[PATCH 2/5] wined3d: Introduce blend state object.

Józef Kucia jkucia at codeweavers.com
Thu Feb 8 08:22:44 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/cs.c              | 27 +++++++++++++
 dlls/wined3d/device.c          | 25 ++++++++++++
 dlls/wined3d/state.c           | 88 +++++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/wined3d.spec      |  7 ++++
 dlls/wined3d/wined3d_private.h | 18 ++++++++-
 include/wine/wined3d.h         | 15 +++++++
 6 files changed, 178 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index bb9b915a5980..76316e008f47 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -48,6 +48,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW,
     WINED3D_CS_OP_SET_SAMPLER,
     WINED3D_CS_OP_SET_SHADER,
+    WINED3D_CS_OP_SET_BLEND_STATE,
     WINED3D_CS_OP_SET_RASTERIZER_STATE,
     WINED3D_CS_OP_SET_RENDER_STATE,
     WINED3D_CS_OP_SET_TEXTURE_STATE,
@@ -256,6 +257,12 @@ struct wined3d_cs_set_shader
     struct wined3d_shader *shader;
 };
 
+struct wined3d_cs_set_blend_state
+{
+    enum wined3d_cs_op opcode;
+    struct wined3d_blend_state *state;
+};
+
 struct wined3d_cs_set_rasterizer_state
 {
     enum wined3d_cs_op opcode;
@@ -1432,6 +1439,25 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
     cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
 
+static void wined3d_cs_exec_set_blend_state(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_blend_state *op = data;
+
+    cs->state.blend_state = op->state;
+    device_invalidate_state(cs->device, STATE_BLEND);
+}
+
+void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state)
+{
+    struct wined3d_cs_set_blend_state *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op->opcode = WINED3D_CS_OP_SET_BLEND_STATE;
+    op->state = state;
+
+    cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+}
+
 static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_set_rasterizer_state *op = data;
@@ -2397,6 +2423,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW   */ wined3d_cs_exec_set_unordered_access_view,
     /* WINED3D_CS_OP_SET_SAMPLER                 */ wined3d_cs_exec_set_sampler,
     /* WINED3D_CS_OP_SET_SHADER                  */ wined3d_cs_exec_set_shader,
+    /* WINED3D_CS_OP_SET_BLEND_STATE             */ wined3d_cs_exec_set_blend_state,
     /* WINED3D_CS_OP_SET_RASTERIZER_STATE        */ wined3d_cs_exec_set_rasterizer_state,
     /* WINED3D_CS_OP_SET_RENDER_STATE            */ wined3d_cs_exec_set_render_state,
     /* WINED3D_CS_OP_SET_TEXTURE_STATE           */ wined3d_cs_exec_set_texture_state,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2d1603f0b097..78610fc90360 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1948,6 +1948,31 @@ static void resolve_depth_buffer(struct wined3d_state *state)
             src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
 }
 
+void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state)
+{
+    struct wined3d_blend_state *prev;
+
+    TRACE("device %p, blend_state %p.\n", device, blend_state);
+
+    prev = device->update_state->blend_state;
+    if (prev == blend_state)
+        return;
+
+    if (blend_state)
+        wined3d_blend_state_incref(blend_state);
+    device->update_state->blend_state = blend_state;
+    wined3d_cs_emit_set_blend_state(device->cs, blend_state);
+    if (prev)
+        wined3d_blend_state_decref(prev);
+}
+
+struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device)
+{
+    TRACE("device %p.\n", device);
+
+    return device->state.blend_state;
+}
+
 void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
         struct wined3d_rasterizer_state *rasterizer_state)
 {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index db1711ef76c2..aa1a2ae5b319 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -38,6 +38,67 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
 
+ULONG CDECL wined3d_blend_state_incref(struct wined3d_blend_state *state)
+{
+    ULONG refcount = InterlockedIncrement(&state->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", state, refcount);
+
+    return refcount;
+}
+
+static void wined3d_blend_state_destroy_object(void *object)
+{
+    HeapFree(GetProcessHeap(), 0, object);
+}
+
+ULONG CDECL wined3d_blend_state_decref(struct wined3d_blend_state *state)
+{
+    ULONG refcount = InterlockedDecrement(&state->refcount);
+    struct wined3d_device *device = state->device;
+
+    TRACE("%p decreasing refcount to %u.\n", state, refcount);
+
+    if (!refcount)
+    {
+        state->parent_ops->wined3d_object_destroyed(state->parent);
+        wined3d_cs_destroy_object(device->cs, wined3d_blend_state_destroy_object, state);
+    }
+
+    return refcount;
+}
+
+void * CDECL wined3d_blend_state_get_parent(const struct wined3d_blend_state *state)
+{
+    TRACE("state %p.\n", state);
+
+    return state->parent;
+}
+
+HRESULT CDECL wined3d_blend_state_create(struct wined3d_device *device,
+        const struct wined3d_blend_state_desc *desc, void *parent,
+        const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state)
+{
+    struct wined3d_blend_state *object;
+
+    TRACE("device %p, desc %p, parent %p, parent_ops %p, state %p.\n",
+            device, desc, parent, parent_ops, state);
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    object->refcount = 1;
+    object->desc = *desc;
+    object->parent = parent;
+    object->parent_ops = parent_ops;
+    object->device = device;
+
+    TRACE("Created blend state %p.\n", object);
+    *state = object;
+
+    return WINED3D_OK;
+}
+
 ULONG CDECL wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state)
 {
     ULONG refcount = InterlockedIncrement(&state->refcount);
@@ -81,7 +142,8 @@ HRESULT CDECL wined3d_rasterizer_state_create(struct wined3d_device *device,
 {
     struct wined3d_rasterizer_state *object;
 
-    TRACE("device %p, desc %p, state %p.\n", device, desc, state);
+    TRACE("device %p, desc %p, parent %p, parent_ops %p, state %p.\n",
+            device, desc, parent, parent_ops, state);
 
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
@@ -553,6 +615,28 @@ static void state_blendfactor(struct wined3d_context *context, const struct wine
     checkGLcall("glBlendColor");
 }
 
+static void state_blend_object(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+{
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+    BOOL alpha_to_coverage = FALSE;
+
+    if (!gl_info->supported[ARB_MULTISAMPLE])
+        return;
+
+    if (state->blend_state)
+    {
+        struct wined3d_blend_state_desc *desc = &state->blend_state->desc;
+        alpha_to_coverage = desc->alpha_to_coverage;
+    }
+
+    if (alpha_to_coverage)
+        gl_info->gl_ops.gl.p_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+    else
+        gl_info->gl_ops.gl.p_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+
+    checkGLcall("blend state");
+}
+
 void state_alpha_test(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -5024,6 +5108,7 @@ const struct StateEntryTemplate misc_state_template[] =
     { STATE_RENDER(WINED3D_RS_DESTBLENDALPHA),            { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3D_RS_DESTBLENDALPHA),            { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3D_RS_BLENDOPALPHA),              { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
+    { STATE_BLEND,                                        { STATE_BLEND,                                        state_blend_object  }, WINED3D_GL_EXT_NONE             },
     { STATE_STREAMSRC,                                    { STATE_STREAMSRC,                                    streamsrc           }, WINED3D_GL_EXT_NONE             },
     { STATE_VDECL,                                        { STATE_VDECL,                                        vdecl_miscpart      }, WINED3D_GL_EXT_NONE             },
     { STATE_FRONTFACE,                                    { STATE_FRONTFACE,                                    frontface_cc        }, ARB_CLIP_CONTROL                },
@@ -5973,6 +6058,7 @@ static void validate_state_table(struct StateEntry *state_table)
         STATE_FRAMEBUFFER,
         STATE_POINT_ENABLE,
         STATE_COLOR_KEY,
+        STATE_BLEND,
     };
     unsigned int i, current;
 
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 606ba0b35250..f65cc85be3f2 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -22,6 +22,11 @@
 @ cdecl wined3d_register_software_device(ptr ptr)
 @ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
 
+@ cdecl wined3d_blend_state_create(ptr ptr ptr ptr ptr)
+@ cdecl wined3d_blend_state_decref(ptr)
+@ cdecl wined3d_blend_state_get_parent(ptr)
+@ cdecl wined3d_blend_state_incref(ptr)
+
 @ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
 @ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
 @ cdecl wined3d_buffer_decref(ptr)
@@ -53,6 +58,7 @@
 @ cdecl wined3d_device_evict_managed_resources(ptr)
 @ cdecl wined3d_device_get_available_texture_mem(ptr)
 @ cdecl wined3d_device_get_base_vertex_index(ptr)
+@ cdecl wined3d_device_get_blend_state(ptr)
 @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_get_clip_status(ptr ptr)
 @ cdecl wined3d_device_get_compute_shader(ptr)
@@ -126,6 +132,7 @@
 @ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
 @ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr)
 @ cdecl wined3d_device_set_base_vertex_index(ptr long)
+@ cdecl wined3d_device_set_blend_state(ptr ptr)
 @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_set_clip_status(ptr ptr)
 @ cdecl wined3d_device_set_compute_shader(ptr ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 334724514df3..e2527f2a224a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1642,7 +1642,10 @@ enum wined3d_pipeline
 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
 
-#define STATE_COMPUTE_OFFSET (STATE_STREAM_OUTPUT + 1)
+#define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
+#define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
+
+#define STATE_COMPUTE_OFFSET (STATE_BLEND + 1)
 
 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
@@ -2763,6 +2766,17 @@ HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
 
+struct wined3d_blend_state
+{
+    LONG refcount;
+    struct wined3d_blend_state_desc desc;
+
+    void *parent;
+    const struct wined3d_parent_ops *parent_ops;
+
+    struct wined3d_device *device;
+};
+
 struct wined3d_rasterizer_state
 {
     LONG refcount;
@@ -2841,6 +2855,7 @@ struct wined3d_state
     const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
 
     DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
+    struct wined3d_blend_state *blend_state;
     struct wined3d_rasterizer_state *rasterizer_state;
 };
 
@@ -3519,6 +3534,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
         const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2a7960290984..f6ffdba67c80 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1976,6 +1976,11 @@ struct wined3d_buffer_desc
     unsigned int structure_byte_stride;
 };
 
+struct wined3d_blend_state_desc
+{
+    BOOL alpha_to_coverage;
+};
+
 struct wined3d_rasterizer_state_desc
 {
     BOOL front_ccw;
@@ -2086,6 +2091,7 @@ struct wined3d_buffer;
 struct wined3d_device;
 struct wined3d_palette;
 struct wined3d_query;
+struct wined3d_blend_state;
 struct wined3d_rasterizer_state;
 struct wined3d_rendertarget_view;
 struct wined3d_resource;
@@ -2238,6 +2244,7 @@ HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, str
 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
+struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
         UINT plane_idx, struct wined3d_vec4 *plane);
 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
@@ -2348,6 +2355,7 @@ HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
         const RECT *window_rect);
 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
+void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
         UINT plane_idx, const struct wined3d_vec4 *plane);
 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
@@ -2550,6 +2558,13 @@ static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_priv
     return WINED3D_OK;
 }
 
+HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
+        const struct wined3d_blend_state_desc *desc, void *parent,
+        const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
+ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
+void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
+ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
+
 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
         const struct wined3d_rasterizer_state_desc *desc, void *parent,
         const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
-- 
2.13.6




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