On 22 February 2018 at 19:13, Józef Kucia <jkucia at codeweavers.com> wrote: > + if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL))) > + { > + WARN("Destination is a texture.\n"); > + goto done; > + } The WARN is a little inaccurate since e.g. rendertarget textures are fine.