[PATCH 4/5] d3d9: Use wined3d_buffer_create() in vertexbuffer_init().

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 7 17:10:50 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/buffer.c | 20 ++++++++++++--------
 1 file changed, 12 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index 795164c..30e86f8 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -274,25 +274,29 @@ static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
         UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
 {
-    enum wined3d_pool wined3d_pool;
-    DWORD wined3d_usage;
+    struct wined3d_buffer_desc desc;
     HRESULT hr;
 
-    wined3d_pool = pool;
-    wined3d_usage = usage & WINED3DUSAGE_MASK;
     if (pool == D3DPOOL_SCRATCH)
     {
-        wined3d_pool = WINED3D_POOL_SYSTEM_MEM;
-        wined3d_usage |= WINED3DUSAGE_SCRATCH;
+        WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
+        return D3DERR_INVALIDCALL;
     }
 
     buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
     buffer->fvf = fvf;
     d3d9_resource_init(&buffer->resource);
 
+    desc.byte_width = size;
+    desc.usage = usage & WINED3DUSAGE_MASK;
+    desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
+    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.misc_flags = 0;
+    desc.structure_byte_stride = 0;
+
     wined3d_mutex_lock();
-    hr = wined3d_buffer_create_vb(device->wined3d_device, size, wined3d_usage, wined3d_pool,
-            buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+    hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
+            &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
-- 
2.1.4




More information about the wine-devel mailing list