[PATCH 2/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM index buffers.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 17 13:29:22 CST 2018


From: Matteo Bruni <mbruni at codeweavers.com>

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/buffer.c       |  24 ++++++-
 dlls/d3d9/d3d9_private.h |   4 +-
 dlls/d3d9/device.c       |  44 +++++++++++--
 dlls/d3d9/stateblock.c   |   3 +
 dlls/d3d9/tests/visual.c | 167 +++++++++++++++++++++++++++++++++++++++++++++++
 5 files changed, 234 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index 15b7e2bdbce..1533a8496d2 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -384,6 +384,8 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
         IDirect3DDevice9Ex_AddRef(buffer->parent_device);
         wined3d_mutex_lock();
         wined3d_buffer_incref(buffer->wined3d_buffer);
+        if (buffer->draw_buffer)
+            wined3d_buffer_incref(buffer->draw_buffer);
         wined3d_mutex_unlock();
     }
 
@@ -403,6 +405,8 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
 
         wined3d_mutex_lock();
         wined3d_buffer_decref(buffer->wined3d_buffer);
+        if (buffer->draw_buffer)
+            wined3d_buffer_decref(buffer->draw_buffer);
         wined3d_mutex_unlock();
 
         /* Release the device last, as it may cause the device to be destroyed. */
@@ -597,6 +601,7 @@ static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
+    const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops;
     struct wined3d_buffer_desc desc;
     HRESULT hr;
 
@@ -615,19 +620,32 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
 
     desc.byte_width = size;
     desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
-    desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
+    desc.bind_flags = 0;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
 
+    if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
+    {
+        desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
+        parent_ops = &d3d9_indexbuffer_wined3d_parent_ops;
+    }
+
     buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
     buffer->format = wined3dformat_from_d3dformat(format);
     d3d9_resource_init(&buffer->resource);
 
     wined3d_mutex_lock();
-    hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
-            &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+    hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
+    if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
+    {
+        desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
+        desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+        if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
+                &d3d9_indexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
+            wined3d_buffer_decref(buffer->wined3d_buffer);
+    }
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index bd6409ffaf5..a4dc3abb7a6 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -104,11 +104,12 @@ struct d3d9_device
 
     LONG device_state;
     DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
+    DWORD sysmem_ib : 1;
     DWORD in_destruction : 1;
     DWORD in_scene : 1;
     DWORD has_vertex_declaration : 1;
     DWORD recording : 1;
-    DWORD padding : 12;
+    DWORD padding : 11;
 
     unsigned int max_user_clip_planes;
 
@@ -199,6 +200,7 @@ struct d3d9_indexbuffer
     struct d3d9_resource resource;
     struct wined3d_buffer *wined3d_buffer;
     IDirect3DDevice9Ex *parent_device;
+    struct wined3d_buffer *draw_buffer;
     enum wined3d_format_id format;
 };
 
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index ba84db9338f..6844ad62e9f 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2718,6 +2718,31 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
     }
 }
 
+static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device,
+        unsigned int start_idx, unsigned int idx_count)
+{
+    struct wined3d_box box = {0, 0, 0, 1, 0, 1};
+    struct d3d9_vertexbuffer *d3d9_buffer;
+    struct wined3d_buffer *dst_buffer;
+    enum wined3d_format_id format;
+    unsigned int offset, idx_size;
+    HRESULT hr;
+
+    if (!device->sysmem_ib)
+        return;
+
+    if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset)))
+        ERR("Failed to get index buffer.\n");
+    d3d9_buffer = wined3d_buffer_get_parent(dst_buffer);
+    idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
+    box.left = offset + start_idx * idx_size;
+    box.right = box.left + idx_count * idx_size;
+    if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
+            wined3d_buffer_get_resource(dst_buffer), 0, box.left, 0, 0,
+            wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
+        ERR("Failed to update buffer.\n");
+}
+
 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
 {
@@ -2752,6 +2777,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
         UINT vertex_count, UINT start_idx, UINT primitive_count)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    unsigned int index_count;
     HRESULT hr;
 
     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
@@ -2766,12 +2792,13 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
         WARN("Called without a valid vertex declaration set.\n");
         return D3DERR_INVALIDCALL;
     }
+    index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
     d3d9_device_upload_sysmem_vertex_buffers(device, min_vertex_idx, vertex_count);
+    d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
     d3d9_generate_auto_mipmaps(device);
     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
-    hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
-            vertex_count_from_primitive_count(primitive_type, primitive_count));
+    hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
     if (SUCCEEDED(hr))
         d3d9_rts_flag_auto_gen_mipmap(device);
     wined3d_mutex_unlock();
@@ -3512,12 +3539,21 @@ static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
     struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
+    struct wined3d_buffer *wined3d_buffer;
 
     TRACE("iface %p, buffer %p.\n", iface, buffer);
 
+    if (!ib)
+        wined3d_buffer = NULL;
+    else if (ib->draw_buffer)
+        wined3d_buffer = ib->draw_buffer;
+    else
+        wined3d_buffer = ib->wined3d_buffer;
+
     wined3d_mutex_lock();
-    wined3d_device_set_index_buffer(device->wined3d_device,
-            ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
+    wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
+    if (!device->recording)
+        device->sysmem_ib = ib && ib->draw_buffer;
     wined3d_mutex_unlock();
 
     return D3D_OK;
diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c
index 440df0c1e1a..6f39488fc11 100644
--- a/dlls/d3d9/stateblock.c
+++ b/dlls/d3d9/stateblock.c
@@ -111,6 +111,7 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
     struct wined3d_buffer *wined3d_buffer;
     struct d3d9_vertexbuffer *buffer;
     unsigned int i, offset, stride;
+    enum wined3d_format_id format;
     struct d3d9_device *device;
     HRESULT hr;
 
@@ -130,6 +131,8 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
         if (buffer->draw_buffer)
             device->sysmem_vb |= 1u << i;
     }
+    device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
+            && (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
     wined3d_mutex_unlock();
 
     return D3D_OK;
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 4f26b0d23f9..392369a3f79 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -24197,6 +24197,172 @@ static void test_color_vertex(void)
     DestroyWindow(window);
 }
 
+static void test_sysmem_draw(void)
+{
+    IDirect3DVertexDeclaration9 *vertex_declaration;
+    IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1;
+    IDirect3DIndexBuffer9 *ib;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    D3DCOLOR colour;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+    BYTE *data;
+
+    static const D3DVERTEXELEMENT9 decl_elements[] =
+    {
+        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+        {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+        D3DDECL_END()
+    };
+    static const struct
+    {
+        struct vec3 position;
+        DWORD diffuse;
+    }
+    quad[] =
+    {
+        {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
+        {{-1.0f,  1.0f, 0.0f}, 0xff00ff00},
+        {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
+        {{ 1.0f,  1.0f, 0.0f}, 0xffffffff},
+    };
+    static const struct vec3 quad_s0[] =
+    {
+        {-1.0f, -1.0f, 0.0f},
+        {-1.0f,  1.0f, 0.0f},
+        { 1.0f, -1.0f, 0.0f},
+        { 1.0f,  1.0f, 0.0f},
+    };
+    static const DWORD quad_s1[] =
+    {
+        0xffff0000,
+        0xff00ff00,
+        0xff0000ff,
+        0xffffffff,
+    };
+    static const short indices[] = {0, 1, 2, 3};
+
+    window = create_window();
+    ok(!!window, "Failed to create a window.\n");
+
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **)&data, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    memcpy(data, quad, sizeof(quad));
+    hr = IDirect3DVertexBuffer9_Unlock(vb);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear depth/stencil, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(*quad));
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    colour = getPixelColor(device, 320, 240);
+    ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
+
+    hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0,
+            D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    memcpy(data, indices, sizeof(indices));
+    hr = IDirect3DIndexBuffer9_Unlock(ib);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetIndices(device, ib);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    colour = getPixelColor(device, 320, 240);
+    ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
+
+    hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_s0), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s0, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DVertexBuffer9_Lock(vb_s0, 0, sizeof(quad_s0), (void **)&data, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    memcpy(data, quad_s0, sizeof(quad_s0));
+    hr = IDirect3DVertexBuffer9_Unlock(vb_s0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_s1), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s1, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DVertexBuffer9_Lock(vb_s1, 0, sizeof(quad_s1), (void **)&data, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    memcpy(data, quad_s1, sizeof(quad_s1));
+    hr = IDirect3DVertexBuffer9_Unlock(vb_s1);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0));
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetStreamSource(device, 1, vb_s1, 0, sizeof(*quad_s1));
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    colour = getPixelColor(device, 320, 240);
+    ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
+
+    hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    IDirect3DVertexBuffer9_Release(vb_s1);
+    IDirect3DVertexBuffer9_Release(vb_s0);
+    IDirect3DVertexDeclaration9_Release(vertex_declaration);
+    IDirect3DIndexBuffer9_Release(ib);
+    IDirect3DVertexBuffer9_Release(vb);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
 START_TEST(visual)
 {
     D3DADAPTER_IDENTIFIER9 identifier;
@@ -24335,4 +24501,5 @@ START_TEST(visual)
     test_null_format();
     test_map_synchronisation();
     test_color_vertex();
+    test_sysmem_draw();
 }
-- 
2.11.0




More information about the wine-devel mailing list