[PATCH 8/8] wined3d: Add STATE_BLEND to debug_d3dstate().

Józef Kucia jkucia at codeweavers.com
Fri Feb 9 06:03:27 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index a31baa43a719..247f5da2afd8 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4658,6 +4658,8 @@ const char *debug_d3dstate(DWORD state)
         return "STATE_COLOR_KEY";
     if (STATE_IS_STREAM_OUTPUT(state))
         return "STATE_STREAM_OUTPUT";
+    if (STATE_IS_BLEND(state))
+        return "STATE_BLEND";
 
     return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
 }
-- 
2.13.6




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