[PATCH 1/3] d3d11/tests: Cleanup viewport offsets in test_fractional_viewports().

Józef Kucia joseph.kucia at gmail.com
Fri Feb 2 07:35:17 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 18b7f4855608..4fe81109768a 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -23010,8 +23010,8 @@ static void test_fractional_viewports(void)
     static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
     static const float viewport_offsets[] =
     {
-        0.0f, 0.5f, 0.25f, 0.125f, 0.0625f, 0.03125f, 0.015625f, 0.0078125f, 0.00390625f,
-        1.0f / 128.0f, 63.0f / 128.0f,
+        0.0f, 1.0f / 2.0f, 1.0f / 4.0f, 1.0f / 8.0f, 1.0f / 16.0f, 1.0f / 32.0f,
+        1.0f / 64.0f, 1.0f / 128.0f, 1.0f / 256.0f, 63.0f / 128.0f,
     };
 
     if (!init_test_context(&test_context, &feature_level))
-- 
2.13.6




More information about the wine-devel mailing list