[PATCH] wined3d: Increase string buffer size in wined3d_debug_resource_access().
Paul Gofman
gofmanp at gmail.com
Wed Feb 21 04:50:29 CST 2018
Otherwise it was crashing on long resource access debug string.
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 10cfa25a4c..e2c02f0785 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4150,7 +4150,7 @@ const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
const char *wined3d_debug_resource_access(DWORD access)
{
- char buf[91];
+ char buf[126];
buf[0] = '\0';
#define ACCESS_TO_STR(x) if (access & x) { strcat(buf, " | "#x); access &= ~x; }
--
2.14.3
More information about the wine-devel
mailing list