[PATCH v2 2/5] d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.

Henri Verbeet hverbeet at gmail.com
Wed Feb 14 10:00:07 CST 2018


On 14 February 2018 at 19:22, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> wined3d_srv should never be set for volume textures but sure, I could
> add the release there too, to be safe WRT future changes.
Oh right, mipmap generation is not supported on 3D textures in d3d9.
The patch is probably fine as it is then, although it may still make
sense to introduce some kind of d3d9_texture_cleanup() to make sure
cleanup is consistent.



More information about the wine-devel mailing list