[PATCH vkd3d 7/7] libs/vkd3d-shader: Use vkd3d_dxbc_compiler_get_constant_float_vector() in more places.
Józef Kucia
joseph.kucia at gmail.com
Sun Feb 4 16:58:28 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 5d310bf8156a..8a4567691b16 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2614,17 +2614,12 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
- static const float zero[] = {0.0f, 0.0f, 0.0f, 0.0f};
- static const float one[] = {1.0f, 1.0f, 1.0f, 1.0f};
-
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, one_id;
- zero_id = vkd3d_dxbc_compiler_get_constant(compiler,
- VKD3D_TYPE_FLOAT, component_count, (const uint32_t *)zero);
- one_id = vkd3d_dxbc_compiler_get_constant(compiler,
- VKD3D_TYPE_FLOAT, component_count, (const uint32_t *)one);
+ zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
+ one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
type_id = vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type), component_count);
--
2.13.6
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