[PATCH 3/5] d3d8: Explicitly translate resource map flags.

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 16 00:09:06 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/buffer.c       |  4 ++--
 dlls/d3d8/d3d8_private.h |  1 +
 dlls/d3d8/device.c       | 18 ++++++++++++++++++
 dlls/d3d8/surface.c      |  2 +-
 dlls/d3d8/volume.c       |  3 ++-
 5 files changed, 24 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 772a233..d4d73ad 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -193,7 +193,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
     wined3d_box.right = offset + size;
     wined3d_mutex_lock();
     hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
-            0, &wined3d_map_desc, &wined3d_box, flags);
+            0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
     wined3d_mutex_unlock();
     *data = wined3d_map_desc.data;
 
@@ -490,7 +490,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o
     wined3d_box.right = offset + size;
     wined3d_mutex_lock();
     hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
-            0, &wined3d_map_desc, &wined3d_box, flags);
+            0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
     wined3d_mutex_unlock();
     *data = wined3d_map_desc.data;
 
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 5e59065..ecde77a 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -273,6 +273,7 @@ HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_dev
 
 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
+unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
 
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index a6363d2..fc40026 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -141,6 +141,24 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
     }
 }
 
+unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
+{
+    static const unsigned int handled = D3DLOCK_READONLY
+            | D3DLOCK_NOSYSLOCK
+            | D3DLOCK_NOOVERWRITE
+            | D3DLOCK_DISCARD
+            | D3DLOCK_NO_DIRTY_UPDATE;
+    unsigned int wined3d_flags;
+
+    wined3d_flags = flags & handled;
+    flags &= ~handled;
+
+    if (flags)
+        FIXME("Unhandled flags %#x.\n", flags);
+
+    return wined3d_flags;
+}
+
 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
 {
     switch (primitive_type)
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 6ad43a4..fff47f5 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -244,7 +244,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
     }
 
     hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
-            &map_desc, rect ? &box : NULL, flags);
+            &map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index e8ff74b..89aa84f 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -147,7 +147,8 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
 
     wined3d_mutex_lock();
     if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
-            volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
+            volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
+            wined3dmapflags_from_d3dmapflags(flags))))
         map_desc.data = NULL;
     wined3d_mutex_unlock();
 
-- 
2.1.4




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