[PATCH 2/6] wined3d: Align OpenGL version comments for newer core functions.

Józef Kucia jkucia at codeweavers.com
Thu Feb 15 06:49:34 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c | 232 ++++++++++++++++++++++++-------------------------
 1 file changed, 116 insertions(+), 116 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 0678ebf9de09..f7f6452fa953 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3207,122 +3207,122 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(wglSwapIntervalEXT)
 
     /* Newer core functions */
-    USE_GL_FUNC(glActiveTexture)            /* OpenGL 1.3 */
-    USE_GL_FUNC(glAttachShader)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glBeginQuery)               /* OpenGL 1.5 */
-    USE_GL_FUNC(glBeginTransformFeedback)   /* OpenGL 3.0 */
-    USE_GL_FUNC(glBindAttribLocation)       /* OpenGL 2.0 */
-    USE_GL_FUNC(glBindBuffer)               /* OpenGL 1.5 */
-    USE_GL_FUNC(glBindFragDataLocation)     /* OpenGL 3.0 */
-    USE_GL_FUNC(glBindVertexArray)          /* OpenGL 3.0 */
-    USE_GL_FUNC(glBlendColor)               /* OpenGL 1.4 */
-    USE_GL_FUNC(glBlendEquation)            /* OpenGL 1.4 */
-    USE_GL_FUNC(glBlendEquationSeparate)    /* OpenGL 2.0 */
-    USE_GL_FUNC(glBlendFuncSeparate)        /* OpenGL 1.4 */
-    USE_GL_FUNC(glBufferData)               /* OpenGL 1.5 */
-    USE_GL_FUNC(glBufferSubData)            /* OpenGL 1.5 */
-    USE_GL_FUNC(glColorMaski)               /* OpenGL 3.0 */
-    USE_GL_FUNC(glCompileShader)            /* OpenGL 2.0 */
-    USE_GL_FUNC(glCompressedTexImage2D)     /* OpenGL 1.3 */
-    USE_GL_FUNC(glCompressedTexImage3D)     /* OpenGL 1.3 */
-    USE_GL_FUNC(glCompressedTexSubImage2D)  /* OpenGL 1.3 */
-    USE_GL_FUNC(glCompressedTexSubImage3D)  /* OpenGL 1.3 */
-    USE_GL_FUNC(glCreateProgram)            /* OpenGL 2.0 */
-    USE_GL_FUNC(glCreateShader)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glDebugMessageCallback)     /* OpenGL 4.3 */
-    USE_GL_FUNC(glDebugMessageControl)      /* OpenGL 4.3 */
-    USE_GL_FUNC(glDebugMessageInsert)       /* OpenGL 4.3 */
-    USE_GL_FUNC(glDeleteBuffers)            /* OpenGL 1.5 */
-    USE_GL_FUNC(glDeleteProgram)            /* OpenGL 2.0 */
-    USE_GL_FUNC(glDeleteQueries)            /* OpenGL 1.5 */
-    USE_GL_FUNC(glDeleteShader)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glDeleteVertexArrays)       /* OpenGL 3.0 */
-    USE_GL_FUNC(glDetachShader)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glDisablei)                 /* OpenGL 3.0 */
-    USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
-    USE_GL_FUNC(glDrawArraysInstanced)      /* OpenGL 3.1 */
-    USE_GL_FUNC(glDrawBuffers)              /* OpenGL 2.0 */
-    USE_GL_FUNC(glDrawElementsInstanced)    /* OpenGL 3.1 */
-    USE_GL_FUNC(glEnablei)                  /* OpenGL 3.0 */
-    USE_GL_FUNC(glEnableVertexAttribArray)  /* OpenGL 2.0 */
-    USE_GL_FUNC(glEndQuery)                 /* OpenGL 1.5 */
-    USE_GL_FUNC(glEndTransformFeedback)     /* OpenGL 3.0 */
-    USE_GL_FUNC(glFramebufferTexture)       /* OpenGL 3.2 */
-    USE_GL_FUNC(glGenBuffers)               /* OpenGL 1.5 */
-    USE_GL_FUNC(glGenQueries)               /* OpenGL 1.5 */
-    USE_GL_FUNC(glGenVertexArrays)          /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetActiveUniform)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetAttachedShaders)       /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetAttribLocation)        /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetBooleani_v)            /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetBufferSubData)         /* OpenGL 1.5 */
-    USE_GL_FUNC(glGetCompressedTexImage)    /* OpenGL 1.3 */
-    USE_GL_FUNC(glGetDebugMessageLog)       /* OpenGL 4.3 */
-    USE_GL_FUNC(glGetIntegeri_v)            /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetProgramInfoLog)        /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetProgramiv)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetQueryiv)               /* OpenGL 1.5 */
-    USE_GL_FUNC(glGetQueryObjectuiv)        /* OpenGL 1.5 */
-    USE_GL_FUNC(glGetShaderInfoLog)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetShaderiv)              /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetShaderSource)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetStringi)               /* OpenGL 3.0 */
-    USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */
-    USE_GL_FUNC(glGetTextureParameteriv)    /* OpenGL 4.5 */
-    USE_GL_FUNC(glGetUniformfv)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetUniformiv)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glGetUniformLocation)       /* OpenGL 2.0 */
-    USE_GL_FUNC(glIsEnabledi)               /* OpenGL 3.0 */
-    USE_GL_FUNC(glLinkProgram)              /* OpenGL 2.0 */
-    USE_GL_FUNC(glMapBuffer)                /* OpenGL 1.5 */
-    USE_GL_FUNC(glPointParameteri)          /* OpenGL 1.4 */
-    USE_GL_FUNC(glPointParameteriv)         /* OpenGL 1.4 */
-    USE_GL_FUNC(glShaderSource)             /* OpenGL 2.0 */
-    USE_GL_FUNC(glStencilFuncSeparate)      /* OpenGL 2.0 */
-    USE_GL_FUNC(glStencilOpSeparate)        /* OpenGL 2.0 */
-    USE_GL_FUNC(glTexBuffer)                /* OpenGL 3.1 */
-    USE_GL_FUNC(glTexImage3D)               /* OpenGL 1.2 */
-    USE_GL_FUNC(glTexSubImage3D)            /* OpenGL 1.2 */
-    USE_GL_FUNC(glTransformFeedbackVaryings)/* OpenGL 3.0 */
-    USE_GL_FUNC(glUniform1f)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform1fv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform1i)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform1iv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2f)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2fv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2i)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform2iv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3f)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3fv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3i)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform3iv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4f)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4fv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4i)                /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniform4iv)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniformMatrix2fv)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniformMatrix3fv)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glUniformMatrix4fv)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glUnmapBuffer)              /* OpenGL 1.5 */
-    USE_GL_FUNC(glUseProgram)               /* OpenGL 2.0 */
-    USE_GL_FUNC(glValidateProgram)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib1f)           /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib1fv)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib2f)           /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib2fv)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib3f)           /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib3fv)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4f)           /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4fv)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nsv)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nub)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nubv)        /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4Nusv)        /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4sv)          /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttrib4ubv)         /* OpenGL 2.0 */
-    USE_GL_FUNC(glVertexAttribDivisor)      /* OpenGL 3.3 */
-    USE_GL_FUNC(glVertexAttribIPointer)     /* OpenGL 3.0 */
-    USE_GL_FUNC(glVertexAttribPointer)      /* OpenGL 2.0 */
+    USE_GL_FUNC(glActiveTexture)                               /* OpenGL 1.3 */
+    USE_GL_FUNC(glAttachShader)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glBeginQuery)                                  /* OpenGL 1.5 */
+    USE_GL_FUNC(glBeginTransformFeedback)                      /* OpenGL 3.0 */
+    USE_GL_FUNC(glBindAttribLocation)                          /* OpenGL 2.0 */
+    USE_GL_FUNC(glBindBuffer)                                  /* OpenGL 1.5 */
+    USE_GL_FUNC(glBindFragDataLocation)                        /* OpenGL 3.0 */
+    USE_GL_FUNC(glBindVertexArray)                             /* OpenGL 3.0 */
+    USE_GL_FUNC(glBlendColor)                                  /* OpenGL 1.4 */
+    USE_GL_FUNC(glBlendEquation)                               /* OpenGL 1.4 */
+    USE_GL_FUNC(glBlendEquationSeparate)                       /* OpenGL 2.0 */
+    USE_GL_FUNC(glBlendFuncSeparate)                           /* OpenGL 1.4 */
+    USE_GL_FUNC(glBufferData)                                  /* OpenGL 1.5 */
+    USE_GL_FUNC(glBufferSubData)                               /* OpenGL 1.5 */
+    USE_GL_FUNC(glColorMaski)                                  /* OpenGL 3.0 */
+    USE_GL_FUNC(glCompileShader)                               /* OpenGL 2.0 */
+    USE_GL_FUNC(glCompressedTexImage2D)                        /* OpenGL 1.3 */
+    USE_GL_FUNC(glCompressedTexImage3D)                        /* OpenGL 1.3 */
+    USE_GL_FUNC(glCompressedTexSubImage2D)                     /* OpenGL 1.3 */
+    USE_GL_FUNC(glCompressedTexSubImage3D)                     /* OpenGL 1.3 */
+    USE_GL_FUNC(glCreateProgram)                               /* OpenGL 2.0 */
+    USE_GL_FUNC(glCreateShader)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glDebugMessageCallback)                        /* OpenGL 4.3 */
+    USE_GL_FUNC(glDebugMessageControl)                         /* OpenGL 4.3 */
+    USE_GL_FUNC(glDebugMessageInsert)                          /* OpenGL 4.3 */
+    USE_GL_FUNC(glDeleteBuffers)                               /* OpenGL 1.5 */
+    USE_GL_FUNC(glDeleteProgram)                               /* OpenGL 2.0 */
+    USE_GL_FUNC(glDeleteQueries)                               /* OpenGL 1.5 */
+    USE_GL_FUNC(glDeleteShader)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glDeleteVertexArrays)                          /* OpenGL 3.0 */
+    USE_GL_FUNC(glDetachShader)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glDisablei)                                    /* OpenGL 3.0 */
+    USE_GL_FUNC(glDisableVertexAttribArray)                    /* OpenGL 2.0 */
+    USE_GL_FUNC(glDrawArraysInstanced)                         /* OpenGL 3.1 */
+    USE_GL_FUNC(glDrawBuffers)                                 /* OpenGL 2.0 */
+    USE_GL_FUNC(glDrawElementsInstanced)                       /* OpenGL 3.1 */
+    USE_GL_FUNC(glEnablei)                                     /* OpenGL 3.0 */
+    USE_GL_FUNC(glEnableVertexAttribArray)                     /* OpenGL 2.0 */
+    USE_GL_FUNC(glEndQuery)                                    /* OpenGL 1.5 */
+    USE_GL_FUNC(glEndTransformFeedback)                        /* OpenGL 3.0 */
+    USE_GL_FUNC(glFramebufferTexture)                          /* OpenGL 3.2 */
+    USE_GL_FUNC(glGenBuffers)                                  /* OpenGL 1.5 */
+    USE_GL_FUNC(glGenQueries)                                  /* OpenGL 1.5 */
+    USE_GL_FUNC(glGenVertexArrays)                             /* OpenGL 3.0 */
+    USE_GL_FUNC(glGetActiveUniform)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetAttachedShaders)                          /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetAttribLocation)                           /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetBooleani_v)                               /* OpenGL 3.0 */
+    USE_GL_FUNC(glGetBufferSubData)                            /* OpenGL 1.5 */
+    USE_GL_FUNC(glGetCompressedTexImage)                       /* OpenGL 1.3 */
+    USE_GL_FUNC(glGetDebugMessageLog)                          /* OpenGL 4.3 */
+    USE_GL_FUNC(glGetIntegeri_v)                               /* OpenGL 3.0 */
+    USE_GL_FUNC(glGetProgramInfoLog)                           /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetProgramiv)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetQueryiv)                                  /* OpenGL 1.5 */
+    USE_GL_FUNC(glGetQueryObjectuiv)                           /* OpenGL 1.5 */
+    USE_GL_FUNC(glGetShaderInfoLog)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetShaderiv)                                 /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetShaderSource)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetStringi)                                  /* OpenGL 3.0 */
+    USE_GL_FUNC(glGetTextureLevelParameteriv)                  /* OpenGL 4.5 */
+    USE_GL_FUNC(glGetTextureParameteriv)                       /* OpenGL 4.5 */
+    USE_GL_FUNC(glGetUniformfv)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetUniformiv)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glGetUniformLocation)                          /* OpenGL 2.0 */
+    USE_GL_FUNC(glIsEnabledi)                                  /* OpenGL 3.0 */
+    USE_GL_FUNC(glLinkProgram)                                 /* OpenGL 2.0 */
+    USE_GL_FUNC(glMapBuffer)                                   /* OpenGL 1.5 */
+    USE_GL_FUNC(glPointParameteri)                             /* OpenGL 1.4 */
+    USE_GL_FUNC(glPointParameteriv)                            /* OpenGL 1.4 */
+    USE_GL_FUNC(glShaderSource)                                /* OpenGL 2.0 */
+    USE_GL_FUNC(glStencilFuncSeparate)                         /* OpenGL 2.0 */
+    USE_GL_FUNC(glStencilOpSeparate)                           /* OpenGL 2.0 */
+    USE_GL_FUNC(glTexBuffer)                                   /* OpenGL 3.1 */
+    USE_GL_FUNC(glTexImage3D)                                  /* OpenGL 1.2 */
+    USE_GL_FUNC(glTexSubImage3D)                               /* OpenGL 1.2 */
+    USE_GL_FUNC(glTransformFeedbackVaryings)                   /* OpenGL 3.0 */
+    USE_GL_FUNC(glUniform1f)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform1fv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform1i)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform1iv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform2f)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform2fv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform2i)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform2iv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform3f)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform3fv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform3i)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform3iv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform4f)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform4fv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform4i)                                   /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniform4iv)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniformMatrix2fv)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniformMatrix3fv)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glUniformMatrix4fv)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glUnmapBuffer)                                 /* OpenGL 1.5 */
+    USE_GL_FUNC(glUseProgram)                                  /* OpenGL 2.0 */
+    USE_GL_FUNC(glValidateProgram)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib1f)                              /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib1fv)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib2f)                              /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib2fv)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib3f)                              /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib3fv)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4f)                              /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4fv)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4Nsv)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4Nub)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4Nubv)                           /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4Nusv)                           /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4sv)                             /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4ubv)                            /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttribDivisor)                         /* OpenGL 3.3 */
+    USE_GL_FUNC(glVertexAttribIPointer)                        /* OpenGL 3.0 */
+    USE_GL_FUNC(glVertexAttribPointer)                         /* OpenGL 2.0 */
 #undef USE_GL_FUNC
 
 #ifndef USE_WIN32_OPENGL
-- 
2.13.6




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