[PATCH vkd3d 07/10] vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().
Józef Kucia
joseph.kucia at gmail.com
Mon Aug 27 10:27:35 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 7aa16957e114..16c61352ed76 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -78,7 +78,7 @@ static void vkd3d_queue_release(struct vkd3d_queue *queue)
}
/* Fence worker thread */
-static HRESULT vkd3d_queue_gpu_fence(struct vkd3d_fence_worker *worker,
+static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
VkFence vk_fence, ID3D12Fence *fence, UINT64 value)
{
int rc;
@@ -4486,7 +4486,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
return hresult_from_vk_result(vr);
}
- return vkd3d_queue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
+ return vkd3d_enqueue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *iface,
--
2.16.4
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