[PATCH 1/8] wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().
Józef Kucia
jkucia at codeweavers.com
Tue Feb 20 16:59:38 CST 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 10cfa25a4cdc..e6a6244ff5e8 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4150,7 +4150,7 @@ const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
const char *wined3d_debug_resource_access(DWORD access)
{
- char buf[91];
+ char buf[124];
buf[0] = '\0';
#define ACCESS_TO_STR(x) if (access & x) { strcat(buf, " | "#x); access &= ~x; }
--
2.13.6
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