[PATCH 5/6] d3d9/tests: Add a test for GenerateMipSubLevels().

Matteo Bruni mbruni at codeweavers.com
Thu Feb 15 17:47:54 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
It turns out it does nothing on non-D3DUSAGE_AUTOGENMIPMAP textures.

 dlls/d3d9/tests/visual.c | 131 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 131 insertions(+)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 47961af7889..8ff5c058faa 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5864,6 +5864,136 @@ done:
     DestroyWindow(window);
 }
 
+static void test_generate_mipmap(void)
+{
+    static const RECT r1 = {256, 256, 512, 512};
+    static const RECT r2 = {512, 256, 768, 512};
+    static const RECT r3 = {256, 512, 512, 768};
+    static const RECT r4 = {512, 512, 768, 768};
+    static const float quad[] =
+    {
+        -0.5f, -0.5f, 0.1f, 0.0f, 0.0f,
+        -0.5f,  0.5f, 0.1f, 0.0f, 1.0f,
+         0.5f, -0.5f, 0.1f, 1.0f, 0.0f,
+         0.5f,  0.5f, 0.1f, 1.0f, 1.0f,
+    };
+    IDirect3DTexture9 *texture, *texture2;
+    IDirect3DSurface9 *surface, *surface2;
+    IDirect3DDevice9 *device;
+    unsigned int x, y;
+    D3DLOCKED_RECT lr;
+    IDirect3D9 *d3d;
+    D3DCOLOR color;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    window = create_window();
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+    /* Make the texture big enough that a mipmap level > 0 is used. */
+    hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_RENDERTARGET,
+            D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, 0);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, 0,
+            D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture2, 0);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
+    ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
+    hr = IDirect3DTexture9_GetSurfaceLevel(texture2, 0, &surface2);
+    ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
+    hr = IDirect3DSurface9_LockRect(surface2, &lr, NULL, 0);
+    ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr);
+    for (y = 0; y < 1024; ++y)
+    {
+        for(x = 0; x < 1024; ++x)
+        {
+            DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4);
+            POINT pt;
+
+            pt.x = x;
+            pt.y = y;
+            if (PtInRect(&r1, pt))
+                *dst = 0xffff0000;
+            else if (PtInRect(&r2, pt))
+                *dst = 0xff00ff00;
+            else if (PtInRect(&r3, pt))
+                *dst = 0xff0000ff;
+            else if (PtInRect(&r4, pt))
+                *dst = 0xff000000;
+            else
+                *dst = 0xffffffff;
+        }
+    }
+    hr = IDirect3DSurface9_UnlockRect(surface2);
+    ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_UpdateSurface(device, surface2, NULL, surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
+
+    IDirect3DSurface9_Release(surface2);
+    IDirect3DSurface9_Release(surface);
+    IDirect3DTexture9_Release(texture2);
+
+    hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
+    ok(SUCCEEDED(hr), "Failed to set mipmap autogen filter type, hr %#x.\n", hr);
+
+    IDirect3DTexture9_GenerateMipSubLevels(texture);
+
+    hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
+    ok(SUCCEEDED(hr), "Failed to set texture, hr %x.\n", hr);
+    hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
+    ok(SUCCEEDED(hr), "Failed to set mipmap filtering, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+    IDirect3DTexture9_Release(texture);
+
+    color = getPixelColor(device, 200, 200);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 280, 200);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 360, 200);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 440, 200);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 200, 270);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 280, 270);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 360, 270);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    color = getPixelColor(device, 440, 270);
+    ok(!color, "Unexpected color 0x%08x.\n", color);
+    hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
 static void test_mipmap_autogen(void)
 {
     IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer;
@@ -23596,6 +23726,7 @@ START_TEST(visual)
     g16r16_texture_test();
     pixelshader_blending_test();
     texture_transform_flags_test();
+    test_generate_mipmap();
     test_mipmap_autogen();
     fixed_function_decl_test();
     conditional_np2_repeat_test();
-- 
2.13.6




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