[PATCH 6/6] wined3d: Use multisample textures by default.
Józef Kucia
jkucia at codeweavers.com
Thu Feb 22 09:43:14 CST 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index cc0dc252c115..b57bcdcc8738 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -81,7 +81,7 @@ struct wined3d_settings wined3d_settings =
PCI_DEVICE_NONE,/* PCI Device ID */
0, /* The default of memory is set in init_driver_info */
NULL, /* No wine logo by default */
- FALSE, /* Prefer multisample renderbuffers to multisample textures by default. */
+ TRUE, /* Prefer multisample textures to multisample renderbuffers. */
~0u, /* Don't force a specific sample count by default. */
FALSE, /* No strict draw ordering. */
FALSE, /* Don't range check relative addressing indices in float constants. */
--
2.13.6
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