[PATCH] d3dx9/tests: Use SetRectEmpty() instead of open coding it
Michael Stefaniuc
mstefani at winehq.org
Wed Dec 5 11:57:41 CST 2018
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d3dx9_36/tests/core.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
index 91e458bbb8..fa874a5ef5 100644
--- a/dlls/d3dx9_36/tests/core.c
+++ b/dlls/d3dx9_36/tests/core.c
@@ -621,7 +621,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
}
- SetRect(&rect, 0, 0, 0, 0);
+ SetRectEmpty(&rect);
height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect,
DT_LEFT | DT_CALCRECT, 0xffffffff);
todo_wine ok(height == tests[i].font_height, "Got unexpected height %u.\n", height);
--
2.19.2
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