[PATCH 4/6] wined3d: Introduce structure for dummy textures.
Józef Kucia
jkucia at codeweavers.com
Thu Feb 15 06:49:36 CST 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/context.c | 58 ++++++++-----------
dlls/wined3d/device.c | 123 +++++++++++++++--------------------------
dlls/wined3d/wined3d_private.h | 26 +++++----
3 files changed, 82 insertions(+), 125 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 7eeb8c41938f..b97dff500518 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1728,44 +1728,42 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
/* Context activation is done by the caller. */
void context_bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
{
+ const struct wined3d_dummy_textures *textures = &context->device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int i;
for (i = 0; i < gl_info->limits.combined_samplers; ++i)
{
GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
- checkGLcall("glActiveTexture");
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures->tex_rect);
if (gl_info->supported[EXT_TEXTURE3D])
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, textures->tex_cube);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
if (gl_info->supported[EXT_TEXTURE_ARRAY])
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
{
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE,
- device->dummy_textures.tex_2d_ms);
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
- device->dummy_textures.tex_2d_ms_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures->tex_2d_ms);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures->tex_2d_ms_array);
}
-
- checkGLcall("bind dummy textures");
}
+
+ checkGLcall("bind dummy textures");
}
void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
@@ -2716,6 +2714,7 @@ void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint nam
void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name)
{
+ const struct wined3d_dummy_textures *textures = &context->device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD unit = context->active_texture;
DWORD old_texture_type = context->texture_type[unit];
@@ -2723,7 +2722,6 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
if (name)
{
gl_info->gl_ops.gl.p_glBindTexture(target, name);
- checkGLcall("glBindTexture");
}
else
{
@@ -2732,47 +2730,37 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
if (old_texture_type != target)
{
- const struct wined3d_device *device = context->device;
-
switch (old_texture_type)
{
case GL_NONE:
/* nothing to do */
break;
case GL_TEXTURE_2D:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
break;
case GL_TEXTURE_2D_ARRAY:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
break;
case GL_TEXTURE_RECTANGLE_ARB:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures->tex_rect);
break;
case GL_TEXTURE_CUBE_MAP:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, textures->tex_cube);
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
break;
case GL_TEXTURE_3D:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d);
break;
case GL_TEXTURE_BUFFER:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
break;
case GL_TEXTURE_2D_MULTISAMPLE:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, device->dummy_textures.tex_2d_ms);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures->tex_2d_ms);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
- device->dummy_textures.tex_2d_ms_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures->tex_2d_ms_array);
break;
default:
ERR("Unexpected texture target %#x.\n", old_texture_type);
@@ -2780,6 +2768,8 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
context->texture_type[unit] = target;
}
+
+ checkGLcall("bind texture");
}
void *context_map_bo_address(struct wined3d_context *context,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index be77c0e5bb81..b8e7bfd94705 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -602,6 +602,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ struct wined3d_dummy_textures *textures = &device->dummy_textures;
unsigned int i;
DWORD color;
@@ -616,59 +617,39 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
* to each texture stage when the currently set D3D texture is NULL. */
context_active_texture(context, gl_info, 0);
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
- checkGLcall("glGenTextures");
- TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
- checkGLcall("glBindTexture");
-
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d);
+ TRACE("Dummy 2D texture given name %u.\n", textures->tex_2d);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
- checkGLcall("glTexImage2D");
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
{
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_rect);
- checkGLcall("glGenTextures");
- TRACE("Dummy rectangle texture given name %u.\n", device->dummy_textures.tex_rect);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
- checkGLcall("glBindTexture");
-
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_rect);
+ TRACE("Dummy rectangle texture given name %u.\n", textures->tex_rect);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures->tex_rect);
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
- checkGLcall("glTexImage2D");
}
if (gl_info->supported[EXT_TEXTURE3D])
{
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_3d);
- checkGLcall("glGenTextures");
- TRACE("Dummy 3D texture given name %u.\n", device->dummy_textures.tex_3d);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
- checkGLcall("glBindTexture");
-
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_3d);
+ TRACE("Dummy 3D texture given name %u.\n", textures->tex_3d);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d);
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
- checkGLcall("glTexImage3D");
}
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_cube);
- checkGLcall("glGenTextures");
- TRACE("Dummy cube texture given name %u.\n", device->dummy_textures.tex_cube);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
- checkGLcall("glBindTexture");
-
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_cube);
+ TRACE("Dummy cube texture given name %u.\n", textures->tex_cube);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, textures->tex_cube);
for (i = GL_TEXTURE_CUBE_MAP_POSITIVE_X; i <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++i)
{
gl_info->gl_ops.gl.p_glTexImage2D(i, 0, GL_RGBA8, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
- checkGLcall("glTexImage2D");
}
}
@@ -676,32 +657,22 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
{
DWORD cube_array_data[6];
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_cube_array);
- checkGLcall("glGenTextures");
- TRACE("Dummy cube array texture given name %u.\n", device->dummy_textures.tex_cube_array);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
- checkGLcall("glBindTexture");
-
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_cube_array);
+ TRACE("Dummy cube array texture given name %u.\n", textures->tex_cube_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
for (i = 0; i < ARRAY_SIZE(cube_array_data); ++i)
cube_array_data[i] = color;
GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 1, 1, 6, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, cube_array_data));
- checkGLcall("glTexImage3D");
}
if (gl_info->supported[EXT_TEXTURE_ARRAY])
{
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
- checkGLcall("glGenTextures");
- TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
- checkGLcall("glBindTexture");
-
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_array);
+ TRACE("Dummy 2D array texture given name %u.\n", textures->tex_2d_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
- checkGLcall("glTexImage3D");
}
if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
@@ -712,83 +683,77 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER, buffer));
GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER, sizeof(color), &color, GL_STATIC_DRAW));
GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER, 0));
- checkGLcall("Create buffer object");
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_buffer);
- checkGLcall("glGenTextures");
- TRACE("Dummy buffer texture given name %u.\n", device->dummy_textures.tex_buffer);
-
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
- checkGLcall("glBindTexture");
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_buffer);
+ TRACE("Dummy buffer texture given name %u.\n", textures->tex_buffer);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer));
- checkGLcall("glTexBuffer");
-
GL_EXTCALL(glDeleteBuffers(1, &buffer));
- checkGLcall("glDeleteBuffers");
}
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
{
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_ms);
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, device->dummy_textures.tex_2d_ms);
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_ms);
+ TRACE("Dummy multisample texture given name %u.\n", textures->tex_2d_ms);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures->tex_2d_ms);
GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_TRUE));
- gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_ms_array);
- gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, device->dummy_textures.tex_2d_ms_array);
+ gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_ms_array);
+ TRACE("Dummy multisample array texture given name %u.\n", textures->tex_2d_ms_array);
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures->tex_2d_ms_array);
GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 1, 1, 1, GL_TRUE));
if (gl_info->supported[ARB_CLEAR_TEXTURE])
{
- GL_EXTCALL(glClearTexImage(device->dummy_textures.tex_2d_ms,
- 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
- GL_EXTCALL(glClearTexImage(device->dummy_textures.tex_2d_ms_array,
- 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
+ GL_EXTCALL(glClearTexImage(textures->tex_2d_ms, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
+ GL_EXTCALL(glClearTexImage(textures->tex_2d_ms_array, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
}
else
{
WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
}
-
- checkGLcall("create dummy multisample textures");
}
+ checkGLcall("create dummy textures");
+
context_bind_dummy_textures(device, context);
}
/* Context activation is done by the caller. */
static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
{
+ struct wined3d_dummy_textures *dummy_textures = &device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
{
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_ms);
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_ms_array);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_ms);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_ms_array);
}
if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_buffer);
if (gl_info->supported[EXT_TEXTURE_ARRAY])
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_array);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube_array);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_cube_array);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_cube);
if (gl_info->supported[EXT_TEXTURE3D])
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_3d);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_3d);
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_rect);
- gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
+ gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d);
- checkGLcall("Delete dummy textures");
+ checkGLcall("delete dummy textures");
- memset(&device->dummy_textures, 0, sizeof(device->dummy_textures));
+ memset(dummy_textures, 0, sizeof(*dummy_textures));
}
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7cf5fc3fbfa5..7a606a7a42da 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2860,6 +2860,19 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
+struct wined3d_dummy_textures
+{
+ GLuint tex_2d;
+ GLuint tex_rect;
+ GLuint tex_3d;
+ GLuint tex_cube;
+ GLuint tex_cube_array;
+ GLuint tex_2d_array;
+ GLuint tex_buffer;
+ GLuint tex_2d_ms;
+ GLuint tex_2d_ms_array;
+};
+
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2933,18 +2946,7 @@ struct wined3d_device
struct wined3d_texture *logo_texture;
/* Textures for when no other textures are mapped */
- struct
- {
- GLuint tex_2d;
- GLuint tex_rect;
- GLuint tex_3d;
- GLuint tex_cube;
- GLuint tex_cube_array;
- GLuint tex_2d_array;
- GLuint tex_buffer;
- GLuint tex_2d_ms;
- GLuint tex_2d_ms_array;
- } dummy_textures;
+ struct wined3d_dummy_textures dummy_textures;
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
struct wined3d_sampler *default_sampler;
--
2.13.6
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