[PATCH 4/5] wined3d: Add support for multisample texture views.
Józef Kucia
jkucia at codeweavers.com
Tue Feb 6 04:40:05 CST 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 24 +++++++++++++++---------
1 file changed, 15 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a8e025965df8..b06daccca150 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -44,15 +44,21 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
}
view_types[] =
{
- {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
- {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
- {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
- {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
- {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
- {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
- {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
- {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
- {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
+ {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
+ {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
+ {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
+
+ {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
+ {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+ {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
+ {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+ {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
+ {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
+
+ {GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_2D_MULTISAMPLE},
+ {GL_TEXTURE_2D_MULTISAMPLE, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
+ {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_TEXTURE_2D_MULTISAMPLE},
+ {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
};
unsigned int i;
--
2.13.6
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