[PATCH 2/5] ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 9 15:12:40 CST 2018


Like buffers, WINED3D_RESOURCE_ACCESS_MAP is not currently enforced on 2D
textures in wined3d.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index e51f9d8..009ccc0 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -6011,7 +6011,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
     wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
     wined3d_desc.multisample_quality = 0;
     wined3d_desc.usage = 0;
-    wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+    wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP;
     wined3d_desc.width = desc->dwWidth;
     wined3d_desc.height = desc->dwHeight;
     wined3d_desc.depth = 1;
-- 
2.1.4




More information about the wine-devel mailing list