[PATCH v3 2/9] wined3d: Add 1D textures to get_texture_view_target().
Sven Hesse
shesse at codeweavers.com
Wed Feb 7 09:35:02 CST 2018
Signed-off-by: Sven Hesse <shesse at codeweavers.com>
---
dlls/wined3d/view.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index b06daccca1..dce585f6e2 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -59,6 +59,11 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
{GL_TEXTURE_2D_MULTISAMPLE, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
{GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_TEXTURE_2D_MULTISAMPLE},
{GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
+
+ {GL_TEXTURE_1D, 0, GL_TEXTURE_1D},
+ {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+ {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D},
+ {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
};
unsigned int i;
--
2.16.1
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