[PATCH v3 2/9] wined3d: Add 1D textures to get_texture_view_target().

Sven Hesse shesse at codeweavers.com
Wed Feb 7 09:35:02 CST 2018


Signed-off-by: Sven Hesse <shesse at codeweavers.com>
---
 dlls/wined3d/view.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index b06daccca1..dce585f6e2 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -59,6 +59,11 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
         {GL_TEXTURE_2D_MULTISAMPLE,       WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
         {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0,                          GL_TEXTURE_2D_MULTISAMPLE},
         {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
+
+        {GL_TEXTURE_1D,       0,                          GL_TEXTURE_1D},
+        {GL_TEXTURE_1D,       WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+        {GL_TEXTURE_1D_ARRAY, 0,                          GL_TEXTURE_1D},
+        {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
     };
     unsigned int i;
 
-- 
2.16.1




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