[PATCH vkd3d 03/10] vkd3d: Validate that command signature contains exactly one dispatch/draw command.
Józef Kucia
joseph.kucia at gmail.com
Tue Dec 4 08:55:56 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 20 +++++++++++++++++
tests/d3d12.c | 51 ++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 71 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 06823c893099..a175091b04ff 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4850,6 +4850,26 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_
struct d3d12_command_signature **signature)
{
struct d3d12_command_signature *object;
+ unsigned int i;
+
+ for (i = 0; i < desc->NumArgumentDescs; ++i)
+ {
+ const D3D12_INDIRECT_ARGUMENT_DESC *argument_desc = &desc->pArgumentDescs[i];
+ switch (argument_desc->Type)
+ {
+ case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
+ case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
+ case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
+ if (i != desc->NumArgumentDescs - 1)
+ {
+ WARN("Draw/dispatch must be the last element of a command signature.\n");
+ return E_INVALIDARG;
+ }
+ break;
+ default:
+ break;
+ }
+ }
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 7ad0303985be..4344aa9f6f1c 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1685,6 +1685,56 @@ static void test_create_command_queue(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
+static void test_create_command_signature(void)
+{
+ D3D12_INDIRECT_ARGUMENT_DESC argument_desc[3];
+ D3D12_COMMAND_SIGNATURE_DESC signature_desc;
+ ID3D12CommandSignature *command_signature;
+ ID3D12Device *device;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ signature_desc.ByteStride = 1024;
+ signature_desc.NumArgumentDescs = ARRAY_SIZE(argument_desc);
+ signature_desc.pArgumentDescs = argument_desc;
+ signature_desc.NodeMask = 0;
+
+ for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
+ argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
+ hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+ NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
+ argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED;
+ hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+ NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
+ argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
+ hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+ NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ argument_desc[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
+ argument_desc[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
+ signature_desc.NumArgumentDescs = 2;
+ hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+ NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
static void test_create_committed_resource(void)
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
@@ -22116,6 +22166,7 @@ START_TEST(d3d12)
run_test(test_create_command_allocator);
run_test(test_create_command_list);
run_test(test_create_command_queue);
+ run_test(test_create_command_signature);
run_test(test_create_committed_resource);
run_test(test_create_heap);
run_test(test_create_placed_resource);
--
2.19.2
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