[PATCH 5/8] wined3d: Add support for multisample textures in wined3d_texture_update_desc().
Józef Kucia
jkucia at codeweavers.com
Fri Feb 9 06:03:24 CST 2018
This might be called from wined3d_device_reset().
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/texture.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 9a02c1936f7a..2c2ff63b24aa 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1347,9 +1347,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
return WINED3DERR_INVALIDCALL;
}
- if (texture->resource.type == WINED3D_RTYPE_TEXTURE_3D)
+ if (texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
{
- WARN("Not supported on 3D textures.\n");
+ WARN("Not supported on %s.\n", debug_d3dresourcetype(texture->resource.type));
return WINED3DERR_INVALIDCALL;
}
@@ -1403,6 +1403,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
+ if (multisample_type && gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
+ texture->target = GL_TEXTURE_2D_MULTISAMPLE;
+ else
+ texture->target = GL_TEXTURE_2D;
+ texture->sub_resources[0].u.surface->texture_target = texture->target;
+
if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
&& !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
{
--
2.13.6
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