[PATCH] d3dcompiler_43: Turn variable 'components' into a static constant

Alex Henrie alexhenrie24 at gmail.com
Mon Dec 3 22:42:51 CST 2018


Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
---
 dlls/d3dcompiler_43/utils.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c
index bda41c4ea9..5499b8ccdb 100644
--- a/dlls/d3dcompiler_43/utils.c
+++ b/dlls/d3dcompiler_43/utils.c
@@ -2138,7 +2138,8 @@ static void debug_dump_ir_constructor(const struct hlsl_ir_constructor *construc
 
 static const char *debug_writemask(DWORD writemask)
 {
-    char string[5], components[] = {'x', 'y', 'z', 'w'};
+    static const char components[] = {'x', 'y', 'z', 'w'};
+    char string[5];
     unsigned int i = 0, pos = 0;
 
     while (writemask)
-- 
2.19.2




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