[PATCH 1/5] wined3d: Use wined3d_texture_get_sub_resource_target() in draw_textured_quad().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 22 01:06:54 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c |  3 ++-
 dlls/wined3d/surface.c            | 19 ++++++++++++-------
 dlls/wined3d/wined3d_private.h    |  5 +++--
 3 files changed, 17 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0d21f24..36e69a9 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7797,6 +7797,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
         const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
 {
+    unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
     struct wined3d_texture *src_texture = src_surface->container;
     struct wined3d_texture *dst_texture = dst_surface->container;
     struct wined3d_device *device = dst_texture->resource.device;
@@ -7877,7 +7878,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
     arbfp_blit_set(arbfp_blitter, context, src_surface, color_key);
 
     /* Draw a textured quad */
-    draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
+    draw_textured_quad(src_texture, src_sub_resource_idx, context, src_rect, dst_rect, filter);
 
     /* Leave the opengl state valid for blitting */
     arbfp_blit_unset(context->gl_info);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6e80f85..eafe47f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -176,16 +176,20 @@ static void surface_get_blt_info(GLenum target, const RECT *rect, GLsizei w, GLs
 }
 
 /* Context activation is done by the caller. */
-void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
-        const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
+void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
+        enum wined3d_texture_filter_type filter)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
-    struct wined3d_texture *texture = src_surface->container;
     struct blt_info info;
+    unsigned int level;
+    GLenum target;
 
-    surface_get_blt_info(src_surface->texture_target, src_rect,
-            wined3d_texture_get_level_pow2_width(texture, src_surface->texture_level),
-            wined3d_texture_get_level_pow2_height(texture, src_surface->texture_level), &info);
+    level = sub_resource_idx % texture->level_count;
+    target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
+    surface_get_blt_info(target, src_rect,
+            wined3d_texture_get_level_pow2_width(texture, level),
+            wined3d_texture_get_level_pow2_height(texture, level), &info);
 
     gl_info->gl_ops.gl.p_glEnable(info.bind_target);
     checkGLcall("glEnable(bind_target)");
@@ -2819,6 +2823,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
 {
+    unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
     struct wined3d_texture *src_texture = src_surface->container;
     struct wined3d_texture *dst_texture = dst_surface->container;
     const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -2903,7 +2908,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         checkGLcall("glAlphaFunc");
     }
 
-    draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
+    draw_textured_quad(src_texture, src_sub_resource_idx, context, src_rect, dst_rect, filter);
 
     if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST || color_key)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 021c274..b9647d2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3346,8 +3346,9 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
         const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
         BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
 
-void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
-        const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
+void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
+        struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
+        enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 
 struct wined3d_sampler
 {
-- 
2.1.4




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