[PATCH 2/5] wined3d: Use wined3d_bit_scan() in wined3d_enable_clip_distances().

Józef Kucia jkucia at codeweavers.com
Tue Feb 6 04:40:03 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/context.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2e12d7521363..81a0f4fcd1b0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2368,16 +2368,16 @@ void context_enable_clip_distances(struct wined3d_context *context, unsigned int
     context->clip_distance_mask = enable_mask;
 
     enable_mask &= ~current_mask;
-    for (i = 0; enable_mask; enable_mask >>= 1, ++i)
+    while (enable_mask)
     {
-        if (enable_mask & 1)
-            gl_info->gl_ops.gl.p_glEnable(GL_CLIP_DISTANCE0 + i);
+        i = wined3d_bit_scan(&enable_mask);
+        gl_info->gl_ops.gl.p_glEnable(GL_CLIP_DISTANCE0 + i);
     }
     disable_mask &= current_mask;
-    for (i = 0; disable_mask; disable_mask >>= 1, ++i)
+    while (disable_mask)
     {
-        if (disable_mask & 1)
-            gl_info->gl_ops.gl.p_glDisable(GL_CLIP_DISTANCE0 + i);
+        i = wined3d_bit_scan(&disable_mask);
+        gl_info->gl_ops.gl.p_glDisable(GL_CLIP_DISTANCE0 + i);
     }
     checkGLcall("toggle clip distances");
 }
-- 
2.13.6




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