[PATCH 3/5] d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 9 15:12:41 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/buffer.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index b30762b..71b9dac 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -289,7 +289,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
     desc.byte_width = size;
     desc.usage = usage & WINED3DUSAGE_MASK;
     desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
 
@@ -577,7 +577,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
-    desc.access = wined3daccess_from_d3dpool(pool);
+    desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
 
-- 
2.1.4




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