[PATCH vkd3d 03/10] vkd3d: Validate that command signature contains exactly one dispatch/draw command.

Józef Kucia joseph.kucia at gmail.com
Tue Dec 4 08:55:56 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 20 +++++++++++++++++
 tests/d3d12.c        | 51 ++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 71 insertions(+)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 06823c893099..a175091b04ff 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4850,6 +4850,26 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_
         struct d3d12_command_signature **signature)
 {
     struct d3d12_command_signature *object;
+    unsigned int i;
+
+    for (i = 0; i < desc->NumArgumentDescs; ++i)
+    {
+        const D3D12_INDIRECT_ARGUMENT_DESC *argument_desc = &desc->pArgumentDescs[i];
+        switch (argument_desc->Type)
+        {
+            case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
+            case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
+            case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
+                if (i != desc->NumArgumentDescs - 1)
+                {
+                    WARN("Draw/dispatch must be the last element of a command signature.\n");
+                    return E_INVALIDARG;
+                }
+                break;
+            default:
+                break;
+        }
+    }
 
     if (!(object = vkd3d_malloc(sizeof(*object))))
         return E_OUTOFMEMORY;
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 7ad0303985be..4344aa9f6f1c 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1685,6 +1685,56 @@ static void test_create_command_queue(void)
     ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
 }
 
+static void test_create_command_signature(void)
+{
+    D3D12_INDIRECT_ARGUMENT_DESC argument_desc[3];
+    D3D12_COMMAND_SIGNATURE_DESC signature_desc;
+    ID3D12CommandSignature *command_signature;
+    ID3D12Device *device;
+    unsigned int i;
+    ULONG refcount;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device.\n");
+        return;
+    }
+
+    signature_desc.ByteStride = 1024;
+    signature_desc.NumArgumentDescs = ARRAY_SIZE(argument_desc);
+    signature_desc.pArgumentDescs = argument_desc;
+    signature_desc.NodeMask = 0;
+
+    for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
+        argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
+    hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+            NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+    for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
+        argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED;
+    hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+            NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+    for (i = 0; i < ARRAY_SIZE(argument_desc); ++i)
+        argument_desc[i].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
+    hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+            NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+    argument_desc[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
+    argument_desc[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW;
+    signature_desc.NumArgumentDescs = 2;
+    hr = ID3D12Device_CreateCommandSignature(device, &signature_desc,
+            NULL, &IID_ID3D12CommandSignature, (void **)&command_signature);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+    refcount = ID3D12Device_Release(device);
+    ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
 static void test_create_committed_resource(void)
 {
     D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
@@ -22116,6 +22166,7 @@ START_TEST(d3d12)
     run_test(test_create_command_allocator);
     run_test(test_create_command_list);
     run_test(test_create_command_queue);
+    run_test(test_create_command_signature);
     run_test(test_create_committed_resource);
     run_test(test_create_heap);
     run_test(test_create_placed_resource);
-- 
2.19.2




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