[PATCH vkd3d 4/6] tests: Add test for primitive restart.
Józef Kucia
joseph.kucia at gmail.com
Mon Dec 3 04:31:29 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 172 +++++++++++++++++++++++++++++++++++++++
tests/d3d12_test_utils.h | 1 +
2 files changed, 173 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index e9dbbaa8c3ba..7ad0303985be 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -21914,6 +21914,177 @@ static void test_multisample_rendering(void)
destroy_test_context(&context);
}
+static void test_primitive_restart(void)
+{
+ static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_INPUT_LAYOUT_DESC input_layout;
+ struct test_context_desc desc;
+ D3D12_VERTEX_BUFFER_VIEW vbv;
+ struct test_context context;
+ D3D12_INDEX_BUFFER_VIEW ibv;
+ struct resource_readback rb;
+ ID3D12CommandQueue *queue;
+ unsigned int index_count;
+ ID3D12Resource *ib, *vb;
+ size_t buffer_size;
+ unsigned int i;
+ D3D12_BOX box;
+ HRESULT hr;
+ void *ptr;
+
+ static const DWORD vs_code[] =
+ {
+#if 0
+ float4 main(int4 p : POSITION) : SV_Position
+ {
+ return p;
+ }
+#endif
+ 0x43425844, 0x3fd50ab1, 0x580a1d14, 0x28f5f602, 0xd1083e3a, 0x00000001, 0x000000d8, 0x00000003,
+ 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
+ 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52444853, 0x0000003c, 0x00010040,
+ 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
+ 0x0500002b, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
+ static const struct
+ {
+ int8_t x, y;
+ }
+ quad[] =
+ {
+ {-1, -1},
+ {-1, 1},
+ { 1, -1},
+ { 1, 1},
+ };
+ static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
+ {
+ {"position", 0, DXGI_FORMAT_R8G8_SINT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ };
+ static const uint16_t indices16[] = {0, 1, 2, 3};
+ static const uint32_t indices[] = {0, 1, 2, 3};
+ static const uint16_t indices16_max[] = {0, 1, 2, 0xffff};
+ static const uint32_t indices_max16[] = {0, 1, 2, 0xffff};
+ static const uint16_t indices16_restart[] = {0, 1, 2, 0xffff, 2, 1, 3};
+ static const uint32_t indices_restart[] = {0, 1, 2, 0xffffffff, 2, 1, 3};
+ static const struct
+ {
+ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value;
+ DXGI_FORMAT ib_format;
+ const void *indices;
+ size_t indices_size;
+ unsigned int last_index;
+ bool full_quad;
+ bool is_todo;
+ }
+ tests[] =
+ {
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, true},
+
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, false},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16_restart, sizeof(indices16_restart), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, false, true},
+
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, true, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, true},
+ {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices_restart, sizeof(indices_restart), 0x0003, true},
+ };
+
+ memset(&desc, 0, sizeof(desc));
+ desc.no_root_signature = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ command_list = context.list;
+ queue = context.queue;
+
+ context.root_signature = create_empty_root_signature(context.device,
+ D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
+ input_layout.pInputElementDescs = layout_desc;
+ input_layout.NumElements = ARRAY_SIZE(layout_desc);
+ init_pipeline_state_desc(&pso_desc, context.root_signature,
+ context.render_target_desc.Format, &vs, NULL, &input_layout);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ buffer_size = (tests[i].last_index + 1) * sizeof(*quad);
+
+ vb = create_upload_buffer(context.device, buffer_size, NULL);
+ vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
+ vbv.StrideInBytes = sizeof(*quad);
+ vbv.SizeInBytes = buffer_size;
+
+ pso_desc.IBStripCutValue = tests[i].strip_cut_value;
+ hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
+ &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+ ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
+
+ ibv.Format = tests[i].ib_format;
+ ib = create_upload_buffer(context.device, tests[i].indices_size, tests[i].indices);
+ ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
+ ibv.SizeInBytes = tests[i].indices_size;
+ index_count = tests[i].indices_size / format_size(ibv.Format);
+
+ hr = ID3D12Resource_Map(vb, 0, NULL, &ptr);
+ ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ memcpy(ptr, quad, (ARRAY_SIZE(quad) - 1) * sizeof(*quad));
+ memcpy((BYTE *)ptr + tests[i].last_index * sizeof(*quad), &quad[ARRAY_SIZE(quad) - 1], sizeof(*quad));
+ ID3D12Resource_Unmap(vb, 0, NULL);
+
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
+ ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, index_count, 1, 0, 0, 0);
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
+ if (tests[i].full_quad)
+ {
+ todo_if(tests[i].is_todo)
+ check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
+ }
+ else
+ {
+ set_box(&box, 16, 0, 0, 32, 10, 1);
+ todo_if(tests[i].is_todo)
+ check_readback_data_uint(&rb, &box, 0xffffffff, 0);
+ set_box(&box, 0, 16, 0, 16, 32, 1);
+ check_readback_data_uint(&rb, &box, 0xff00ff00, 0);
+ }
+ release_resource_readback(&rb);
+
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ ID3D12Resource_Release(ib);
+ ID3D12Resource_Release(vb);
+ ID3D12PipelineState_Release(context.pipeline_state);
+ context.pipeline_state = NULL;
+ }
+
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
bool enable_debug_layer = false;
@@ -22047,4 +22218,5 @@ START_TEST(d3d12)
run_test(test_command_list_initial_pipeline_state);
run_test(test_blend_factor);
run_test(test_multisample_rendering);
+ run_test(test_primitive_restart);
}
diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h
index fc07af78ffb4..c2e7a3d50458 100644
--- a/tests/d3d12_test_utils.h
+++ b/tests/d3d12_test_utils.h
@@ -203,6 +203,7 @@ static unsigned int format_size(DXGI_FORMAT format)
return 4;
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_R16_UNORM:
+ case DXGI_FORMAT_R16_UINT:
return 2;
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
--
2.18.1
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