[PATCH 1/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.

Józef Kucia joseph.kucia at gmail.com
Fri Dec 14 10:26:37 CST 2018


On Thu, Dec 13, 2018 at 6:22 PM Matteo Bruni <matteo.mystral at gmail.com> wrote:
> On Thu, Dec 13, 2018 at 3:07 PM Józef Kucia <joseph.kucia at gmail.com> wrote:
> > It looks like this might stall the rendering pipeline frequently, i.e.
> > we will be updating the same draw buffers continuously between
> > subsequent draw calls with system memory buffers. I am not sure how
> > important it is in practice.
>
> That is true. I'm not sure either, I don't expect performance with
> SYSMEM buffer draws to be critical and restoring functionality is more
> important anyway. But yes, I think this is fine for a first pass, but
> probably a TODO comment somewhere would have been nice.

Definitely, it would be highly desired to restore functionality before
the final 4.0 :-)



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