off < 8; bit_off++, mask >>= 1, src += 4)
> +                        {
> +                            if (src[3] != 0xff && x + bit_off < bmi_width)
> +                                *dst_byte |= mask;
> +                        }

Does this mean that only fully transparent pixels are added to the
mask? If so, why not include any pixel that is more than 50%
transparent?

-Alex



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