[PATCH 1/5] d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 8 15:58:43 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/device.c        | 15 +++++++++++----
 dlls/wined3d/buffer.c     | 46 ----------------------------------------------
 dlls/wined3d/wined3d.spec |  1 -
 include/wine/wined3d.h    | 10 ----------
 4 files changed, 11 insertions(+), 61 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 9dd58a3..3bd23b6 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2543,15 +2543,22 @@ static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UIN
     if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
     {
         UINT size = max(device->vertex_buffer_size * 2, min_size);
+        struct wined3d_buffer_desc desc;
         struct wined3d_buffer *buffer;
 
         TRACE("Growing vertex buffer to %u bytes.\n", size);
 
-        hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
-                WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
-        if (FAILED(hr))
+        desc.byte_width = size;
+        desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
+        desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
+        desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+        desc.misc_flags = 0;
+        desc.structure_byte_stride = 0;
+
+        if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
+                NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
         {
-            ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device, hr);
+            ERR("Failed to create vertex buffer, hr %#x.\n", hr);
             return hr;
         }
 
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index f1b4556..f907ece 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1441,49 +1441,3 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
 
     return WINED3D_OK;
 }
-
-static DWORD resource_access_from_pool(enum wined3d_pool pool)
-{
-    switch (pool)
-    {
-        case WINED3D_POOL_DEFAULT:
-            return WINED3D_RESOURCE_ACCESS_GPU;
-
-        case WINED3D_POOL_MANAGED:
-            return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
-
-        case WINED3D_POOL_SYSTEM_MEM:
-            return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
-
-        default:
-            FIXME("Unhandled pool %#x.\n", pool);
-            return 0;
-    }
-}
-
-HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
-        void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
-{
-    struct wined3d_buffer_desc desc;
-
-    TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
-            device, size, usage, pool, parent, parent_ops, buffer);
-
-    if (usage & WINED3DUSAGE_SCRATCH)
-    {
-        /* The d3d9 tests shows that this is not allowed. It doesn't make much
-         * sense anyway, SCRATCH buffers wouldn't be usable anywhere. */
-        WARN("Vertex buffer with WINED3DUSAGE_SCRATCH requested, returning WINED3DERR_INVALIDCALL.\n");
-        *buffer = NULL;
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    desc.byte_width = size;
-    desc.usage = usage;
-    desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
-    desc.access = resource_access_from_pool(pool);
-    desc.misc_flags = 0;
-    desc.structure_byte_stride = 0;
-
-    return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
-}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index f65cc85..7c1b5e3 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -28,7 +28,6 @@
 @ cdecl wined3d_blend_state_incref(ptr)
 
 @ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
-@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
 @ cdecl wined3d_buffer_decref(ptr)
 @ cdecl wined3d_buffer_get_parent(ptr)
 @ cdecl wined3d_buffer_get_resource(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index f6ffdba..9d551d8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -680,13 +680,6 @@ enum wined3d_resource_type
     WINED3D_RTYPE_TEXTURE_3D                = 3,
 };
 
-enum wined3d_pool
-{
-    WINED3D_POOL_DEFAULT                    = 0,
-    WINED3D_POOL_MANAGED                    = 1,
-    WINED3D_POOL_SYSTEM_MEM                 = 2,
-};
-
 enum wined3d_query_type
 {
     WINED3D_QUERY_TYPE_VCACHE                = 4,
@@ -2195,9 +2188,6 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
         const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
         struct wined3d_buffer **buffer);
-HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
-        enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
-        struct wined3d_buffer **buffer);
 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
-- 
2.1.4




More information about the wine-devel mailing list