[PATCH 5/5] d3d11: Use the global memory allocation helpers.

Henri Verbeet hverbeet at codeweavers.com
Sun Feb 4 07:50:57 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/async.c         |  6 +++---
 dlls/d3d11/buffer.c        |  6 +++---
 dlls/d3d11/d3d11_private.h |  8 +------
 dlls/d3d11/device.c        |  6 +++---
 dlls/d3d11/inputlayout.c   | 11 +++++-----
 dlls/d3d11/shader.c        | 52 +++++++++++++++++++++++-----------------------
 dlls/d3d11/state.c         | 28 ++++++++++++-------------
 dlls/d3d11/texture.c       | 12 +++++------
 dlls/d3d11/view.c          | 24 ++++++++++-----------
 9 files changed, 73 insertions(+), 80 deletions(-)

diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c
index d37cbde..41238ac 100644
--- a/dlls/d3d11/async.c
+++ b/dlls/d3d11/async.c
@@ -189,7 +189,7 @@ static void STDMETHODCALLTYPE d3d_query_wined3d_object_destroyed(void *parent)
     struct d3d_query *query = parent;
 
     wined3d_private_store_cleanup(&query->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_query_wined3d_parent_ops =
@@ -502,13 +502,13 @@ HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc
     if (is_predicate_type)
         predicate = TRUE;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_query_init(object, device, desc, predicate)))
     {
         WARN("Failed to initialize predicate, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index 544e5a8..ba49d6d 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -379,7 +379,7 @@ static void STDMETHODCALLTYPE d3d_buffer_wined3d_object_released(void *parent)
     struct d3d_buffer *buffer = parent;
 
     wined3d_private_store_cleanup(&buffer->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops =
@@ -484,13 +484,13 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de
     struct d3d_buffer *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
     {
         WARN("Failed to initialize buffer, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 6702248..1030b96 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -20,6 +20,7 @@
 #define __WINE_D3D11_PRIVATE_H
 
 #include "wine/debug.h"
+#include "wine/heap.h"
 
 #include <assert.h>
 
@@ -94,13 +95,6 @@ HRESULT d3d_set_private_data(struct wined3d_private_store *store,
 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
         REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
 
-static inline void *d3d11_calloc(SIZE_T count, SIZE_T size)
-{
-    if (count > ~(SIZE_T)0 / size)
-        return NULL;
-    return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
-}
-
 static inline void read_dword(const char **ptr, DWORD *d)
 {
     memcpy(d, *ptr, sizeof(*d));
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index cde5b3c..b14c386 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -5198,7 +5198,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
     }
 
     if (output_stream_decl_count
-            && !(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries))))
+            && !(so_entries = heap_calloc(output_stream_decl_count, sizeof(*so_entries))))
     {
         ERR("Failed to allocate D3D11 SO declaration array memory.\n");
         *shader = NULL;
@@ -5220,7 +5220,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
             if (output_stream_stride)
             {
                 WARN("Stride must be 0 when multiple output slots are used.\n");
-                HeapFree(GetProcessHeap(), 0, so_entries);
+                heap_free(so_entries);
                 *shader = NULL;
                 return E_INVALIDARG;
             }
@@ -5229,7 +5229,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
 
     hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
             so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
-    HeapFree(GetProcessHeap(), 0, so_entries);
+    heap_free(so_entries);
     if (FAILED(hr))
     {
         *shader = NULL;
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 784779c..ef1d2e6 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -54,7 +54,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
         return E_FAIL;
     }
 
-    if (!(*wined3d_elements = d3d11_calloc(element_count, sizeof(**wined3d_elements))))
+    if (!(*wined3d_elements = heap_calloc(element_count, sizeof(**wined3d_elements))))
     {
         ERR("Failed to allocate wined3d vertex element array memory.\n");
         shader_free_signature(&is);
@@ -315,7 +315,7 @@ static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *pa
     struct d3d_input_layout *layout = parent;
 
     wined3d_private_store_cleanup(&layout->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops =
@@ -347,7 +347,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
 
     hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
             layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
-    HeapFree(GetProcessHeap(), 0, wined3d_elements);
+    heap_free(wined3d_elements);
     if (FAILED(hr))
     {
         WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
@@ -370,15 +370,14 @@ HRESULT d3d_input_layout_create(struct d3d_device *device,
     struct d3d_input_layout *object;
     HRESULT hr;
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count,
             shader_byte_code, shader_byte_code_length)))
     {
         WARN("Failed to initialize input layout, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index bd9eb66..9c0059f 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -220,7 +220,7 @@ HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
         return E_INVALIDARG;
     }
 
-    if (!(e = d3d11_calloc(count, sizeof(*e))))
+    if (!(e = heap_calloc(count, sizeof(*e))))
     {
         ERR("Failed to allocate input signature memory.\n");
         return E_OUTOFMEMORY;
@@ -238,7 +238,7 @@ HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
         if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
         {
             WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
-            HeapFree(GetProcessHeap(), 0, e);
+            heap_free(e);
             return E_INVALIDARG;
         }
         read_dword(&ptr, &e[i].semantic_idx);
@@ -277,7 +277,7 @@ struct wined3d_shader_signature_element *shader_find_signature_element(const str
 
 void shader_free_signature(struct wined3d_shader_signature *s)
 {
-    HeapFree(GetProcessHeap(), 0, s->elements);
+    heap_free(s->elements);
 }
 
 /* ID3D11VertexShader methods */
@@ -509,7 +509,7 @@ static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *p
     struct d3d_vertex_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
@@ -583,13 +583,13 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod
     struct d3d_vertex_shader *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
     {
         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -744,7 +744,7 @@ static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *p
     struct d3d11_hull_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
@@ -796,12 +796,12 @@ HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_cod
     struct d3d11_hull_shader *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
     {
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -947,7 +947,7 @@ static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void
     struct d3d11_domain_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
@@ -999,12 +999,12 @@ HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_c
     struct d3d11_domain_shader *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
     {
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -1253,7 +1253,7 @@ static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void
     struct d3d_geometry_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
@@ -1491,7 +1491,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
         so_desc.buffer_stride_count = buffer_stride_count;
         so_desc.rasterizer_stream_idx = rasterizer_stream;
 
-        if (!(so_desc.elements = d3d11_calloc(so_entry_count, sizeof(*so_desc.elements))))
+        if (!(so_desc.elements = heap_calloc(so_entry_count, sizeof(*so_desc.elements))))
         {
             ERR("Failed to allocate wined3d stream output element array memory.\n");
             free_shader_desc(&desc);
@@ -1501,7 +1501,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
                 so_entries, so_entry_count, buffer_strides, buffer_stride_count,
                 &desc.output_signature, device->feature_level)))
         {
-            HeapFree(GetProcessHeap(), 0, so_desc.elements);
+            heap_free(so_desc.elements);
             free_shader_desc(&desc);
             return hr;
         }
@@ -1515,7 +1515,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
 
     hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
             shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
-    HeapFree(GetProcessHeap(), 0, so_desc.elements);
+    heap_free(so_desc.elements);
     free_shader_desc(&desc);
     if (FAILED(hr))
     {
@@ -1540,14 +1540,14 @@ HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_c
     struct d3d_geometry_shader *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
             so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
     {
         WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -1804,7 +1804,7 @@ static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *pa
     struct d3d_pixel_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
@@ -1857,13 +1857,13 @@ HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code
     struct d3d_pixel_shader *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
     {
         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -2016,7 +2016,7 @@ static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void
     struct d3d11_compute_shader *shader = parent;
 
     wined3d_private_store_cleanup(&shader->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops =
@@ -2067,12 +2067,12 @@ HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_
     struct d3d11_compute_shader *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length)))
     {
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -2139,7 +2139,7 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *i
         ID3D11Device *device = class_linkage->device;
 
         wined3d_private_store_cleanup(&class_linkage->private_store);
-        HeapFree(GetProcessHeap(), 0, class_linkage);
+        heap_free(class_linkage);
 
         ID3D11Device_Release(device);
     }
@@ -2228,7 +2228,7 @@ HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class
 {
     struct d3d11_class_linkage *object;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index b7c9264..47058a0 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -87,7 +87,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
         wine_rb_remove(&device->blend_states, &state->entry);
         d3d_blend_state_cleanup(state);
         wined3d_mutex_unlock();
-        HeapFree(GetProcessHeap(), 0, state);
+        heap_free(state);
     }
 
     return refcount;
@@ -357,7 +357,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
         return S_OK;
     }
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
     {
         wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
@@ -366,7 +366,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
     if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
     {
         WARN("Failed to initialize blend state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         wined3d_mutex_unlock();
         return hr;
     }
@@ -375,7 +375,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
     {
         ERR("Failed to insert blend state entry.\n");
         d3d_blend_state_cleanup(object);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         wined3d_mutex_unlock();
         return E_FAIL;
     }
@@ -467,7 +467,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
         wine_rb_remove(&device->depthstencil_states, &state->entry);
         d3d_depthstencil_state_cleanup(state);
         wined3d_mutex_unlock();
-        HeapFree(GetProcessHeap(), 0, state);
+        heap_free(state);
     }
 
     return refcount;
@@ -721,7 +721,7 @@ HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEP
         return S_OK;
     }
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
     {
         wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
@@ -730,7 +730,7 @@ HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEP
     if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
     {
         WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         wined3d_mutex_unlock();
         return hr;
     }
@@ -739,7 +739,7 @@ HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEP
     {
         ERR("Failed to insert depthstencil state entry.\n");
         d3d_depthstencil_state_cleanup(object);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         wined3d_mutex_unlock();
         return E_FAIL;
     }
@@ -1025,7 +1025,7 @@ static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void
 
     wine_rb_remove(&device->rasterizer_states, &state->entry);
     wined3d_private_store_cleanup(&state->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_rasterizer_state_wined3d_parent_ops =
@@ -1093,7 +1093,7 @@ HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTE
         return S_OK;
     }
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
     {
         wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
@@ -1104,7 +1104,7 @@ HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTE
     if (FAILED(hr))
     {
         WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -1388,7 +1388,7 @@ static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
 
     wine_rb_remove(&device->sampler_states, &state->entry);
     wined3d_private_store_cleanup(&state->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops =
@@ -1518,7 +1518,7 @@ HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_
         return S_OK;
     }
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
     {
         wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
@@ -1529,7 +1529,7 @@ HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_
     if (FAILED(hr))
     {
         WARN("Failed to initialize sampler state, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 0192c6d..4d500c9 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -275,7 +275,7 @@ static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent
 
     if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
     wined3d_private_store_cleanup(&texture->private_store);
-    HeapFree(GetProcessHeap(), 0, texture);
+    heap_free(texture);
 }
 
 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
@@ -502,7 +502,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
         return E_INVALIDARG;
     }
 
-    if (!(texture = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*texture))))
+    if (!(texture = heap_alloc_zero(sizeof(*texture))))
         return E_OUTOFMEMORY;
 
     texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
@@ -539,7 +539,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
     {
         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
         wined3d_private_store_cleanup(&texture->private_store);
-        HeapFree(GetProcessHeap(), 0, texture);
+        heap_free(texture);
         wined3d_mutex_unlock();
         if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
             hr = E_INVALIDARG;
@@ -642,7 +642,7 @@ static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent
     struct d3d_texture3d *texture = parent;
 
     wined3d_private_store_cleanup(&texture->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
@@ -1016,13 +1016,13 @@ HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DE
     struct d3d_texture3d *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
     {
         WARN("Failed to initialize texture, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 034a494..2787c08 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1244,7 +1244,7 @@ static void STDMETHODCALLTYPE d3d_depth_stencil_view_wined3d_object_destroyed(vo
     struct d3d_depthstencil_view *view = parent;
 
     wined3d_private_store_cleanup(&view->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_depth_stencil_view_wined3d_parent_ops =
@@ -1367,13 +1367,13 @@ HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *
     struct d3d_depthstencil_view *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
     {
         WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -1684,7 +1684,7 @@ static void STDMETHODCALLTYPE d3d_render_target_view_wined3d_object_destroyed(vo
     struct d3d_rendertarget_view *view = parent;
 
     wined3d_private_store_cleanup(&view->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_render_target_view_wined3d_parent_ops =
@@ -1815,13 +1815,13 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
     struct d3d_rendertarget_view *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
     {
         WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -2146,7 +2146,7 @@ static void STDMETHODCALLTYPE d3d_shader_resource_view_wined3d_object_destroyed(
     struct d3d_shader_resource_view *view = parent;
 
     wined3d_private_store_cleanup(&view->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d_shader_resource_view_wined3d_parent_ops =
@@ -2316,13 +2316,13 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
     struct d3d_shader_resource_view *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
     {
         WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
@@ -2496,7 +2496,7 @@ static void STDMETHODCALLTYPE d3d11_unordered_access_view_wined3d_object_destroy
     struct d3d11_unordered_access_view *view = parent;
 
     wined3d_private_store_cleanup(&view->private_store);
-    HeapFree(GetProcessHeap(), 0, parent);
+    heap_free(parent);
 }
 
 static const struct wined3d_parent_ops d3d11_unordered_access_view_wined3d_parent_ops =
@@ -2625,13 +2625,13 @@ HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Reso
     struct d3d11_unordered_access_view *object;
     HRESULT hr;
 
-    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+    if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
     if (FAILED(hr = d3d11_unordered_access_view_init(object, device, resource, desc)))
     {
         WARN("Failed to initialize unordered access view, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
+        heap_free(object);
         return hr;
     }
 
-- 
2.1.4




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