[PATCH vkd3d 7/9] vkd3d: Return E_FAIL for invalid shader bytecode.
Józef Kucia
joseph.kucia at gmail.com
Tue Dec 11 08:48:03 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
On Windows invalid shader bytecode leads to a crash, E_FAIL or
E_OUTOFMEMORY error.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/utils.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/utils.c b/libs/vkd3d/utils.c
index b7ebbdd75bdd..fc09bf9824c1 100644
--- a/libs/vkd3d/utils.c
+++ b/libs/vkd3d/utils.c
@@ -423,12 +423,14 @@ HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
case VKD3D_OK:
return S_OK;
+ case VKD3D_ERROR_INVALID_SHADER:
+ WARN("Invalid shader bytecode.\n");
+ /* fall-through */
case VKD3D_ERROR:
return E_FAIL;
case VKD3D_ERROR_OUT_OF_MEMORY:
return E_OUTOFMEMORY;
case VKD3D_ERROR_INVALID_ARGUMENT:
- case VKD3D_ERROR_INVALID_SHADER:
return E_INVALIDARG;
case VKD3D_ERROR_NOT_IMPLEMENTED:
return E_NOTIMPL;
--
2.19.2
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