[PATCH 7/8] wined3d: Do not enable GL_ARB_texture_multisample in GLSL.

Józef Kucia jkucia at codeweavers.com
Fri Feb 9 06:03:26 CST 2018


GLSL 1.50 is required for SM4+.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b3c6404a4d5b..6f59cf15b81b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7481,8 +7481,6 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
         shader_addline(buffer, "#extension GL_ARB_texture_cube_map_array : enable\n");
     if (gl_info->supported[ARB_TEXTURE_GATHER])
         shader_addline(buffer, "#extension GL_ARB_texture_gather : enable\n");
-    if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
-        shader_addline(buffer, "#extension GL_ARB_texture_multisample : enable\n");
     if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
         shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
     if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
-- 
2.13.6




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