[PATCH 2/6] d3d9/tests: Extend autogen_mipmap_test().
Matteo Bruni
mbruni at codeweavers.com
Thu Feb 15 17:47:51 CST 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Also rename it as test_mipmap_autogen().
dlls/d3d9/tests/visual.c | 168 ++++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 160 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 4a257c3e034..c745c1b9240 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5864,16 +5864,17 @@ done:
DestroyWindow(window);
}
-static void autogen_mipmap_test(void)
+static void test_mipmap_autogen(void)
{
- IDirect3DTexture9 *texture = NULL;
- IDirect3DSurface9 *surface;
+ IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer;
+ IDirect3DTexture9 *texture, *texture2, *texture3;
IDirect3DDevice9 *device;
unsigned int x, y;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
+ D3DCAPS9 caps;
HWND window;
HRESULT hr;
@@ -5899,18 +5900,20 @@ static void autogen_mipmap_test(void)
}
if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
- D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK)
+ D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK)
{
skip("No autogenmipmap support.\n");
IDirect3DDevice9_Release(device);
goto done;
}
+ hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
- /* Make the mipmap big, so that a smaller mipmap is used
- */
+ /* Make the texture big enough that a mipmap level > 0 is used. */
hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
@@ -5976,10 +5979,159 @@ static void autogen_mipmap_test(void)
color = getPixelColor(device, 360, 270);
ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 440, 270);
- ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
+ ok(color == 0x00ffffff, "pixel 440/270 has color %08x, expected 0x00ffffff\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (!(caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES))
+ {
+ skip("Blitting from textures is not supported.\n");
+ IDirect3DSurface9_Release(backbuffer);
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
+ hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, 0,
+ D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, 0);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
+ D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture2, 0);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_RENDERTARGET,
+ D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture3, 0);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
+ ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
+ memset(&lr, 0, sizeof(lr));
+ hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr);
+ for (y = 0; y < 1024; ++y)
+ {
+ for (x = 0; x < 1024; ++x)
+ {
+ DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4);
+ POINT pt;
+
+ pt.x = x;
+ pt.y = y;
+ if (PtInRect(&r1, pt))
+ *dst = 0xffff0000;
+ else if (PtInRect(&r2, pt))
+ *dst = 0xff00ff00;
+ else if (PtInRect(&r3, pt))
+ *dst = 0xff0000ff;
+ else if (PtInRect(&r4, pt))
+ *dst = 0xff000000;
+ else
+ *dst = 0xffffffff;
+ }
+ }
+ hr = IDirect3DSurface9_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr);
+ IDirect3DSurface9_Release(surface);
+
+ hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture,
+ (IDirect3DBaseTexture9 *)texture2);
+ ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 200, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 280, 200);
+ ok(color == 0x000000ff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 360, 200);
+ ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 440, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 200, 270);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 280, 270);
+ ok(color == 0x00ff0000, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 360, 270);
+ ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 440, 270);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture2, 0, &surface2);
+ ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture3, 0, &surface3);
+ ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_StretchRect(device, surface2, NULL, surface3, NULL, D3DTEXF_POINT);
+ ok(SUCCEEDED(hr), "Failed to blit texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture3);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 200, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 280, 200);
+ ok(color == 0x000000ff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 360, 200);
+ ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 440, 200);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 200, 270);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 280, 270);
+ ok(color == 0x00ff0000, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 360, 270);
+ ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 440, 270);
+ ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface3);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 200, 200);
+ ok(color == 0x0000ffff, "Unexpected color 0x%08x.\n", color);
+
+ IDirect3DSurface9_Release(surface3);
+ IDirect3DSurface9_Release(surface2);
+ IDirect3DTexture9_Release(texture3);
+ IDirect3DTexture9_Release(texture2);
+ IDirect3DTexture9_Release(texture);
+ IDirect3DSurface9_Release(backbuffer);
+
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
@@ -23309,7 +23461,7 @@ START_TEST(visual)
g16r16_texture_test();
pixelshader_blending_test();
texture_transform_flags_test();
- autogen_mipmap_test();
+ test_mipmap_autogen();
fixed_function_decl_test();
conditional_np2_repeat_test();
fixed_function_bumpmap_test();
--
2.13.6
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