[PATCH 3/4] d3d8: Fix crash in d3d8_vertexbuffer_Release().
Paul Gofman
gofmanp at gmail.com
Tue Dec 18 10:57:24 CST 2018
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3d8/buffer.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 58aaff275b..887ecf40ef 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -74,12 +74,13 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
if (!refcount)
{
+ struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
- if (buffer->draw_buffer)
- wined3d_buffer_decref(buffer->draw_buffer);
+ if (draw_buffer)
+ wined3d_buffer_decref(draw_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
--
2.19.2
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