[PATCH 1/5] wined3d: Use the resource access flags in wined3d_texture_set_lod().

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 2 10:58:50 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index f166c2a..03cf027 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1095,9 +1095,10 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
 
     /* The d3d9:texture test shows that SetLOD is ignored on non-managed
      * textures. The call always returns 0, and GetLOD always returns 0. */
-    if (texture->resource.pool != WINED3D_POOL_MANAGED)
+    if (!wined3d_resource_access_is_managed(texture->resource.access))
     {
-        TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool));
+        TRACE("Ignoring LOD on texture with resource access %s.\n",
+                wined3d_debug_resource_access(texture->resource.access));
         return 0;
     }
 
-- 
2.1.4




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