[PATCH] d3dx9: Correctly round constants in D3DXSHMultiply3 implementation

Matteo Bruni mbruni at codeweavers.com
Tue Feb 13 08:37:28 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I missed the multiple close-but-not-quite-identical constants in the
paper. I'm not sure that they should actually differ but I don't feel
like recomputing those coefficients AND it might well be that using
more accurate coefficients would "break" our implementation by making
it generate different results compared to native. So yeah, let's take
your patch as-is.



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