[PATCH 2/5] wined3d: Explicitly calculate the sub-resource layer in surface_download_data().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 23 00:18:25 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 657127f..0d09c2f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -748,7 +748,8 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
}
else if (temporary_mem)
{
- void *src_data = temporary_mem + surface->texture_layer * sub_resource->size;
+ unsigned int layer = sub_resource_idx / texture->level_count;
+ void *src_data = temporary_mem + layer * sub_resource->size;
if (data.buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data.buffer_object));
--
2.1.4
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