[PATCH vkd3d 3/9] vkd3d: Simplify d3d12_command_list_IASetVertexBuffers().

Józef Kucia joseph.kucia at gmail.com
Thu Aug 23 11:33:02 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index cb50d63b752d..793417eaddff 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3477,8 +3477,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
         return;
     }
 
+    count = 0;
     first = start_slot;
-    for (i = 0, count = 0; i < view_count; ++i)
+    for (i = 0; i < view_count; ++i)
     {
         if (views[i].BufferLocation)
         {
@@ -3492,12 +3493,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
         {
             if (count)
                 VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
+            count = 0;
+            first = start_slot + i + 1;
 
             stride = 0;
-            ++count;
-
-            first += count;
-            count = 0;
         }
 
         invalidate |= list->strides[start_slot + i] != stride;
-- 
2.16.4




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