[PATCH 1/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.

Matteo Bruni matteo.mystral at gmail.com
Thu Dec 13 11:39:24 CST 2018


On Thu, Dec 13, 2018 at 6:30 PM Axel Davy <davyaxel0 at gmail.com> wrote:
>
> Hi,
>
> Why not always allocate SYSTEMMEM buffers into GPU memory ?
> For example, GTT memory (without WC, thus fast cpu read), with
> persistent flags, which means you don't need to unlock.
> Then no upload is needed.

That's more along the lines of the previous patchset and AMD's native
way of supporting this. This one takes the Nvidia approach and doesn't
require changes to wined3d, which I think is preferable, especially
now that we are in code freeze.



More information about the wine-devel mailing list