[PATCH 4/5] wined3d: Add support for multisample texture views.

Józef Kucia jkucia at codeweavers.com
Tue Feb 6 04:40:05 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/view.c | 24 +++++++++++++++---------
 1 file changed, 15 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a8e025965df8..b06daccca150 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -44,15 +44,21 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
     }
     view_types[] =
     {
-        {GL_TEXTURE_CUBE_MAP,  0,                          GL_TEXTURE_CUBE_MAP},
-        {GL_TEXTURE_RECTANGLE, 0,                          GL_TEXTURE_RECTANGLE},
-        {GL_TEXTURE_2D,        0,                          GL_TEXTURE_2D},
-        {GL_TEXTURE_2D,        WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
-        {GL_TEXTURE_2D_ARRAY,  0,                          GL_TEXTURE_2D},
-        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
-        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_TEXTURE_CUBE,  GL_TEXTURE_CUBE_MAP},
-        {GL_TEXTURE_2D_ARRAY,  WINED3D_VIEW_CUBE_ARRAY,    GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
-        {GL_TEXTURE_3D,        0,                          GL_TEXTURE_3D},
+        {GL_TEXTURE_CUBE_MAP,  0, GL_TEXTURE_CUBE_MAP},
+        {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
+        {GL_TEXTURE_3D,        0, GL_TEXTURE_3D},
+
+        {GL_TEXTURE_2D,       0,                          GL_TEXTURE_2D},
+        {GL_TEXTURE_2D,       WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+        {GL_TEXTURE_2D_ARRAY, 0,                          GL_TEXTURE_2D},
+        {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
+        {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE,  GL_TEXTURE_CUBE_MAP},
+        {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY,    GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
+
+        {GL_TEXTURE_2D_MULTISAMPLE,       0,                          GL_TEXTURE_2D_MULTISAMPLE},
+        {GL_TEXTURE_2D_MULTISAMPLE,       WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
+        {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0,                          GL_TEXTURE_2D_MULTISAMPLE},
+        {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
     };
     unsigned int i;
 
-- 
2.13.6




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