[RFC PATCH 5/9] wined3d: Support adapter LUID via SetupAPI.

Zhiyi Zhang zzhang at codeweavers.com
Wed Dec 26 06:54:07 CST 2018



On 12/20/18 6:02 AM, Józef Kucia wrote:
> On Tue, Dec 18, 2018 at 5:21 PM Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>> Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
>> ---
>>  dlls/dxgi/tests/dxgi.c         |  4 +--
>>  dlls/wined3d/Makefile.in       |  2 +-
>>  dlls/wined3d/directx.c         | 66 +++++++++++++++++++++++++++-------
>>  dlls/wined3d/wined3d_main.c    |  2 +-
>>  dlls/wined3d/wined3d_private.h |  2 +-
>>  5 files changed, 58 insertions(+), 18 deletions(-)
> In my opinion, we shouldn't use SetupAPI directly in wined3d. Wined3d
> should get LUIDs from OpenGL. Device UUIDs, driver UUIDs and LUIDs are
> also exposed by OpenGL, see EXT_external_objects and
> EXT_external_objects_win32. If it's problematic to implement those
> extensions, we could also consider extending WGL_WINE_query_renderer.
>
>
Please correct me if I am wrong. It seems to me that OpenGL doesn't support
enumerating the adapters. Yes, OpenGL can get the device UUIDs if the extensions exist.
But it binds to current OpenGL context. Since we don't have a way to correlate DISPLAYs
to adapters, I don't see a way to enumerate adapters via OpenGL.



More information about the wine-devel mailing list