[PATCH 1/5] wined3d: Introduce wined3d_bit_scan().
Józef Kucia
jkucia at codeweavers.com
Tue Feb 6 04:40:02 CST 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/wined3d_private.h | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 05576cd967de..334724514df3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4352,6 +4352,13 @@ static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geomet
&& geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
}
+static inline int wined3d_bit_scan(unsigned int *x)
+{
+ int bit_offset = ffs(*x) - 1;
+ *x ^= 1u << bit_offset;
+ return bit_offset;
+}
+
static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
unsigned int offset, unsigned int count)
{
--
2.13.6
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