[PATCH 1/5] wined3d: Explicitly calculate the sub-resource level in device_clear_render_targets().
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 27 00:25:11 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5ec0705..648e352 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -281,11 +281,11 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
}
else
{
+ unsigned int ds_level = dsv->sub_resource_idx % depth_stencil->container->level_count;
+
render_offscreen = TRUE;
- drawable_width = wined3d_texture_get_level_pow2_width(depth_stencil->container,
- depth_stencil->texture_level);
- drawable_height = wined3d_texture_get_level_pow2_height(depth_stencil->container,
- depth_stencil->texture_level);
+ drawable_width = wined3d_texture_get_level_pow2_width(depth_stencil->container, ds_level);
+ drawable_height = wined3d_texture_get_level_pow2_height(depth_stencil->container, ds_level);
}
if (depth_stencil)
--
2.1.4
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