[PATCH 4/5] wined3d: Explicitly check for dynamic usage in wined3d_texture_use_pbo().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 8 15:58:46 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index ed1ca21..116b8db 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -32,8 +32,8 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
 
 static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
 {
-    return (texture->resource.access & (WINED3D_RESOURCE_ACCESS_CPU
-            | WINED3D_RESOURCE_ACCESS_MAP)) == WINED3D_RESOURCE_ACCESS_MAP
+    return !(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
+            && texture->resource.usage & WINED3DUSAGE_DYNAMIC
             && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
             && !texture->resource.format->conv_byte_count
             && !(texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED));
-- 
2.1.4




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