[PATCH 6/6] wined3d: Use multisample textures by default.

Józef Kucia jkucia at codeweavers.com
Thu Feb 22 09:43:14 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/wined3d_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index cc0dc252c115..b57bcdcc8738 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -81,7 +81,7 @@ struct wined3d_settings wined3d_settings =
     PCI_DEVICE_NONE,/* PCI Device ID */
     0,              /* The default of memory is set in init_driver_info */
     NULL,           /* No wine logo by default */
-    FALSE,          /* Prefer multisample renderbuffers to multisample textures by default. */
+    TRUE,           /* Prefer multisample textures to multisample renderbuffers. */
     ~0u,            /* Don't force a specific sample count by default. */
     FALSE,          /* No strict draw ordering. */
     FALSE,          /* Don't range check relative addressing indices in float constants. */
-- 
2.13.6




More information about the wine-devel mailing list