[PATCH 1/8] wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().

Henri Verbeet hverbeet at gmail.com
Wed Feb 21 06:31:51 CST 2018


On 21 February 2018 at 02:29, Józef Kucia <jkucia at codeweavers.com> wrote:
>  const char *wined3d_debug_resource_access(DWORD access)
>  {
> -    char buf[91];
> +    char buf[124];
Actually, as Paul pointed out, I think that should be 125.



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