[PATCH 5/5] wined3d: Do not validate texture type in resolve_depth_buffer().

Józef Kucia jkucia at codeweavers.com
Mon Feb 5 06:13:40 CST 2018


It's validated in wined3d_texture_blt().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0c415d1c68df..2d1603f0b097 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state)
     struct wined3d_rendertarget_view *src_view;
     RECT src_rect, dst_rect;
 
-    if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
-            || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
+    if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
         return;
 
     if (!(src_view = state->fb->depth_stencil))
-- 
2.13.6




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