[PATCH] wined3d: Avoid double initialization of variable 'colRGBA'
Alex Henrie
alexhenrie24 at gmail.com
Mon Dec 3 22:43:01 CST 2018
Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
---
dlls/wined3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 42c109da57..b0d1b5a27e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4152,7 +4152,7 @@ static void light(struct wined3d_context *context, const struct wined3d_state *s
else
{
float quad_att;
- float colRGBA[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float colRGBA[4];
/* Light settings are affected by the model view in OpenGL, the View transform in direct3d*/
gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
--
2.19.2
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